Black Desert will begin in a moment.

Install the Black Desert Launcher if the game doesn't start.

Install the Black Desert Launcher to start the game.

The launcher will appear if it's installed.
If it doesn't, try to run your downloaded launcher.

Install Guide

1 Run BlackDesert_Installer_NAEU.exe to install the Black Desert launcher.

2 Start the game once installation is complete.

Forums

UTC 11 : 1 Apr 29, 2024
CEST 13 : 1 Apr 29, 2024
PDT 4 : 1 Apr 29, 2024
EDT 7 : 1 Apr 29, 2024
Two grab classes and one non-grab class are asked to vote on who gets a grab-skill.
Jan 5, 2024, 19:08 (UTC)
1267 80
1 2 3 4 5 ... 9
This was hidden by admin due to the reports it has received.
Last Edit : Jan 6, 2024, 08:09 (UTC)
# 12
On: Jan 5, 2024, 19:08 (UTC), Written by A72391

#1 BDO ranking highest kill-count in the world here. Enough about me.

This is with respect to the recently proposed changes in the Lab Server.

Presently, about 2/3 of the classes have a grab. For those that forgot their basic math this conversely means that only 1/3 of the bdo classes have a grab. That's 66.66% vs. 33.33% respectively.

By the developer submitting to a mere popularity contest if whether or not every class should have a grab (option 3), it is unknowingly and unfairly asking a population of 3 members in which 2 are wolves and 1 is a sheep, to vote on what/who to have for dinner. The two wolves obviously will vote to eat the sheep and will win the election since the sheep has only one vote it can cast; In an ironically equal mathematical scenario, 2/3 of all BDO classes have a grab, and thusly are likely to dismiss option 3, which would help 1/3 of the BDO classes; the problem exacerbates itself because in practice, players realize the strenght that having a grab brings and so more will end up picking a class with a grab, and thus further increase the membership on the 2/3 side and leaving the 1/3 of grabless classes with even less representation in the election.

It is commendable for the developer to have stated that "Grabbing is the most powerful of the status ailments." Excellent point to begin making some progress from. Now that we recognize how dominant this skill is, it is time to act on that notion.


The developer has recently stated that option 2 seems to be leading in popularity. While I think that is a very great option, it still won't account for the fact that grab will remain a win-button, because it will still override any FG in spite of there being fewer SA's with option 2 (as if grabs respected SA to begin with). I am of the opinion that no class should have a grab, since it simplifies pvp too much; but I already made an essay on why grab skills are an abomination in fair pvp and debunk every counterargument in my essay on the matter which you can read here:
1) There is no excuse for a skill as powerful as BDO's grab to exist in any game and I will prove it
2) (extra) Grabs are a win button and have ruined PVP for far too long

The developer has recognized the extreme power of grabbing, it is time to bring a solution to the table.

Option 1 makes gaps shorter and adds means to counter them in pvp. Grabs still go through everything and thus this option doesn't address the problems that grabs will reign even more so over everything.

Option 2 increases FG at the expense of SA but this is irrelevant to any class with a grab. Thus classes with grabs will still have an easy time.

Option 3 is the only option presented by the developer that actually proposes spreading equality by means of everyone getting a grab, and for some cases compensating their other abilities.

This is why in my opinion the only one of the 3 options that brings us closer to fairness is #3, even though the existence of the grab skill is idiotic and should have never existed. But I am also aware that it is unlikely that they will remove grabs so the only possible alternative is to at least make it fair by everyone having one. Yes, grab dumbs down pvp, that is uncontroversial; but unfortunately it's either some classes have it or all do, the selection to me is a no-brainer.

If the developer does add as an option to removing grabs entirely, or making them respect the protection of Forward Guard, then I agree that option #2 is the best. But as things are right now, the best option for class fairness is #3.

Again, all the reason why grab is a win-button in BDO and shouldn't exist are completely covered in my essay which you can find the link in the previous lines; it also includes a full-debunking of all pro-grab arguments. This thread is just to bring to the attention of the developer that their current popularity contest is not a good mean for under-represented classes to have their voices heard. Opposition to this observation is also expected to be identically distributed as described by the ratios mentioned in this topic, precisely due to the under-representation of non-grab classes. Thus, if this battle is going to be won, it won't be by popular vote but from well constructed arguments and evidence; which once again can be found in my essay post.

With that being said... :)

Just remember you said you got grabbed when you were one shot by a archer kekw.

Last Edit : Jan 6, 2024, 08:51 (UTC)
# 13

So far not a single challenge to any one of my points I presented. I have to admit, I did not expect for it to be this easy. :)

Last Edit : Jan 6, 2024, 12:57 (UTC)
# 14
On: Jan 5, 2024, 20:42 (UTC), Written by ComradeCat

Why are there no ways to counter a grab? In every other fighting game you can tech it or counter it because you have to balance them. 

back in the day, iframes had priority over grabs on server-side checks. So, if you grabbed, and I iframed, and these states came about roughly equally server-side; you'd perform your (then unprotected) grab animation, and I would safely iframe out of it with a chance to punish you. Although, this system was buggy, sometimes only avoiding the grounding portion of the grab, allowing me to use skills in your hands.

Overall this was a far more balanced system; grabbing was a risk if the target was completely aware of the attempt.

Last Edit : Jan 6, 2024, 13:52 (UTC)
# 15
On: Jan 6, 2024, 12:57 (UTC), Written by Helegnes

back in the day, iframes had priority over grabs on server-side checks. So, if you grabbed, and I iframed, and these states came about roughly equally server-side; you'd perform your (then unprotected) grab animation, and I would safely iframe out of it with a chance to punish you. Although, this system was buggy, sometimes only avoiding the grounding portion of the grab, allowing me to use skills in your hands.

Overall this was a far more balanced system; grabbing was a risk if the target was completely aware of the attempt.

Yes indeed! Excellent point I had completely forgotten about! Even though it was the result of an occasional bug as you said, it was ironically far more of a fair outcome for both sides rather than the later revoking and reversal of priorities as it is now where grab has higher priority than iframe. The bugged version was ironically more balanced for both sides since at least there was something you could still do if you got grabbed through your iframe, and thus grab wasn't always a death sentence since if a grab landed the grabber got the benefit of locking you in place for the duration of the grab while the grabbed player while stationary, could still deal damage back or iframe incoming attacks.

Sadly, as grabs exist today, their casting time is so short it is basically humanly not reactable to, countering everything while having no counter, extremely high-reward for extremely low risk taken for using it, and simplifying pvp to the point where even a new player with a grab-skill can pose a serious threat to even veterans who lack a grab-skill because by virtue of having a grab-skill you don't need to know/care what the weaknesses and openings are of your opponent and, since the opponent doesn't have a grab, the grab user can play more oppressively--you just grab them when they cast a longwinded animation no matter if it is SA/FG, and that is within the radius of your grab-skill's range; to add insult to injury, if your grab skill's nearly instantaneous casting time somehow misses the target, nothing adverse happens to you other than having to wait for you grab timer to replenish (no punishment for missing); all of this resulting in the grab-skill being a win-button.

Last Edit : Jan 6, 2024, 14:36 (UTC)
# 16

Everybody knows grabs are braindead. The only ones thinking grabs are an expression of skill are probably monkeys that have issues pressing one button.

But I don't mind anymore. For, you see, I rolled a grab class and advise you to do the same. Let's enjoy the clownfest of who grabbed who first together, until poe2 beta comes out.

This was hidden by admin due to the reports it has received.
This was hidden by admin due to the reports it has received.
Last Edit : Jan 6, 2024, 15:18 (UTC)
# 19
On: Jan 6, 2024, 14:36 (UTC), Written by jr212

Everybody knows grabs are braindead. The only ones thinking grabs are an expression of skill are probably monkeys that have issues pressing one button.

But I don't mind anymore. For, you see, I rolled a grab class and advise you to do the same. Let's enjoy the clownfest of who grabbed who first together, until poe2 beta comes out.

It is always welcome to hear the feedback and experiences of players that have converted from a class not having a grab-skill to a class that does. Those that are being honest and sincere always tell the same experience, that grab makes it almost an entire different game in pvp with the doors it opens.

 

To be honest, I think all classes with a grab-skill should be initially locked, so to require all players to first pvp for an entire month on classes without a grab-skill, and only after a month of pvp they are to be allowed to unlock classes that do have a grab-skill. I think then more players would realize how much of a win-button the grab-skill truly is in pvp.

And I hope you have fun with your new grab-skill class until poe2 comes out. ^.^

Last Edit : Jan 6, 2024, 15:47 (UTC)
# 20
On: Jan 6, 2024, 15:10 (UTC), Written by Garuwashi

All of the good players agreed that giving everyone a grab is a terrible idea even sorcs and dks among them. W developer decision W patch stay mad losers getting a grab wouldn't help you anyway.

Well I mean I don't know who you are referring to, I just humbly have the highest kill-count in the game which if anything translates to a lot of time spent in pvp. You should invite them to come here and discuss with us, so that we can put eachother's ideas to scrutiny. Let us see how well their points can withstand mine, and vice versa.

But yes, I too think it is a terrible idea for everyone to have grabs, but what is an even worse idea is for only some to have grabs! The ideal solution would be for no one to have the grab-skill at all, but unfortunately the latter is not on the table and thus, as I explain in my initial post, out of the three options offered from the developer, option #3 is the best solution to balancing all classes out of the offered options. But then there is the inherent problem of course of classes without a grab-skill being less than 1/3 of the class population, meaning we would never win the popular vote, just like a single sheep won't beat two wolves in voting for what to have for dinner. It is not a fair election.

1 2 3 4 5 ... 9
Reply

Feedback

Share your feedback and suggestions to help us develop Black Desert.

last
Search results will display posts in increments of 10,000.

We use cookies, with your consent, to customize content and advertising.
More information