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UTC 14 : 6 Apr 28, 2024
CEST 16 : 6 Apr 28, 2024
PDT 7 : 6 Apr 28, 2024
EDT 10 : 6 Apr 28, 2024
Black Shrine (desperately) needs more work
Jan 19, 2024, 15:47 (UTC)
688 35
Last Edit : Feb 26, 2024, 15:05 (UTC)
# 11
On: Feb 26, 2024, 14:23 (UTC), Written by DaiPinch

I'd say overall, Boss Blitz bosses would go a long way if they didn't CC through FG and SA... y'know...like the rest of the game?

D-sync is a problem outside of Blitz too. You see SA up but game server decided it actually happened 1 sec later. I've seen it everywhere, including blitz but knowing bosses patterns one can at least decide to iframe instead than trying to block something hardly predictable in terms of AoE behavior (as in, will it hit me in a back and cc me if i don't stand perfectly in front of the attack?). On C7 u won't do much super armor anyway due to high dmg. 

Biggest problem, even bigger than d-sync is bosses randomly bugging with their behavior (I believe Songakshi is still bugged past her clone phase).  , not having cooldown on some of skills and having staight up fight breaking behavior like mentioned with Gumiho or Apex is another example. Apex a God of d-sync and the worst camera view for fight where u can expect laser in your back at any point because u cannot see jack s*** past all adds and boss view giving u pretty much still regular view. He suffers from "standing and staring like a deer at spotlight" behavior too in last phase. You have time limit because ground becomes surrounded by flames, its C7 so he has lil more HP and all dmg is high and you cannot HP leech tank him when standing on those flames -> because C7, so u gotta wait for him to finally decide that maybe he should move to a player because there is no other way to fight?!

PA seems to do this patterns constantly -> Make bad fight design -> Player finds a way to cheese it and avoid to reach goal -> PA doesn't like it -> Instead of fixing fight to be reasoable, decides to nerf whole thing to the ground -> Randomly bugs something again next patch to undo it.

This is what happened to Immogi and his lightings at least. One patch they lowered and fixed lighting dmg -> next patch they added other Immogi changes but undid the lighting patch by mistake :))) making the fight on C7 straight up rng hell again.

So d-syncs and CC going past FG, SA is the last issue to fix there but needed everywhere for all of us. PvP, PvE included. I went through all C7 fights and this on top of everything said above makes for most players to leave fights to just Sangoon, Pig King or whatever they feel is bearable for their classes in a reasonable time limit without wasting resources.

Also if they would only look at rankings on C7 and see some bosses are literally empty on all of classes of have just one player there...Shouldnt it bother them why people do only Sangoon for loot buff??? (He is most fair, easiest to learn and its under 3-5 mins fight, doable even for seasonal chars)

P.s Im not a human.

Lv Private
Cornulet
Last Edit : Feb 26, 2024, 15:03 (UTC)
# 12
On: Feb 26, 2024, 14:57 (UTC), Written by Berish

TL:DR

I wasn't talking about desync tho, Boss Blitz/Dungeon Bosses/Rift Bosses literally CC you during SA/FG when they do some of their attacks. That shouldn't be a thing, it doesn't match the rest of the game.

Desync is a whole other ballpark of sillyness in BDO which has been reported over and over and over and over and over and over... It's also clear (from the separate WotR server) that it's fixable with better servers, they just refuse to invest into it. I swear, if they made a 'Premium BDO Servers' for 15$ per month which runs on the same infrastructure as WotR, they'd be dripping in cash.

PS. Yeah, rng in bosses should be also heavily investigated and removed. It's the main reason I've stopped competing for time(s) since it's the single most important factor on how fast you'll kill a boss.

-

Still not human, nope.

Last Edit : Feb 26, 2024, 15:07 (UTC)
# 13

All bosses CC through SA / FG, that's not that surprising. Thats why we now have the PvE Iframes, to be able to ignore these kinds of CCs.

Boss blitz definitely needs a lot of polishing, but thats one criticism i cant agree with.

As for the RNG behaviours for time, yea that really sucks, because sometimes the difference between clear times is 30 seconds of iframing from the boss (looking at you Songakshi and Gumiho) and its kinda stupid if you dont want to tryhard multiple times for a better time.

Last Edit : Feb 26, 2024, 15:14 (UTC)
# 14
On: Feb 26, 2024, 15:07 (UTC), Written by Minarya

All bosses CC through SA / FG, that's not that surprising. Thats why we now have the PvE Iframes, to be able to ignore these kinds of CCs.

Boss blitz definitely needs a lot of polishing, but thats one criticism i cant agree with.

As for the RNG behaviours for time, yea that really sucks, because sometimes the difference between clear times is 30 seconds of iframing from the boss (looking at you Songakshi and Gumiho) and its kinda stupid if you dont want to tryhard multiple times for a better time.

So you can't agree with making the game consistent across all content? huh...

I warmly recommend making a Succ Sorc and going into C7 to see how much iFrames counter these mechanics. Heck, I'll give you my own account if you're too lazy to level one since I am quitting anyway - and 740gs + 10k hp should make it even "easier" for you.

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Last Edit : Feb 26, 2024, 15:30 (UTC)
# 15

I've tried a few C7 bosses too. Skill issues, I admit. But devs have them too. 

Sangoon's telegraphs don't align with his position all the time (similar to how Apex's attacks don't align with his position until you're already suffering of 0 hitpoints). On Sangoon fight I'd add a +1 to the annoyance of having him shove his butt out of the arena (akin to so many other bosses, really). But I'd also add that some classes have a much easier time. I need to time my pve iframe carefully on guardian, because it has a rather long gap inbetween casts. I don't do that on shai or woosa.

Songakshi has to warning on her death circle towards the end of the fight. She just swaps from whatever she's doing into it. She also still kills you if you hit one of her fake clones during the 50% minigame. Even if you smack it after you destroyed the correct one. Why? PA said that was fixed. Why rolling it back to unfixed?

Bamboo legion is the worst offender when it comes to fighting from outside the arena bounds. The monsters going there should suffer the same fate we do when fighting Golden Pig from outside his bubble. Insta death.

Bari's fight could do with a bit of tweaking. Help indentify her from her clones easier in the mayhem that that fight is.

Duoksini is the worst offender when it comes to skill spamming. All bosses do it, but he was the worst from the ones I've tried on C7. So, give them cooldowns or give them significantly reduced damage and range if spammed on cooldown (just like our skills behave).

Imoogi looked promising after the lightning fix, if still too long of a fight. Alas, PA decided to fix their fix and rolled back the insane damage and the triple lightnings. GGWP.


Also, yes, please! Make C7 rewards worth the frustration and the consumables wasted on bad mechanics. I see no difference between Rank 9 C6 rewards and Rank 1 C7. In terms of valuables, not just the usual trash in the bundle.

Odukisini's braziers are too spongy (both for the fight's duration and the "gear doesn't matter, consumables can't be used inside the arena" reason). Oduksini's attacks feel random, or just poorly telegraphed and synced. Some of the telegraphs are nigh impossible to notice at all.

Off-topic: Please, PA, fix your #*#($&*!@)!&!@!! captcha trolling! Thanks!

Last Edit : Feb 26, 2024, 15:33 (UTC)
# 16
On: Feb 26, 2024, 15:02 (UTC), Written by DaiPinch

I wasn't talking about desync tho, Boss Blitz/Dungeon Bosses/Rift Bosses literally CC you during SA/FG when they do some of their attacks. That shouldn't be a thing, it doesn't match the rest of the game.

Desync is a whole other ballpark of sillyness in BDO which has been reported over and over and over and over and over and over... It's also clear (from the separate WotR server) that it's fixable with better servers, they just refuse to invest into it. I swear, if they made a 'Premium BDO Servers' for 15$ per month which runs on the same infrastructure as WotR, they'd be dripping in cash.

PS. Yeah, rng in bosses should be also heavily investigated and removed. It's the main reason I've stopped competing for time(s) since it's the single most important factor on how fast you'll kill a boss.

-

Still not human, nope.

Can you maybe give me example of boss that goes past your defense because I didn't experience this. Be it Sangoon AoE, Pig king attacks I didn't have this experience. If some attacks goes past maybe I didn't see it because I rely mostly on iframe and if the attacks are "grab" which skip protections of FG and SA type then yes, this is very unfair - agreed and should never exist in PvE. (not that i like it in pvp too but meh)

Aside:

On top of everything else its a shame that half of bosses for now shall be forever skipped. I like Gumiho fight but her behavior drives me insane and i'm not a fan of cheesing stuff but the dmg dealt to us on C7 is at times ridiciolous. If they allow me infinite stamina on top of perma pve iframe then maybe I can put myself between 2 clones but otherwise, nope. Its a suicide. And i don't like to spend first 5 minutes fighting just be over the clone phase, to see Gumiho yet again afk on top of flames and recovering HP.....

Personally only Sangoon and Pig King are on my list of C7 and C6 spam each week for past 3 months or so...Immogi and Apex were there once too when they seemed bearable but not anymore. Wrapping shortly what I dislike aside from their behavior again, about the rest, to refresh post a bit as well, going by the list, C7 experience ONLY:

-Pig King: He should spawn in a middle of cave to prevent bugging in walls and stairs. Player should not be instakilled upon 1st leaving the circle as pig king can sometimes spam the spin attack.

-Oduksini: DPS check is too deadly for melee and flames at start of fight are having 10000000 hitpoints for no reason, time waste. Telepgraphs are barely visible on lower war setting.

- Apex Changui: Dsync God, poor visibility of whole area, adds are dealing way too much dmg, healing balls spawn outside of circle. He also suffers from afking when he shouldnt at last phase.

- Bari: I didn't fight her too much because the amount of stooopid rocks and sticks i get stuck on there is just making me leave. I got stuck inside of a table once too when reaching for the tree.....

- Songkashi: HP sponge, time wasting animations that serve no purpose than being an annoying ghost, apperantly still bugged past clone phase.

- Bamboo Legion: Going through forest trip for 3 elites is a time waste as every C7 fight is dangerous and long enough for now with some of them. Also its very weird how till C6 this boss is a joke and then turns into nearly doable for most of us.

- Sangoon: He has still bugged telepgraphs and can jump outside of arena. Also has no cooldown on "jump and tear ground" attack.

- Gumiho: As mentioned, clone phase is too much at C7 and if player has to cheese a mechanic then its a bad design. Her flame spam and random standing at top of flames needs fixing. Every boss should have behavior of engaging asap if player is far from them.

- Imoogi: Too much HP, bugged tornados, lighting seems to be back to its original state. Since his attacks are random too i think we deserve more time on every ball phase, especially earth one.

I skipped Duoksini because past C5 i already knew its gonna be waste of time.

Also not a human either. Nope, im a chair. And take ur traffic lights and buses away please. Opening this forum and commenting anything here becomes just annoying. And hold on to your patience if u forget to copy it before refreshing page.... I actually miss the bots now...

Last Edit : Feb 26, 2024, 15:38 (UTC)
# 17
On: Feb 26, 2024, 15:07 (UTC), Written by Minarya

All bosses CC through SA / FG, that's not that surprising. Thats why we now have the PvE Iframes, to be able to ignore these kinds of CCs.

Boss blitz definitely needs a lot of polishing, but thats one criticism i cant agree with.

As for the RNG behaviours for time, yea that really sucks, because sometimes the difference between clear times is 30 seconds of iframing from the boss (looking at you Songakshi and Gumiho) and its kinda stupid if you dont want to tryhard multiple times for a better time.

Well, Mina bosses do 2 things. CC through SA/FG, as if their attacks are grapples. But Not all attacks. Or, silly, not all the time. Some aoes observe your FG, some don't. 

But on the topic of rng, forgot to mention before. If I have to CC a boss to stop an attack, let me do that consistently, please. Same attack, same boss, has a 50/50 chance to land. We're not awakening T10s there, nor tapping gear. Don't put rng in whether a required CC lands or not. Especially when you're required to dish out chains of CCing skills (as it's the case with Apex).

No. No, no, no! I will not click your f#&#* stupid bridges!

Last Edit : Feb 26, 2024, 15:39 (UTC)
# 18

Idk, on my Awa DK with my PvE iframes I can iframe all the non-mechanic CCs just fine. Mechanic CCs are something different, though some of them can also be avoided via iframe (e.g. you can nocturne / nightmare the 50% mechanic stun CC from Sangoon easily).

And well, I see "all bosses in the game ignore protections for their big attacks" as quite consistent. Makes them, you know, bosses, instead of regular mobs. Sure, you can argue that it would be better for protections to always work, not saying its not. I was simply implying that the fact that Black Shrine Bosses CCing in protections is hardly unexpected given the same applies to all the other field, world, quest, scroll and rift bosses we have in the game.

And before you ask, I cleared every C7 boss already on my 740 GS awa DK, so no need to use another account for it ^^ Thank you for the offer though.

Last Edit : Feb 26, 2024, 15:47 (UTC)
# 19
On: Feb 26, 2024, 15:07 (UTC), Written by Minarya

All bosses CC through SA / FG, that's not that surprising. Thats why we now have the PvE Iframes, to be able to ignore these kinds of CCs.

Boss blitz definitely needs a lot of polishing, but thats one criticism i cant agree with.

As for the RNG behaviours for time, yea that really sucks, because sometimes the difference between clear times is 30 seconds of iframing from the boss (looking at you Songakshi and Gumiho) and its kinda stupid if you dont want to tryhard multiple times for a better time.

Problem is there is literally no incentive to even try for better time right now as it seems to have zero impact on your reward anyway. Someone mentioned the rankings should be counted for a whole month, not every week to receive a bonus bundle - be it better one or regular one and I think this is good idea. 

As for iframes, some bosses cannot be excused for not having some attacks blockable as some classes have better/worse iframes. Guardian iframe is very hard to perform on Sangoon deadly attack in comparison to Musa or Shai who can just spam it without care because there is no gap. One iframe isn't comparable to other. If i miss a shield buff from rock on Sangoon i can just zoom past his whole 2 Aoe attacks, others might not do that. And if bosses have no cooldowns and as example, Pig King starts spamming long chained attacks and spins, u simply run out of stamina. Same goes for Gumiho leaps and her aoe flame spam...its quite big and insta kill so you are forced to constantly iframe. There has to be common ground to mix and match all of ur defenses. FG should be shredded hard on C7 but not completely unusable. Fight are very unbalanced, so are some classes iframes there so I am on DaiPinch side here. 

And saying: just use different class to make it easier isn't a solution. Its a badly painted rainbow bandage. All classes should have same chances of getting through fight but i guess, again, they didn't test it on all classes. 

P.s You dont need 700 GS to kill C7 Sangoon. I did it on 20 ap/20 dp shai with base green weapon and quest artina, no armor, no accs. I doubt guardian would pull it.

 Some classes have it simply easier due to their design. Do you think its okay? Well it clearly showed u do not need gear to finish at least one C7 fight but u might need a certain class + same buffs and crystals. Gear, meh..But then again gear will matter from C8-C10 so we see.

Hmmm i still don't think im human. Definetly a chair. 

Last Edit : Feb 26, 2024, 15:43 (UTC)
# 20
On: Feb 26, 2024, 15:38 (UTC), Written by Harth

Well, Mina bosses do 2 things. CC through SA/FG, as if their attacks are grapples. But Not all attacks. Or, silly, not all the time. Some aoes observe your FG, some don't. 

But on the topic of rng, forgot to mention before. If I have to CC a boss to stop an attack, let me do that consistently, please. Same attack, same boss, has a 50/50 chance to land. We're not awakening T10s there, nor tapping gear. Don't put rng in whether a required CC lands or not. Especially when you're required to dish out chains of CCing skills (as it's the case with Apex).

No. No, no, no! I will not click your f#&#* stupid bridges!

1. Yup the part about which attacks CC and which dont is kinda something you have a learning curve for. At some point, you know which protections work against which attack. The bigger issue for me there is that the timing of the attacks / the CC attached isnt consistent, so sometimes it looks like you iframed / protected yourself against the CC but it comes later than it should. Thats the desync that definitely needs fixing.

2. Can you tell me where / with which boss you experience that? CCing the boss is like, the only thing I have found to be actually quite reliable so far. Havent had any issues with the boss taking the CC, unless i fully aimed into the wrong direction / used the skill on CD.

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