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UTC 1 : 13 Jul 27, 2024
CEST 3 : 13 Jul 27, 2024
PDT 18 : 13 Jul 26, 2024
EDT 21 : 13 Jul 26, 2024
Make Deboreka pieces less accessible once again. (They are destroying build diversity)
Jan 11, 2024, 16:37 (UTC)
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Last Edit : Jan 11, 2024, 16:37 (UTC)
# 1

Family Name: MadVisions

Region (NA/EU): EU

Suggestions/Comments: 
Deboreka acessories being this accessible is unhealthy for the game. I get the argument a lot in my guild, that they are only endgame items and it is not a problem. This is just not true. In fact they are so strong that they render alternative items filling those item slots to Witch Earring level of uselessness. Let me illustrate a scenario for a somewhat new player progressing in the game:
Please keep in mind that the left side is FULLY provided with V accessories and they perform *slightly* better than the lesft side with TRI deborekas, which takes over in performace once you manage to get the neck to IV.
The set effect being this strong on debo items discourages to get anything else on those item slots, also they offer further progression with enhancing them to higher levels. This creates huge player vacum on deboreka spots, which got repeatedly buffed. You get good monney and frequent deboreka drops now, approximately 3x the volume of 1year ago. The PvE power creep got to the point where you can farm ash forest with adventure logs + reformed tuvala boss + free blackstar + capotia + jetina PEN + average crystals comfortably.
I do not think this does any good to the game. You lose build diversity, also the general gear progression is majorly bent. Think of it: you get more deborekas / hour than you get for example Layten power stones now. The cost of an IV deboreka click is comparable to a V layten click (even if we factor blacksmith cronstones) where it requires a 110 stack and has ~3times the success rate. (Keep in mind you only need TRI deborekas to have a comparable build. See picture above.)
I get it that you want more costume sales in the perl shop, but you could have boosted that with decreasing the cron/click amount on items you want newer players to achieve more, so it's more in line with the cost of the level.
I'd say deboreka places BOTH providing this much silver AND providing this much bases is hurtful while every level of deborekas are providing the passive. Debo pieces should be kept as endgame progression instead of the go to midgame item.
I'd nef deborekas to only provide set effect with item level IV or higher and do one of the following:
Keep debo rates but nerf silver/h.
Increase damage of monsters in ash forest and crypt so gearlets can't farm it.
This was hidden by admin due to the reports it has received.
Last Edit : Jan 11, 2024, 17:19 (UTC)
# 3

Also not entirely true, running tri debos is a massive deficit to your accuracy. You're screwed if you're playing an already low accuracy class.

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Last Edit : Jan 11, 2024, 18:02 (UTC)
# 4
On: Jan 11, 2024, 17:19 (UTC), Written by Ascenn

Also not entirely true, running tri debos is a massive deficit to your accuracy. You're screwed if you're playing an already low accuracy class.

would be relevant if there where any spots left where accuracy is necessary. You are basically hitting 100% on every spot now with correct addons.

On: Jan 11, 2024, 16:48 (UTC), Written by Potato

OP go * yourself. Game forcing you to have Blackstar or you can't even grind and here you are complaining about accessories.

That part never bothered me to be honest. Now you even have GODR if you want intermediate progress instead of caphras.

Last Edit : Jan 11, 2024, 18:35 (UTC)
# 5

Wait until im done getting Debos then change it lol

Last Edit : Jan 11, 2024, 19:36 (UTC)
# 6

you forgot to account kama dmg, try with tet distos again,

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Last Edit : Jan 11, 2024, 19:55 (UTC)
# 7

Translation "I have gotten my Debos, please limit everyone else from getting theirs so I can be keweler then them."

Last Edit : Jan 12, 2024, 23:52 (UTC)
# 8

deboreka accessories and fallen god and blackstar designs are shit fun for endgame.

that being said, if they reduce debo availability now they will jsut increase advantage for people that already have them which could and should piss off people that dont have them yet

also, debo set bonus is stupid out of place and too high imho and its there just to promote cronhancing progress. should be +6 at most.

Last Edit : Jan 12, 2024, 23:59 (UTC)
# 9

12 downvotes no upvotes well desereved ..fkn waste of oxigen 

Last Edit : Jan 13, 2024, 21:55 (UTC)
# 10

I 100% agree with your claim of debos destroying build diversity (also fallen god), but I disagree with your solution.

Im guessing most people want more build diversity, but they dont want debos to be even worse.

Instead, increase build diversity by buffing all the other accessories that have been left behind with gearscore and/or stamina or hp. Before debos came out (and tungrads actually), endgame necks were capped at 35 gearscore, belts 20 (not sure when orkinrads where released), rings 20.  I fail to see a similar trend for earrings.

But now debos have screwed this up. Neck is 40 gs, belt 24. And that is ignoring the set bonus.

All other endgame accessories stats need to be inflated up to the debo gearscore level. For those who say that debos should have higher stats due to their difficulty, I argue that the fact they are the pure AP accessory is reward enough, as endgame grind spots are starting to heavily reward very high ap. I also dont think the debo set bonus should exist (it kills build diversity even more than the items themselves) but it is what it is.

Every yellow accessory in the game needs a build niche. PA did a pretty decent job of balancing them before debos came out. They need to update them.

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