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Warrior's Thread - Issues
Apr 4, 2021, 16:27 (UTC)
3637 18
1 2
Last Edit : Apr 4, 2021, 16:30 (UTC)
# 1

Hello Ladies and Gentlemen.

I'm writting this thread just to talk about some issue on the Warrior's awakening first.
The current state of the Warrior's Awakening is very good.
In PVP, the class is in the TOP for duels. In mass PVP, it's another story, it's more a musa gameplay due to a huge lack of protections. It still fun be hard if you aren't 300 AP / 380 DP. Also there is gasp in during the animation of Grave Digging and Slashing the Dead, we can be CC during the skill while being in SA. And I'm not talk about grabs but about Stiff, Freeze, Knockdown, Floating and many more.

In PVE, the Warrior's Awakening is a good class. Not the BEST one but it is a good one.
Sadly some skills are more here as decorations. Exemple, Solar Flare, Overhelm, Balance Striker, Hilt Strike and Ankle Break. Their DMG are garbage in PVE. Only Grave Digging (8s CD), Slashing the Dead (6s CD), Frienzed Strike (6s CD), Merciless (5s CD, Damage Reduced during CD), Reckless Blow (15s CD), BSR 10% Pulverize (8s CD) are doing the DPS. But they have a good CD and the DPS is very dependant to those skills. And they still a bit garbage in PVP too but it's ok.

Also there is few bad points that I want to report.

Actually, we can use Frienzed Strike as core skill. This skill is very useful in PVE and the Core is very good. It makes the Skill in Forward Guard. But it's should be great to geat it in Forward Guard without the core skill. We use it only in PVE because in PVP, the skill doesn't do any DMG and it's very slow.

And sadly there is other bad points. 
Reckless Blow is too slow to charge. And when we are close to finish the charge bar, the Forward Guard is removed, which let us vulnerable when you are going to hit monsters. And those monsters can CC use which cancel the whole skill + the DMG.
 
So the idea to make it in Forward Guard after the charge when you are hitting monsters / players. Exactly like before. It will be very usefull in PVP and in PVE because this skill in 60% of our DMG.

And last point, improsse the speed animation of Ankle Break. The skill is very slow to use.


Also, the Pre Awakening is garbage. A lot. Only Counter Slash, Dusk Slash, Spinning Slash (DMG reduced during CD) are doing something. 

It should be great to revamp them a bit to make them usefull. It's very annoying to see classes like Guardiana, Striker, Hashashin, Witch, Wizard, Striker, Valkyrie destroying mobs with few skills only while being protected permanently.


Now, let's talk about the Succession.

I played it a last week in PVP and PVE. And I really feel like there is huge lack of DMG, CC, Accuracy and Critic on it. I know the Succession got a huge nerf but every other Succession took a huge UP since last year and the Warrior's succession got nothing more than a nerf.
Primer Counter and Prime : Spinning Slash are too slow to use. Counter doesn't CC most of the time. It's better to use the Asbolute one. Spinning Slash is just too slow and we can't spam it like the Absolute one.




Also I really feel like some classes got more Prime skills than the Warrior sucession. That's very disappointing because the rest of the Pre Awakening, like I said during the Awak's part, it's garbage. They don't do any damage in PVE and PVP. They are more for style combo but it's useless to them because you are losing time and DMG.

82 253
Lv Private
Anvorka
Last Edit : Apr 6, 2021, 10:28 (UTC)
# 2

Very nice Thread, this changes would help Warri a lot for mass PvP without affect him in 1v1.

And changes like this would be necessary for a long time now.

 

It's so annoying that awa Warri don't have a working SA rotation...

 
Last Edit : Apr 6, 2021, 21:58 (UTC)
# 3

As an awakening warrior I agree with all of the above. I would add that in the current state of group pvp if you don't have huge mobility, big aoes or some iframes moves to avoid damage you are at a disadvantage.

We have mobility but mostly unprotected, our aoes are small compared to the guardian's for example ( who, I think, does everything we do but better ) and we have one short distance iframe while guardian, for example, has at least 4.

We basically stay on the sidelines, unless we outgear almost everyone, hoping to land a grab and not being cc'ed while doing the skill animation :p

 

As a quick rundown for other awakening skills:

Head chase: pve fine - pvp useless to avoid big aoes or as a escape move, movement is too short, you need at least 2 head chases to avoid some aoes if get caught in the middle of them.. I think it would need at least SA while on cd. 

 

Solar Flare: good movement skill coupled with headchase, can't be used against group of mobs that chain stun and in pvp, unless you use it on an unaware target, you get cc'ed.Even with core skill I found myself cc'ed at the end of the skill.

 

Merciless: can be used in pve or pvp with core skill, or else you'll get cc'ed.

 

Balance strike->hilt strike: would be a good combo if the core skill gave fg to hilt strike too, without fg it's a very risky skill against most mobs, strangely a star's end can cc most mobs so it's good there.... pvp same as solar flare without core skill...

 

Slashing the dead: I want to know why I can't use addons on slashing the dead since it's our most used skill.

 

pulverize-tempest: our only sustain skills, fg but slow...most enemies will avoid it and with the short range is easy to dodge.

 

Heaven's cleave, ankle break(very low damage), knee kick all can be used in pve in some situations but in pvp are a death sentence for us.

 

Btw I can't run the game at 200fps and I don't think that should be something to balance a class around.

 

This is my opion obviously and is debatable, I'm open to discussion.

Sorry for the long post.

Last Edit : Apr 7, 2021, 16:05 (UTC)
# 4
Écrit le : 6 avr. 2021, 21:58 (UTC), par : Ciwa78

As an awakening warrior I agree with all of the above. I would add that in the current state of group pvp if you don't have huge mobility, big aoes or some iframes moves to avoid damage you are at a disadvantage.

We have mobility but mostly unprotected, our aoes are small compared to the guardian's for example ( who, I think, does everything we do but better ) and we have one short distance iframe while guardian, for example, has at least 4.

We basically stay on the sidelines, unless we outgear almost everyone, hoping to land a grab and not being cc'ed while doing the skill animation :p

 

As a quick rundown for other awakening skills:

Head chase: pve fine - pvp useless to avoid big aoes or as a escape move, movement is too short, you need at least 2 head chases to avoid some aoes if get caught in the middle of them.. I think it would need at least SA while on cd. 

 

Solar Flare: good movement skill coupled with headchase, can't be used against group of mobs that chain stun and in pvp, unless you use it on an unaware target, you get cc'ed.Even with core skill I found myself cc'ed at the end of the skill.

 

Merciless: can be used in pve or pvp with core skill, or else you'll get cc'ed.

 

Balance strike->hilt strike: would be a good combo if the core skill gave fg to hilt strike too, without fg it's a very risky skill against most mobs, strangely a star's end can cc most mobs so it's good there.... pvp same as solar flare without core skill...

 

Slashing the dead: I want to know why I can't use addons on slashing the dead since it's our most used skill.

 

pulverize-tempest: our only sustain skills, fg but slow...most enemies will avoid it and with the short range is easy to dodge.

 

Heaven's cleave, ankle break(very low damage), knee kick all can be used in pve in some situations but in pvp are a death sentence for us.

 

Btw I can't run the game at 200fps and I don't think that should be something to balance a class around.

 

This is my opion obviously and is debatable, I'm open to discussion.

Sorry for the long post.

Hello, I read your post, you said some good points.

Like you said, Head Chase is a big joke, the Iframe is very short so most of the time you take a CC. Before, we were able to use cancel Head Chase witht the Q block, so you were moving with the block everytime but they decided to remove it. So sadly now, if you use Head Chase, you have 50% of chance to be be CC.
Also like you said, some class like Guardina as good Iframe, Lahn also.
And yes it should the great to get a Super Armor on the skill during the cooldown, because Super Armor doesn't protect from DMG, only CC. So other classes will be able to do DMG on us while we are moving.

Solar is one of the worst skill on the Warrior, it does DMG only if you use it as the 100% BSR or during a combo to use Overhelm.
In PVP, it does DMG only if you use Overhelm before to put the target in the Air. So if you use Solar, you'll do the skill as Air Attack, but even with that, you'll remove 5% of the HP of the enemy. (I have 288 AP). In PVE, it's the same, the skill is meh.
The Core is great but it has a weak point. You are in SA during 50% of the animation and after that, you aren't protected anymore. So you have to cancel it with the Q Block to be protected.

Merciless is good, but only in Core skill.

 

Balance Strike useless if you wanna do DMG, but the skill is useful to cancel Grave Digging, Pulverize, Ankle Break, Solar Flare, Armore Break, Reckless Blow, Heaven's Cleave, Merciless etc etc. But not Slashing the Dead, this skill can't be cancel sadly.
Hilt Strike is useless imo no DMG, also it can break your combo because there is a stupid animation. 

 

Slashing is 30% of your DPS, sadly this skill is dependant to your speed attack and FPS too. Just use your E buff, you'll do more DMG because you get 30% of speed attack. Yes it's sad because we can't put Addons on it but tbh, it's ok. With my combo, there is no point to put addon on it. Or atleast Down Attack DMG + CRIT DMG.

 

Pulvirize meh but it's very good with the 10% BSR. It's instant, way faster than the normal. Sadly the keys you have to press can use Reckless Blow instead. To use the 10% BSR Pulverize, you need to S + LMB + RMB. And if you are too quick and even you press S, with LMD + RMB, you cast Reckless Blow instead. It's very annoying.

Heaven's cleave is a good skill tbh. DMG are great but the skill is very annoying to use and bit slow.
Ankle Break does DMG, a bit, but it's too slow to use, you need FPS or Speed Attack to use it. 
Knee Kick is useless, nothing else to say. Maybe to cancel some skills but that's it. Maybe some warriors like it but not me.

About your FPS, that's sad to hear, sadly warrior and old classes are dependant to that due of a problem between DMG % x number of hit. New classes don't have that beacause they have a good balance for that. Just look Guardiana, she has a ton of hit on her skills, which makes her DMG good everytime.

82 253
Lv Private
Anvorka
Last Edit : Apr 13, 2021, 00:23 (UTC)
# 5

Ehh I'm not sure I entirely agree with everything said here. Warrior PvE is basically fine. They should make Frenzied Strike able to be cancelled by our animation cancels though. 

 

I agree about reckless that is has some issues. First is that afaik they never fixed the damage on it after messing it up while trying to buff it so the damage on it is less than impressive unless you fully charge it. That aside though I think they should make Reckless SA for the release animation but only if you fully charge it. So if you sit there charging it you'll have SA for the entire animation but if you release immediately or before it's finished charging then it will be unprotected.

 

Gravedigging doesn't have an SA gaps. Slashing the dead does at the end. They should give it full SA or maybe lingering SA. Not lingering onto other skills but if you use the skill and then sit there in the ending animation you'll be SA for a little bit. Really anything to get rid of the annoying impossible to avoid unprotection at the end.

 

Ankle break should have been a Core skill and gotten SA to be honest. An animation speed increase on the skill is actually a really good idea though, I hadn't though of that.

 

I don't have much to say about succ since I don't play it.

Last Edit : Apr 17, 2021, 18:48 (UTC)
# 6

Here are the changes I would like to see on warrior. I agree with some stuff said, but heres my take on it. Theres a mix of what I believe warrior needs, and what I would want.

1.) Head chase give it SA on cooldown. Do same for PRIME: Evasion or Make PRIME Forward slash SA.

2.) I agree that frenzy strikes should just have frontal on it without the core, since its used in PVE only. I would also add that I would like to put skill addons on it.

3.) Allow for Solar flare (with core) to have lingering SA, in order to be able to use Overwhelm safely. Also because the skill itself is hardly protected.

4.) Give either lingering SA to Slash of the Dead, or something at the end to be protected, and addons for the skill.

5.) Heaven's Cleave, Forward guard on 1st hit, SA on 2nd hit. 

6.) I absolutely hate Hilt strike, I would rather it becomes a passive flow for Balance strike, then allow for balance strike to be able to activate Heaven's cleave instead of Hilt strike.

7.) Piercing spear, make it frontal guard, and increase the dmg. 

8.) Frenzied Spear, make it frontal guard, increase dmg, and make the sprint SA or Invincible.

9.) Charging thrust, make the sprint full frontal, make the skill cancelable. 

10.) Give float in PVP to counter slash, that skill is so slow.

11.) Merciless, Increase the speed of the skill.

12.) I WANT a vaccume on groundsmash and Ultimate ground smash (+ give it SA), and increase the dmg. (If not awake, give it succ warrior).

13.) I WANT Invincible on startup, then SA on sprint of Frenzied Dash. (If not awake, give it succ warrior). 

14.) I WANT SA on Deep thrust, Jump, Double Jump, Exploding Jump thrust, and Increase the dmg. (If not awake, give it succ warrior).

15.) I WANT SA on Hilt Smash, FG on Shield Counter, and FG on Furious Blow. (Allow them to be used after a single blocked hit), and give better animations for them. (If not awake, give it succ warrior)

16.)  I WANT War Cry, turn it into a buff giving self and allies +26 ap +20 dp, (however the Ap/dp won't stack with warriors Q block buff or guard buff just re-applies it), then it still does -20DP to enemies, but also -15% evasion. Then increase the CD on the skill to like 15 secs or something. (If not awake, give it succ warrior).

17.) I WANT SA or Iframe on warriors grab, grab gets us killed in mass pvp, and doesn't affect 1 vs 1 really since if we land it, its usually GG.

18.) I WANT full frontal guard on counter, make Force Slash faster.

19.) I WANT Burning Moxie to also recover +500 HP.

20.) I WANT meditation to recover HP instead of consuming it.

Tell me what you guys like, agree or disagree with. I wan't to know what you guys think is too OP or not good. I'm just thinking of stuff for warrior.

Last Edit : Apr 19, 2021, 15:56 (UTC)
# 7

All valid suggestions, Warrior needs protected movement to chase all these targets zapping around. Sitting in Qblock, if it doesn't get instantly destroyed by a meteor, will just get you grabbed.

 

I recently tagged my Guardian and, even if she is slower, if I don't mess the skills I won't get cc'ed with all the SA skills and Iframes she has, plus SA grab...

In pve however Warrior is probably better at tanking damage cause FG is better than SA for pve cause mobs usually don't teleport behind you or don't use aoe's that hit you from all sides...  

Last Edit : Apr 20, 2021, 01:08 (UTC)
# 8
On: Apr 17, 2021, 18:48 (UTC), Written by Ducimus

Here are the changes I would like to see on warrior. I agree with some stuff said, but heres my take on it. Theres a mix of what I believe warrior needs, and what I would want.

1.) Head chase give it SA on cooldown. Do same for PRIME: Evasion or Make PRIME Forward slash SA.

2.) I agree that frenzy strikes should just have frontal on it without the core, since its used in PVE only. I would also add that I would like to put skill addons on it.

3.) Allow for Solar flare (with core) to have lingering SA, in order to be able to use Overwhelm safely. Also because the skill itself is hardly protected.

4.) Give either lingering SA to Slash of the Dead, or something at the end to be protected, and addons for the skill.

5.) Heaven's Cleave, Forward guard on 1st hit, SA on 2nd hit. 

6.) I absolutely hate Hilt strike, I would rather it becomes a passive flow for Balance strike, then allow for balance strike to be able to activate Heaven's cleave instead of Hilt strike.

7.) Piercing spear, make it frontal guard, and increase the dmg. 

8.) Frenzied Spear, make it frontal guard, increase dmg, and make the sprint SA or Invincible.

9.) Charging thrust, make the sprint full frontal, make the skill cancelable. 

10.) Give float in PVP to counter slash, that skill is so slow.

11.) Merciless, Increase the speed of the skill.

12.) I WANT a vaccume on groundsmash and Ultimate ground smash (+ give it SA), and increase the dmg. (If not awake, give it succ warrior).

13.) I WANT Invincible on startup, then SA on sprint of Frenzied Dash. (If not awake, give it succ warrior). 

14.) I WANT SA on Deep thrust, Jump, Double Jump, Exploding Jump thrust, and Increase the dmg. (If not awake, give it succ warrior).

15.) I WANT SA on Hilt Smash, FG on Shield Counter, and FG on Furious Blow. (Allow them to be used after a single blocked hit), and give better animations for them. (If not awake, give it succ warrior)

16.)  I WANT War Cry, turn it into a buff giving self and allies +26 ap +20 dp, (however the Ap/dp won't stack with warriors Q block buff or guard buff just re-applies it), then it still does -20DP to enemies, but also -15% evasion. Then increase the CD on the skill to like 15 secs or something. (If not awake, give it succ warrior).

17.) I WANT SA or Iframe on warriors grab, grab gets us killed in mass pvp, and doesn't affect 1 vs 1 really since if we land it, its usually GG.

18.) I WANT full frontal guard on counter, make Force Slash faster.

19.) I WANT Burning Moxie to also recover +500 HP.

20.) I WANT meditation to recover HP instead of consuming it.

Tell me what you guys like, agree or disagree with. I wan't to know what you guys think is too OP or not good. I'm just thinking of stuff for warrior.

are u sure these mere 20 buffs will be enough, sir? 

100 1800
Lv 64
Seeryus
Last Edit : Apr 20, 2021, 02:15 (UTC)
# 9

All the class stances that need pvp buffs awaken warrior would definitely be at the back of the line with succ wiz.Succ warrior on the other hand would make sense.

Last Edit : Apr 21, 2021, 10:44 (UTC)
# 10

No hard feelings guys but awak warrior is literally all the way down at the list there are easily 15 specs which need to get buffs first before u can even consider buffing any of the top classes. You are alrdy on one of the best performing classes and that will not change anytime soon. If u want to get some quality of life thats something entirely different but right now there are classes that perform worse than you at every single aspect of the game.

 

On: Apr 20, 2021, 01:08 (UTC), Written by Seeryus

are u sure these mere 20 buffs will be enough, sir? 

i mean half of those are what he WANTS not what he (hopefully) believes is acceptable as buffs

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