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UTC 20 : 19 May 15, 2024
CEST 22 : 19 May 15, 2024
PDT 13 : 19 May 15, 2024
EDT 16 : 19 May 15, 2024
Please reconsider the changes to Drakania on Global Lab
Jan 8, 2024, 15:11 (UTC)
2454 108
Last Edit : Jan 23, 2024, 19:13 (UTC)
# 81

Well, long flight changes still suck. It makes PvE super jarring and when asking PvP streamers, they said they didn't understand why they made that particular change as it addressed nothing. So, yup, that was the nail in the coffin for me.

Thornwolf is correct in that even if drakania is nerfed into oblivion, someone else will then be in the same situation and then it's just musical nerfs.

In a game where classes have innate does-more-damage, takes-more-damage from X or Y other class, I can't really see "balance" being in the design as they have setup a counter system in place. Especially in large scale where raining down destructive force with a caster or physical ranged is the ideal play; it seems melee will always be at a disadvantage unless they are a hit-and-run melee (which drakania happens to be). So, by that logic, it's physical ranged and caster having all the fun in large scale and everyone else is not having fun. Yes, I'm saying drakania nerfs are a symptom of a problem. When T1 and T2 nodes are more popular than uncapped, It sounds like the system itself needs to be addressed more than the individual classes. Once that is addressed, classes would need another look-over.

Last Edit : Jan 23, 2024, 20:37 (UTC)
# 82

its not just hit and run class

its engage from end of the world, drop giga damage, outtrade/outsustain multiple people, kill multiple people, run away, repeat all class.

still overtuned. nerf selfsustain or damage or mobility further.

Last Edit : Jan 24, 2024, 06:19 (UTC)
# 83
On: Jan 23, 2024, 20:36 (UTC), Written by WhySoSeeryus

its not just hit and run class

its engage from end of the world, drop giga damage, outtrade/outsustain multiple people, kill multiple people, run away, repeat all class.

still overtuned. nerf selfsustain or damage or mobility further.

I wish I had the stamina to literally fly from one end of the world to the other in longflight. Then I might have better flying as a demi-dragon than lahn. We may stop with the overexaggerations.

As I have said before, I am not claiming the class does not need nerfs.

Yes, it has good mobility, but so do other classes. I would agree that high mobility is not part of the class identity and should probably have a heavier hand in reducing than other aspects. However, even though I can agree on this aspect, it should not feel jarring, especially if you are not engaged in this aspect that is being tweaked (PvP). The longflight nerf is just awful.

Heavy damage is part of the class's identity as per PA. You know, the whole dragon bit. You're going to need to convince PA to change their class design on that aspect.

Out-trade, out-sustain, kill multiple people and run away. For a moment there, I thought you were talking about lahn. Jokes aside, trading is just how well you can cycle your protections. Every class can do this; I find this to be a moot point. Same for kill multiple people - any class with a large enough AoE does this - just look up any PvP montage video. Sheesh, every class looks so broken. The sustain, that I can say you might have a fair point on as it wasn't part of drakania's original kit. She just couldn't live despite the trading, the hit and run and killing multiple people. Since the kit was designed before the sustain, I could see some things being strong in the grand scheme, but nothing that should require a heavy hand. However, everything other than the sustain issue, literally everyone does.

For nerfs, I would undo what has already been nerfed and reduce PvP damage on Doombringer, Flow: Obliterate and possibly Dragonblood: Savage Decree. Keep Hexeblood: Tip of the Scale costing 150 stamina and not regaining stamina. Actually fix the overheal issue. To address excessive moment, or attempt to, I would put both bloodline skills into cooldown; if Dragonblood: Tip of the Scale is used for CC, Hexeblood: Tip of the Scale also goes into cooldown and cannot be used for movement until its timer is up (for simplicity's sake, I would also suggest making both skills 6s or 7s). This includes the Tectonic Slams; do note that I am not saying every corresponding button press goes into cooldown - only the ones that I know will move her forward. I would also encourage the identities between Hexeblood and Dragonblood to be leaned into more. Originally, Drakania's Hexeblood only had attack speed and Dragonblood only had AP - I think they changed this for PvE purposes, but I do not know.

I can't say if those suggestions would make the class terrible, balanced or what. Unfortunately, whenever I hear "Drakania is overpowered" and "these nerfs don't address the issues," I haven't heard specifics, which make it even harder to "balance" as then it all comes down to subjectiveness. The only objective statements I've really heard are Flow: Obliterate's cooldown is pretty low for the amount of damage that it does and that Hexeblood: Tip of the Scale could be used just about every other movement skill for additional movement (pre-nerf). I know people whine about her healing, but pointing out from her debute, she died without it. So the class seemingly needs it and has enjoyed the healing from being [favorably] bugged. PA needs to actually address the overheal bug or simply keep the "feature" and reduce the number of skills that can regenerate her health if they simply cannot find the issue to fix. This would be the start of objective suggestions to fix the class and not ambiguous 'too strong, demand nerf.'

Last Edit : Jan 24, 2024, 00:50 (UTC)
# 84

Yeah, Pearl Abyss is good at stripping away class identity. The Dragon aspect of Drakania is what makes her who she is and what makes her unique. Yet they want to nerf the very essence of what makes Drakania special into the ground. Her 'Dragon Flight' ability is hard to steer, doesn't last long, and has a 15 second cooldown. You also run into and get stuck on npc's (hostiles). Not very viable. 'Sundering Roar' and 'Savage Decree' is also bugged, it doesn't go where I aim it half the time (even with aiming assistance on). Her skills are slow, predictable, and easily countered. They nerfed her protection as well so now she's squishy. So, she can't withstand damage and cannot dodge or evade it. What mobility she had, has been nerfed into the ground. It's always the same in ANY game; people don't like to take the time to learn their class (or their enemies) so they complain and beg for nerfs simply because they suck. 

Last Edit : Jan 24, 2024, 14:48 (UTC)
# 85
On: Jan 23, 2024, 20:36 (UTC), Written by WhySoSeeryus

its not just hit and run class

its engage from end of the world, drop giga damage, outtrade/outsustain multiple people, kill multiple people, run away, repeat all class.

still overtuned. nerf selfsustain or damage or mobility further.

Not anymore.

Last Edit : Jan 24, 2024, 16:20 (UTC)
# 86
On: Jan 24, 2024, 14:48 (UTC), Written by Krastonosezs

Not anymore.

its still overperforming even ifs flight got slapped on the wrist. i actually play the game with good and geared ones. 


Last siege of my guild.
Wanna guess which kda here is from draks, archers and zerkers? (i can help you these three are like 90%+ of that pic)

Last Edit : Jan 24, 2024, 18:41 (UTC)
# 87
On: Jan 23, 2024, 16:02 (UTC), Written by WhySoSeeryus

class should be fun to play and unique, that we can agree upon.... but it shouldnt make other classes feel miserable while having its own fun.

Then we should gut 90% of the cast right? There are tons of classes out there who make other classes feel unbearable to play, I feel like again you're aiming at the wrong solution. But sure Ill jump on it beside you; Lets nerf 90% of AOE  and remove a good 75% of cc from all classes, we can remove grabs and guards as well as anything that has above tripple digit increases to damage percentage. 

We should remove all self heals, self regeneration and rely solely on potions as infiite potions exist. OH and we should remove any class stat increases, meaning its 100% gear dependent with no way of deviating. Then we can remove awakenings and make them into their own classes to make sure they're easier to balance and can have legs of their own this way every class that needs further nerfs is easier to pinpoint. 

Bonus round: Remove most if not all mobility sources, just to make sure we're all even steven in movement. 

Increase the health and defensive properties of all classes to the same level and then hand everyone a stick with three skills each, this way everyone can be indentical and true balance can be acheived. 

----> Because that ultimately is what you want, based on what you've stated. And yes Im being Vindicitive because if y'all want true balance that is what its going to look like. Everyone can do everything in the same ways, and everyone can do only those things with no flavor and deviation. Anything that is different is a balance issue and will have to be corrected. 

Last Edit : Jan 25, 2024, 11:11 (UTC)
# 88
On: Jan 24, 2024, 16:14 (UTC), Written by WhySoSeeryus

its still overperforming even ifs flight got slapped on the wrist. i actually play the game with good and geared ones. 


Last siege of my guild.
Wanna guess which kda here is from draks, archers and zerkers? (i can help you these three are like 90%+ of that pic)

Everybody can show random numbers and say one thing or another. It doesn't change my mind. There's lack of context here.

Last Edit : Jan 25, 2024, 16:53 (UTC)
# 89
On: Jan 25, 2024, 11:11 (UTC), Written by Krastonosezs

Everybody can show random numbers and say one thing or another. It doesn't change my mind. There's lack of context here.

there isnt, they are still top overperformers.

Last Edit : Jan 26, 2024, 04:18 (UTC)
# 90
On: Jan 25, 2024, 11:11 (UTC), Written by Krastonosezs

Everybody can show random numbers and say one thing or another. It doesn't change my mind. There's lack of context here.



Are you accusing him of lying with these numbers, because if so it means that you are either not paying attention in the game or you are not very smart. Both Draks are way too OP even after thye "nerf".
Not even gonna start with zerk and succ ranger.

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