Black Desert will begin in a moment.

Install the Black Desert Launcher if the game doesn't start.

Install the Black Desert Launcher to start the game.

The launcher will appear if it's installed.
If it doesn't, try to run your downloaded launcher.

Install Guide

1 Run BlackDesert_Installer_NAEU.exe to install the Black Desert launcher.

2 Start the game once installation is complete.

Forums

UTC 1 : 24 May 7, 2024
CEST 3 : 24 May 7, 2024
PDT 18 : 24 May 6, 2024
EDT 21 : 24 May 6, 2024
Regarding the Combination of Life Skill (Family?)
Jan 6, 2024, 02:50 (UTC)
741 17
1 2
Last Edit : Jan 6, 2024, 02:50 (UTC)
# 1

This is a bad idea. I don't imagine the main PA can be reached by this method, but I am going to pretend they can! Hear me out.

First, let us go over what the positives are of family life skill levels. One would be that you can do life skilling on every character! Another would be that your energy pool is much larger! You can have characters in different spots to do different things, life skill wise. Sounds cool! It's not ALL bad. HOW-EV-ER...

My character name is Maltie Keiting. On my bio, I have "Atelier Maltie" and some other stuff, as a joke, since I started doing a lot of alchemy. MALTIE is the alchemist. Dudes want to make waifus and role play, to develop their characters, but they must be forgetting that to some of us, our characters have life skill identities!

Might not mean anything to all you guys who life skill on Shais (ha,) but it's another part of our kit, to me. It's a unique part. I am cool with them streamlining a lot of the wack parts of enhancing, but characters? Makes no sense. I was speaking with my friend, and I have some ideas! FIRST, we must immediately halt this change. Yes, PA, time to stop. Pump the breaks!

IF there is a situation where people have their life skill stuff messed up, they should offer (shoot, they are offering everything else atm haha) A BOOK OF COUPONS to transfer life skill stuff. They should also offer a book of coupons for FAMILY incase you want to take your whole families exp and put it into one char. They could continue to sell these?

As for energy, they should make it so that family can make itself 'family bound' potions for a cheaper energy price than the rate you had to use before. Thus, one can give their main gatherer more energy. Would be nice to have different cool downs, because I know with the new minigames, I'm not gathering for an hour without a gourd bottle + using reg pots and event pots, and I don't even mouse gather!

Then, to CONTINUE TO MAKE CHARACTERS UNIQUE, and make people who are raw into gains, I'd like to see them add some bonuses  (something mild but interesting) to each class for some life skills. Like how Shai can get exp from gathering and alchemy, etc. So there would be a reason to spec your characters life skill.

Look at the way this forum is set up. We have our characters all laid out, but ONE gets the tag MAIN CHARACTER. Of course, some people have their LIFE SKILL SHAI, and there are those who are farming life fame, good on em, but I think it's really bogus to take away some of the identity of our main character. That's one of the last things you'd want to do in a game like BDO.

TELL ME I'M WRONG?

Also, though, guru 50+, go for it!

Last Edit : Jan 6, 2024, 11:37 (UTC)
# 2

Well you are wrong...

Your little alchemist can still be your alchemist because you GEAR her to be the alchemist. I do everything on one character because I want to progress as 1 character this change will allow me to at least spread some lifeskills off by handing over the gear when the oppertunity is good. Before I could not hand over my training stuff to anyone and just ride when I have to quickly get off the PC.

Last Edit : Jan 6, 2024, 18:49 (UTC)
# 3

i dont want to lvl up training on every character i decide to play or even worse... sailing.

43 1661
Lv 61
Adonaj
Last Edit : Jan 7, 2024, 01:38 (UTC)
# 4

This is a buff to those of us that have insane amounts of maids. Thank you Pearl Abyss, please make this happen.

Last Edit : Jan 7, 2024, 03:51 (UTC)
# 5
On: Jan 6, 2024, 11:37 (UTC), Written by Gladrian

Well you are wrong...

Your little alchemist can still be your alchemist because you GEAR her to be the alchemist. I do everything on one character because I want to progress as 1 character this change will allow me to at least spread some lifeskills off by handing over the gear when the oppertunity is good. Before I could not hand over my training stuff to anyone and just ride when I have to quickly get off the PC.

How am I 'wrong,' tho?

You mean you disagree?

I just logged in and made a new character and it had some life quests that allowed my new character to get processing. New stuff, I think? THAT would be fine with me, but what they are suggesting is not that. Hell, make it so training works for everyone then haha. If that's the big deal. Let the whole family keep on riding. Why mess up the soul of life skill?

There is marni fuel, but you don't just have one gear set that you can access on any character. Would you agree that would be kind of stupid? And gear sets are different for each character. It's not the same has having every family member with the exact same life level.

I really am not upset at giving our new characters a boost (and retroactive, too) because we have achieved guru or master, kinda like the challenge thing we got once, except for every char. Let trainers get pro so they can use auto sprint hue.

So this is a trainer thing?

Last Edit : Jan 7, 2024, 18:40 (UTC)
# 6

I originally had this broken up to address each point as they came up, but I took too long and got put into captcha prison.

On: Jan 6, 2024, 02:50 (UTC), Written by Maltie

This is a bad idea. I don't imagine the main PA can be reached by this method, but I am going to pretend they can! Hear me out.

First, let us go over what the positives are of family life skill levels. One would be that you can do life skilling on every character! Another would be that your energy pool is much larger! You can have characters in different spots to do different things, life skill wise. Sounds cool! It's not ALL bad. HOW-EV-ER...

My character name is Maltie Keiting. On my bio, I have "Atelier Maltie" and some other stuff, as a joke, since I started doing a lot of alchemy. MALTIE is the alchemist. Dudes want to make waifus and role play, to develop their characters, but they must be forgetting that to some of us, our characters have life skill identities!

Might not mean anything to all you guys who life skill on Shais (ha,) but it's another part of our kit, to me. It's a unique part. I am cool with them streamlining a lot of the wack parts of enhancing, but characters? Makes no sense. I was speaking with my friend, and I have some ideas! FIRST, we must immediately halt this change. Yes, PA, time to stop. Pump the breaks!

IF there is a situation where people have their life skill stuff messed up, they should offer (shoot, they are offering everything else atm haha) A BOOK OF COUPONS to transfer life skill stuff. They should also offer a book of coupons for FAMILY incase you want to take your whole families exp and put it into one char. They could continue to sell these?

As for energy, they should make it so that family can make itself 'family bound' potions for a cheaper energy price than the rate you had to use before. Thus, one can give their main gatherer more energy. Would be nice to have different cool downs, because I know with the new minigames, I'm not gathering for an hour without a gourd bottle + using reg pots and event pots, and I don't even mouse gather!

Then, to CONTINUE TO MAKE CHARACTERS UNIQUE, and make people who are raw into gains, I'd like to see them add some bonuses  (something mild but interesting) to each class for some life skills. Like how Shai can get exp from gathering and alchemy, etc. So there would be a reason to spec your characters life skill.

Look at the way this forum is set up. We have our characters all laid out, but ONE gets the tag MAIN CHARACTER. Of course, some people have their LIFE SKILL SHAI, and there are those who are farming life fame, good on em, but I think it's really bogus to take away some of the identity of our main character. That's one of the last things you'd want to do in a game like BDO.

TELL ME I'M WRONG?

Also, though, guru 50+, go for it!

So only do alchemy on that character. Don't punish the playerbase for your arbitrary choice.

Shai's identity are buffs, easy gameplay and passives to lifeskills alchemy and gathering, even being given levels in those lifeskills. They also get access to Shai exclusives like mounts, instruments and dances (until PA expands this, if they plan to). They still retain this identity even if lifeskill levels are combined. They also exclusively get the middle-finger from PA due to item copy! (This is obviously a joke.)

I can only imagine that if they are willing to entertain the idea of making lifeskills to be family-wide, these coupons do not sell well. This also does not address the unique problem that belongs to sailing and bartering. Making lifeskills family-wide would fix that issue.

They attempted this with additional passives. We saw things like Striker and Mystic gaining additional EXP while using striking dummies, Tamers got extra mount EXP, these types of ideas. It was not well received. There are already some incentives to use certain classes for lifeskills as it is: Striker for extra critical in hunting, Ranger for sniper hunting due to fast attack speed, Shai for gathering due to a faster animation, Lahn for bartering because you can use flight even when encumbered, Corsair has extra stats for large ships.

Arbitrary player choice. I have my Drakania as my main because when I actively play, I actively play, so I don't see a reason to use ALTs for lifeskilling. With mythical arduanatt and magnus wells, traveling is less and less time consuming. Since I'm on my main, I also regenerate energy faster than my inactive ALTs. However, that is still my choice as a player - I would not suggest punishing players for choosing to use multiple characters for different lifeskills; there is no reason to punish others for something that is ultimately a boon across the board.

Last Edit : Jan 10, 2024, 01:19 (UTC)
# 7

I dunno if you are understanding what I am saying if you are speaking about arbitrary player choice haha.

https://www.merriam-webster.com/dictionary/arbitrary

I am talking about character identity. Life skill is the reason I play the game, tbh. It wasn't even a gear ladder. I did make money doing it, but I didn't choose the route to gear my character.

You really don't see how this is crapping on life skills in general? Life skilling is a big part of the game. Then there is training, afk fishing, turning in crates that a lot of the playerbase does just for passive gains. It's not the same thing, just like having Guru 1 alchemy to make lightstones is not.

It's nice to hear that maybe they won't make family wide lifeskills (the way people talk?) but another thing I don't understand is the talk about punishing the playerbase haha. It's not punishing anyone. It's a change to effectively delete half of a character's skill set. Just because you would profiting from it doesn't mean I want to punish people by keeping a system that has been in place for years.

Again: this is deleting life skill as we know it. It's making it side content. It's sad, but just like the 'add a grab to every class,' it's whatever. If people are OK with it, I am surprised, but I wonder how many people actually cared about life skilling. Much fewer than I thought.

Last Edit : Jan 10, 2024, 16:18 (UTC)
# 8
Developers in general should never avoid making good changes just because a handful of players who don't play the game as intended might be upset by them.

It is not an intended gameplay pattern to have players getting hung up on having a specific character with intentionally bad stats just for roleplay purposes. Your alchemist having good stats in non alchemy life skills shouldn't have an affect on any roleplay you'd like to do. So what if your alchemist has guru fishing or cooking or whatever? You don't have to fish or cook with them. You can still play exactly the same way you are now and the change really shouldn't affect you as negatively as you're afraid it might.
Lv Private
Whoayeah
Last Edit : Jan 10, 2024, 17:47 (UTC)
# 9

The only people this update punishes are the minority that made it their missions to have multiple g50 (insert lifeskill here) characters, because their work will go down the drain if they add no prestige levels past g50.

All that would change for you is that you'd need to ignore the colorful text when you open your character window.

On the other hand every other account would gain a better energy economy (because you don't need to lose a boatload of energy when bottling), meaning if you choose to do so, you can just hunt or gather all day when your family's energy is full, which in turn means more materials to alchemy or cook with.  Unlocking horse auto sprint (and breezy on ships but that is not utilized as much) on new chaarcters is huge too.

Seems like a good deal to me.

And as a side note let's not pretend any of the shai lifeskill passives are not worthless in the current state of the game. Even the +5% xp for gathering and alch are like farts in the wind when you can casually stack 300%+. Shai class identity is being a buff bot and a place to jail features the whole community should have access to.

Last Edit : Jan 10, 2024, 22:50 (UTC)
# 10
On: Jan 10, 2024, 17:47 (UTC), Written by Angrylad

The only people this update punishes are the minority that made it their missions to have multiple g50 (insert lifeskill here) characters, because their work will go down the drain if they add no prestige levels past g50.

All that would change for you is that you'd need to ignore the colorful text when you open your character window.

On the other hand every other account would gain a better energy economy (because you don't need to lose a boatload of energy when bottling), meaning if you choose to do so, you can just hunt or gather all day when your family's energy is full, which in turn means more materials to alchemy or cook with.  Unlocking horse auto sprint (and breezy on ships but that is not utilized as much) on new chaarcters is huge too.

Seems like a good deal to me.

And as a side note let's not pretend any of the shai lifeskill passives are not worthless in the current state of the game. Even the +5% xp for gathering and alch are like farts in the wind when you can casually stack 300%+. Shai class identity is being a buff bot and a place to jail features the whole community should have access to.

I definitely see what kind of players are going for this. However, maybe I posted it in another thread, but let me post it here.

First of all, I'm not saying role playing. I'm saying THAT IS MY CHARACTER. I understand people who wanna fast travel and grab stuff from their storage with fairies, etc, it's tough to see where the line should be. We're not talking about Nader's band here. We're talking about the skillset the character has developed. Not in a meta way, but their actutal growth as a character. This is not 'role playing.' This is the way the game was designed.

My suggestion was that I feel OK with giving a family BOOST to the bottom line of your characters, due to the highest level you have recieved. That kind of make sense. It makes NO SENSE from an RPG perspective to have life skill be family wide. Again, I find the whole talk about punishing, etc, to be strange. Nobody is being punished. It's just sucking life out of life skilling.

It's like "why do you have to log into a specific character to do a specific thing?"  Well, you did it in the first place? This is the disconnect. I understand you guys want the game to be easier, and that's cool. It's happening. What I don't understand is that you literally have zero ability to see what I'm talking about haha. That is low key nuts. I feel like people are not comprehending the 'whole' of what I am saying.

I was simply using alchemy as one thing that my character did and mastered. If I have a different character and want them to be an alchemist, again, I could see them having a family boost, maybe even a family exp gain boost as well up to my level, because that also makes sense, but to just flatline "this is your life skill level for the family" is so bland.

I'm not gonna life skill much on other chars cuz my main char has all the weight. It's true I could gather and I might, but if I could 1:1 funnel energy, it would be actually better and I wouldn't have to worry about switching chars. To use a similar argument, why would I wanna switch chars to have to gather?? They can already give me energy in a diluted form, why can't they just transfer me energy? Makes a lot more sense than me transferring them the ability to gather.

Also it 'punishes' family life fame, right? Basically deletes that whole idea from the game.

I just wish you guys had some idea of what I was saying, even if it doesn't 'matter to you.' But you actually don't. Super weird.

1 2
Reply

Feedback

Share your feedback and suggestions to help us develop Black Desert.

last
Search results will display posts in increments of 10,000.

We use cookies, with your consent, to customize content and advertising.
More information