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UTC 2 : 27 May 2, 2024
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#Drakania
Drakania Succ&Awk. PvE Rework Suggestions (Detailed Report)
Jan 23, 2024, 21:05 (UTC)
1805 26
Last Edit : Feb 15, 2024, 23:35 (UTC)
# 21
On: Feb 12, 2024, 10:49 (UTC), Written by Celedell

In addition to my previous reply.

In general I agree with the authors suggestions about the improvements for Drakanias skills. The problem and the options to solve the problems are described very well.

At this point I just want to tell about the issues I figured out for my own, before reading the post, from a mid game player view. 

The first problem visible is the lack of damage and lack of range of the Hexeblood form skills. They also feel very slow. The first time I tried to avoid them and learned to build in them only later. Now I enjoy using them but they still don't improve the performance much. I see these options: 

1. Make the animations faster, so the damage applies faster.

2. Increase the damage to cover the missing dps.

3. As suggested by the author, change the animations to one hit and change the crit.

4. Important - increase the aoe, at least a bit.

Of course a balanced mixture of the options is possible.

The Dragonblood form is much more usable but stays still slow.  A slight fastening would maybe be enough (or slightly increased damage). 

Also as mentioned by the author, the cooldown of sundering roar is too high. I often cant use on the end of a combo because of the cooldown and have to evade on an another skill. This issue leads the Drakania/or me to stay stuck at the mob group longer than needed. Also the skill goes in to a very strict direction, mobs on the left and right side stay missing out. Maybe it would be an option, that the roar pulls the nearby mobs a bit together.

I am looking forward to see Drakania being able to compete with other classes in pve again! 

It wouldn't matter if animation are fast if the cooldowns stays the same. Cooldowns are too high on her skills, as you mentions DB: Sundering Roar has a CD of 14 which needs to be lowered to 10 or less but with this change also wouldn't solve the issue if other skill's CD remain the same.

ofcourse, If her HexBlood skills had bigger AOE with good crit rate on it, Drak would have been perfectly fine but the AOE of Hex skill are just absured expect for 2 main damaging skills. 

This was hidden by admin due to the reports it has received.
Last Edit : Feb 21, 2024, 19:47 (UTC)
# 23

Probably one of my hater trying to bully me. He is de-vote all my post in forum. Hopefully GMs will do about this childish situation

Last Edit : Feb 22, 2024, 07:55 (UTC)
# 24
On: Feb 21, 2024, 19:47 (UTC), Written by Quendya

Probably one of my hater trying to bully me. He is de-vote all my post in forum. Hopefully GMs will do about this childish situation

You'll have more luck calling them out on Twitter or in a video than here to get something done. They don't read forum threads until there is a fire burning.

-

I am most definitely not a homo sapiens.

Last Edit : Mar 7, 2024, 20:59 (UTC)
# 25
On: Feb 15, 2024, 23:35 (UTC), Written by Awgust

It wouldn't matter if animation are fast if the cooldowns stays the same. Cooldowns are too high on her skills, as you mentions DB: Sundering Roar has a CD of 14 which needs to be lowered to 10 or less but with this change also wouldn't solve the issue if other skill's CD remain the same.

ofcourse, If her HexBlood skills had bigger AOE with good crit rate on it, Drak would have been perfectly fine but the AOE of Hex skill are just absured expect for 2 main damaging skills. 

Hopefully :(

Last Edit : Mar 24, 2024, 00:01 (UTC)
# 26
On: Mar 7, 2024, 20:59 (UTC), Written by Quendya

Hopefully :(

Hopefully indeed...

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Last Edit : Mar 28, 2024, 06:05 (UTC)
# 27

Buff the hell out of it for pve nerf the hell out of it for pvp thanks

Last Edit : Apr 1, 2024, 10:29 (UTC)
# 28

Classes needs to be buffed/de-buffed in same manner, buff debuff for pve and same for PVP but its more about ballancing between pve and pvp. Imo Drak need to be buffed in PVE, in pvp just to rework few things to ballance it, for example I died many times in Doombringer SA and Iframe, whatever was bug or not I died.

They need to fix classes but based on players feedback, they have testers who can actually test with list of reported issues but seems like they don't have any testers and accidentally they decide to fix something that was reported but not tested? Or we are the free testers and depends of PA if looks into threads and do something or not.

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