Family Name: Vi_Darquise
Region (NA/EU): EU
The main issue with grabs is the mobility that is used before the grab. This is why a lot of people forget that Awakening Wizard has a grab. Generally classes have to use a dash and then use their grab. Some Dashes are extremely quick (Legendary Beast power from Tamer), While others are relatively slow (Hellfire from Awakening Wizard). Still there is at least some window to react.
Classes such as Awakening Kunoichi, Awakening Drakania and Berzerker can grab in the middle of their dash rather than at the end of their dash. There is no way to react to these and one can only guess. Most classes cannot continue guessing for the amount of time that these classes can stick closely to them. All while moving so quickly that grabbing them is only possible with a ranged grab.
Solution:
The three mentioned classes should not be able to cancel their skills into a grab or have a very long gap before the grab is attempted, similar to Mystic with Flash Step.
Zerker should have to use a dash and then use his grab rather than do Lava Piercer and grab. Awakening Kunoichi and Awakening Drakania shouldn't be able to cancel their skills such as Halfmoon Slash or Dragonwalk into a grab halfway through the animation.