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UTC 14 : 0 May 5, 2024
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#Suggestions
Merc Cooldown of 72 hours is ridiculous
Jan 26, 2024, 12:10 (UTC)
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Last Edit : Jan 27, 2024, 22:25 (UTC)
# 101

Man did you ever kill some mobs? Who cares if you make 1 or even 2 billions a day by mercing out and putting items into the economy (I'd call that a win personally), it's literally average active playtime for many people

Last Edit : Jan 27, 2024, 23:26 (UTC)
# 102
On: Jan 27, 2024, 22:09 (UTC), Written by JR88

Oh yes I'm upset and salty because I have a diff opinion then you. You are def not salty because now you can only go 3 times a week instead of 7. Supposedly don't be in a guild and join/leave guilds and thats still 24h cd so do that maybe.

The 400m and khans heart was hard to get and bunch of crow coins when cc were much harder to get and lunar and solar stones ya that was decent money and def worth going 7 times back then too. Ever since they added lightstones and I'd see many get and have gotten 5b ones going only once per week before. Now its way more rewarding so they nerfed one way to go 7 times a wk. Things get nerfed all the time.

I already said I would of gone 7 times if i knew but I would of known it was kinda exploity and wouldn't be throwing a tantrum now. The 72h change is bad. The should of fixed in a diff way but plz stop with the it's for friends that i speed run bosses in 7 diff guilds and now i'll never talk to these guys again stuff. The Khan's still somehow sell even tho every1 and their mother has one. Legit all 3 kinds have sold since yesterday. 

I'm not arguing against good rewards. I'm saying taking advantage of a system to get more rewards then others is the issue.

"I would of gone 7 times if i knew" says enough about where you're coming from with your argument. You didnt know bosses are worth doing because you werent doing them in the first place apparently. Now that you finally caught wind and are upset you didnt get to abuse this "exploit" as you call it, yay PA smite these people!!

People were mercing even before for relatively no silver in exchange and it wasn't an exploit. 

Now that PA buffed rewards, it is suddenly called an exploit by the clueless and the otherwise uninterested part of the playerbase?? Please.

"don't be in a guild and join/leave guilds and thats still 24h cd so do that"  And your solution to this problem is an actual exploit that would kill a lot of guilds that rely on mercs for activity. Close to nobody is willing to ditch their own, already settled, guild. Merc-ing in large amounts does help the small ones. I guess the part where this game we're talking about is a M(assive) M(ultiplayer) O(nline) game doesn't make you think a little bit about the social aspect of this change? For every person that you meet, there are at least a couple of clans behind them that will learn of your and your guild's existence. It's like a domino effect. This effect stops when you lower the opportunities for people from different guilds to meet each other.   

Hopefully after reading what I'm saying for the 3rd time you'll understand that we don't care about the silver primarily. Yes, now that we get 1.2 bil guaranteed per day + other drops for things we were already doing anyway, we're not complaining and are actually happy. We arent doing anything different from a year ago. Organized daily runs that take under 30 mins, Khans taking less than 5 mins to kill, alts at every guild boss for efficiency, compasses etc. All of these were happening wayyyyy before there was even talk of a worthwile reward from bosses. In reality, the sheer amount of people who started coming just because of the guild boss rewards made us SLOWER. Having to coordinate 100 people in a guild takes EFFORT and TIME. Solo grinding centaurs needs you to have pen tuvala and the patience to farm there an hour or something. Is that more deserving of 1 bil/h than gathering 100 people in the same spot and organizing them so well you finish in 20-30 mins what others do in double the time? Is 1 bil per hour per day too much for things that have to be prepared days in advance by multiple people? Is being organized an exploit? Why are mob rotations not exploits? Are they not made by the players, using the things PA gave us to "legally" increase the efficiency of money making in this game? 

Remove the crystal drops, revert Khan heart drop rate, lower the guaranteed silver, it wont matter for a good part of us. It couldn't hurt you less if the merc system stayed the same as it is currently, you just wish you had found out about it sooner.

Last Edit : Jan 27, 2024, 23:43 (UTC)
# 103
On: Jan 27, 2024, 23:17 (UTC), Written by BewareTheDepths

"I would of gone 7 times if i knew" says enough about where you're coming from with your argument. You didnt know bosses are worth doing because you werent doing them in the first place apparently. Now that you finally caught wind and are upset you didnt get to abuse this "exploit" as you call it, yay PA smite these people!!

People were mercing even before for relatively no silver in exchange and it wasn't an exploit. 

Now that PA buffed rewards, it is suddenly called an exploit by the clueless and the otherwise uninterested part of the playerbase?? Please.

"don't be in a guild and join/leave guilds and thats still 24h cd so do that"  And your solution to this problem is an actual exploit that would kill a lot of guilds that rely on mercs for activity. Close to nobody is willing to ditch their own, already settled, guild. Merc-ing in large amounts does help the small ones. I guess the part where this game we're talking about is a M(assive) M(ultiplayer) O(nline) game doesn't make you think a little bit about the social aspect of this change? For every person that you meet, there are at least a couple of clans behind them that will learn of your and your guild's existence. It's like a domino effect. This effect stops when you lower the opportunities for people from different guilds to meet each other.   

Hopefully after reading what I'm saying for the 3rd time you'll understand that we don't care about the silver primarily. Yes, now that we get 1.2 bil guaranteed per day + other drops for things we were already doing anyway, we're not complaining and are actually happy. We arent doing anything different from a year ago. Organized daily runs that take under 30 mins, Khans taking less than 5 mins to kill, alts at every guild boss for efficiency, compasses etc. All of these were happening wayyyyy before there was even talk of a worthwile reward from bosses. In reality, the sheer amount of people who started coming just because of the guild boss rewards made us SLOWER. Having to coordinate 100 people in a guild takes EFFORT and TIME. Solo grinding centaurs needs you to have pen tuvala and the patience to farm there an hour or something. Is that more deserving of 1 bil/h than gathering 100 people in the same spot and organizing them so well you finish in 20-30 mins what others do in double the time? Is 1 bil per hour per day too much for things that have to be prepared days in advance by multiple people? Is being organized an exploit? Why are mob rotations not exploits? Are they not made by the players, using the things PA gave us to "legally" increase the efficiency of money making in this game? 

Remove the crystal drops, revert Khan heart drop rate, lower the guaranteed silver, it wont matter for a good part of us. It couldn't hurt you less if the merc system stayed the same as it is currently, you just wish you had found out about it sooner.

Oh of course your EU. You effers love to argue nonsense.Ya dude it's been an exploit the whole time. They just probably nerfed it because of the jacked rewards now. Again I did bosses just only once like probably 90 percent of the guilds who don't exploit. Just because I'd of been fine exploiting also just means I'm not delusional like you pretending this all legit. 2.2b in bars in 1 hour not counting anything else is totally deserving and should never be nerfed. And no you don't deserve extra money coordinating and organizing an exploit. 

They nerf things bro deal with it. Elvia Saunil when the elites had 3x the despair rate ppl just farmed elites claimed the whole server. Nerfed. Rhutum when you could farm the 2 spots together.Nerfed. Stars end we got that continious key bs cuz they nerfed the ability to afk it. You get nerfed and rightly so. Just wish it was in a diff way that didn't affect pvpers

1 100
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JaydenDusk
Last Edit : Jan 27, 2024, 23:55 (UTC)
# 104
On: Jan 27, 2024, 23:43 (UTC), Written by JR88

Oh of course your EU. You effers love to argue nonsense.Ya dude it's been an exploit the whole time. They just probably nerfed it because of the jacked rewards now. Again I did bosses just only once like probably 90 percent of the guilds who don't exploit. Just because I'd of been fine exploiting also just means I'm not delusional like you pretending this all legit. 2.2b in bars in 1 hour not counting anything else is totally deserving and should never be nerfed. And no you don't deserve extra money coordinating and organizing an exploit. 

They nerf things bro deal with it. Elvia Saunil when the elites had 3x the despair rate ppl just farmed elites claimed the whole server. Nerfed. Rhutum when you could farm the 2 spots together.Nerfed. Stars end we got that continious key bs cuz they nerfed the ability to afk it. You get nerfed and rightly so. Just wish it was in a diff way that didn't affect pvpers

PvP player only caring about mindlessly killing the same mobs and 10 other pvp-ers still interested in that part of the game. 

It's clearly beyond your capabilities to understand that mercing for guild bosses is not an exploit otherwise they would've nerfed it BEFORE buffing it. The reward isnt 2.2 in gold bars, its 1.2 but you didn't know that either. And you deserve extra money for solo content? 
Go play single player games.

I see that your entire interaction history with this board has a lot of reports, having everything either hidden by admins or deleted by yourself. Baiting and/or trolling. Keep replying to keep the thread fresh.

Last Edit : Jan 28, 2024, 00:14 (UTC)
# 105
On: Jan 27, 2024, 23:49 (UTC), Written by BewareTheDepths

PvP player only caring about mindlessly killing the same mobs and 10 other pvp-ers still interested in that part of the game. 

It's clearly beyond your capabilities to understand that mercing for guild bosses is not an exploit otherwise they would've nerfed it BEFORE buffing it. The reward isnt 2.2 in gold bars, its 1.2 but you didn't know that either. And you deserve extra money for solo content? 
Go play single player games.

I see that your entire interaction history with this board has a lot of reports, having everything either hidden by admins or deleted by yourself. Baiting and/or trolling. Keep replying to keep the thread fresh.

Na I had them delete all my prior comments cuz I always tend to be on the oppisite side and theres always some dude like you who I get sucked into an extended convo about. This is the 1st thread I joined in a while just couldn't resist how yall acting like this was the legit way BDO wanted guild bosses to be run. It's 2.2 per hour cuz 1 run takes 30m for you guys not my guild. I afk all day I deserve even more. Are we done. I really do believe all I said I don't troll but like I said I always tend to be on oppisite side cuz I legit read this and can understand why it was nerfed and at the same time would of taken advantage of it if I knew about it.

1 100
Lv Private
JaydenDusk
This was hidden by admin due to the reports it has received.
This was hidden by admin due to the reports it has received.
This was hidden by admin due to the reports it has received.
Last Edit : Jan 28, 2024, 01:12 (UTC)
# 109

Crazy Idea how about leave the silver alone for IN GUILD members doing the bosses and reduce it for mercs
Example: Guildies get the 1.2B from their Guild Bosses BUT mercs get the old 300M or something along these lines 

I believe this would be a good compromise to not hurt the people that do it for the friends they make along the way while also 'not giving too much money' (which as many people before me have pointed out is the same as the hourly rates for some of the higher areas)

Last Edit : Jan 28, 2024, 05:11 (UTC)
# 110
On: Jan 28, 2024, 01:12 (UTC), Written by ChaoticWaffle

Crazy Idea how about leave the silver alone for IN GUILD members doing the bosses and reduce it for mercs
Example: Guildies get the 1.2B from their Guild Bosses BUT mercs get the old 300M or something along these lines 

I believe this would be a good compromise to not hurt the people that do it for the friends they make along the way while also 'not giving too much money' (which as many people before me have pointed out is the same as the hourly rates for some of the higher areas)

This seems like the ideal solution to me. Guild Members get full rewards from guild bosses while Mercs get reduced rewards but are spared the 72 hr cooldown.

Lv Private
Alabina
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