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UTC 7 : 23 May 19, 2024
CEST 9 : 23 May 19, 2024
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Buffing Monster zones - What about us 27x / 34x DP players? Why should classes be PvE different at all?
Jan 2, 2024, 20:21 (UTC)
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Last Edit : Jan 5, 2024, 13:31 (UTC)
# 11

Its not about the party of 2 its about the AP/DP minimum that shows on that zone. You can try yourself with a friend, both of you having the minimum 270AP 360DP and you will see both of you dead. I was 281AP 364DP there with a friend that have 300+AP 400+DP to ( grind ) there, he did the most dmg cause I did like 25-30% dmg with that gear and many times I was near to die. So for example for Turo I recommend to have like 285+AP and 380DP to be more safe, otherwise Thornwood its better or just grind elsewhere and buy Flame from market.

I was having same issue with Swamp Nagas where req its 330DP and I was having 340DP, spears from that big guys just nearly killed me from first shots so pushing to 360DP you can safely grind there. Its about realistic numbers, they can put a sub-menu that shows for example Minimum of X zone its 250AP-340DP but recommended its 275AP-370DP, with those you can easely be aware of risks if going there under recommendation. Other example its Rhutums that says 360DP which is not true, going there with 360DP only if you manage to avoid almost everything cause arrows just erase your HP so quick and can be caught in CC, the 3 elites also deal alot of damage. On youtube many goes there with atleast 20-30DP/AP more then the requirements. Things like this can continue, just go to higher zone if you have atleast 10AP/DP more, set addons for your prefferences and learn well your guard-iframe etc.

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Xentra
Last Edit : Jan 6, 2024, 02:00 (UTC)
# 12
On: Jan 2, 2024, 20:21 (UTC), Written by Sh0nX

We seem to be stuck, can't go to higher zones even with good crystals and get wrecked. You seem to only buff higher zone monsters for trash loot.


I can't go to turos yet which would be the next big zone for trash and price increase. So I'm stuck, I have pretty good crystals too...

I play Warrior, while Maegu players just zip though grinding with grace and ease...  JUST make PvE grinding equal for all classes...

Maybe my skill set/list addons are not in right order but seriously. Stop punishing classes/players for what THEY WANT TO PLAY.

This makes it less fun to play cause the latest new class in town just runs over older classes in PvE.

Not only you have tons of other options besides turos, you have enough gear for Turo too...

also, warrior is doing just fine in pve, especially succession. you shouldn't have any trouble getting close to maegu results

ultimately the balance won't be perfect because different spots function differently and class performance differs spot to spot. for some places its all about dps, at others aoe or mobility might be more important.  sorc is among the worst on low-end, one shot spots for example, while being one of the best for endgame zones such as tungrad ruins or darkseeker's retreat. 

warrior though should be decent pretty much everywhere. maybe not top of the bunch but definitely not bad

Last Edit : Jan 6, 2024, 14:26 (UTC)
# 13
On: Jan 2, 2024, 22:15 (UTC), Written by NaniBaka

Sure, let's just make all end game gear pointless. Make it all zones season gear ready, then gear progression is stopped. Everyone is happy. 

Ur making it sound like endgame gear makes a huge difference in gameplay. Yet all you get is access to more grind zones.

Last Edit : Jan 6, 2024, 20:46 (UTC)
# 14
On: Jan 2, 2024, 20:36 (UTC), Written by Veltas

Why not? When I first grinded Turos, I had around 340 DP, and at that time artifacts did not yet exist, and years of class buffs hadn't yet been enacted so all of my ability damage was much less than what the same class & gear could do today, I didn't have spammable PvE Iframes yet, we had fewer journal stats, and we had no Fallen god armors yet providing monster DR, and many of us also had fewer blackstar weapons as well. We also had crystals locked to gear and had fewer slots for crystals available than today, so that was yet another aspect in which our power was less at that time. If I recall correctly, we even had skill addons that were split bewteen awakened & mainhand ability slots to further restrict the flexibility of our combos and ability to get strong buff effects reliably. And yet despite all of that, we still grinded turos and got flames for armors. 

If anything, it should be easier than ever to punch far above your weight in PvE today than it used to be. I know this sort of ignores your main argument and replies with "back in my day it was worse..." but is there really any other response, besides to try to encourage you to try Turos with your 27x/34x gear now? I am sure you can succeed there, because we did it, and today it's even more doable!

That said, I certainly agree that class balance in pve should always be a developer consideration. To their credit, I think a lot of work is going into making most classes perform relatively similarly at a lot of spots. There are some patches when the new class utterly dominates the meta, however. It's an ongoing thing that requires ongoing balancing. 

The recommended 270 AP in Turos is for a co-op zone recommending at least two players, and many people solo this game because of dead guilds or that's just their play style.

I imagine the AP would be much higher for a single player, so hats off to you if you were able to grind through that zone on your own.

Last Edit : Jan 6, 2024, 21:46 (UTC)
# 15

Okay this is intresting, I'll take a look later and see how much harer it got

178 1866
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Eriane_Elis
Last Edit : Jan 7, 2024, 00:01 (UTC)
# 16
On: Jan 6, 2024, 14:26 (UTC), Written by jr212

Ur making it sound like endgame gear makes a huge difference in gameplay. Yet all you get is access to more grind zones.

Opposite actually. End game gear has been on the decline as for purpose. Only a handful of zones are available for end game gear and they're mediocre at best. Some very good, like thornwood dekhia and some others. But that's 5% of the total grind zones intended for end game gear?

So who has the most access that won't have the zone caps hinder your speed and efficient? Brand new players with gear can do 50-60% of all zones no problem. Right away, grind a little more up to around 650GS and you can do 90% of all zones. The one with most access are the new players. 

Original purpose of end game gear was OW PVP and GVG. Not end game gear to reach 750+GS to run around in circles faster. But that's what it is now. Makes sense?

Last Edit : Jan 7, 2024, 01:35 (UTC)
# 17
On: Jan 2, 2024, 21:37 (UTC), Written by Kisetsuu

I think the problem is: Not everyone plays Witch... 219 DP in Dekhia Thornwood.

oh no you said the words... you are going to set off a whole community with that sentence... better get a riot shield ngl

Last Edit : Jan 7, 2024, 02:04 (UTC)
# 18
On: Jan 7, 2024, 01:34 (UTC), Written by TitanOfWar

oh no you said the words... you are going to set off a whole community with that sentence... better get a riot shield ngl

You sir, are one of the few here with the most logic and proper reasoning in these forums. o7 Well done.

Last Edit : Mar 7, 2024, 03:04 (UTC)
# 19

PA did add the new AP/DP stats (true AP/DP excluding creature specific damage), this certainly helps give a better estimate if something is safer to go to now!

15 38
Lv Private
Raylen
Last Edit : Mar 7, 2024, 10:59 (UTC)
# 20
On: Mar 7, 2024, 03:04 (UTC), Written by Sh0nX

PA did add the new AP/DP stats (true AP/DP excluding creature specific damage), this certainly helps give a better estimate if something is safer to go to now!

But this does not change the fact that some classes need to have 50 ap/dp more to be as effective in a given zone.

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