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UTC 18 : 36 May 1, 2024
CEST 20 : 36 May 1, 2024
PDT 11 : 36 May 1, 2024
EDT 14 : 36 May 1, 2024
#Suggestions #Game Presentation
Update Awakening Witch Kit
Jan 26, 2024, 16:43 (UTC)
1135 64
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Last Edit : Jan 26, 2024, 21:32 (UTC)
# 11
On: Jan 26, 2024, 20:16 (UTC), Written by TYRANTxoxo

awa witch is: Strong in PvE, wanted in any pvp guid, has heals has PA, has ranged dps. mby witch will be better in crimson desert


honestly i dont know what game YOU are playing but awakened casters are all but extinct in pvp these days. and theres plenty classes strong in pve... awakened witch is even weaker than succ witch in pve btw.

Last Edit : Jan 26, 2024, 21:40 (UTC)
# 12
On: Jan 26, 2024, 20:25 (UTC), Written by Feathery

she lacks sa healing like valk and shai. she lacks short cd movement like valk and shai. she lacks durability like valk and shai. she lacks burst like wizard. she lacks wizard's extra base durability and damage stats, she lack's wizard's extra movement and grab, hwe buffs are way less potent than valk or shai.

in the current game, all awake witch is is what if wizard was completely innept and had nothing going for it outside pve. every class is meant to have at least 1 pvp niche.

Edit: also, this is about pvp, not pve. pve is irrelevant to the discussion

you might think wizard is better off but we are in a similar boat. we actually have to be closer to enemy to do our thing and as u know that is one place we really dont want to be in todays bdo as most melee classes can just either grab us or out damage/outposition us and punish us. also our barrage movement is unreliable and also brings us closer to enemy and often makes us miss the killshot on people in front of us because of "amazing" design.

Last Edit : Jan 26, 2024, 21:34 (UTC)
# 13

So I'm a Woosa main. It's a pretty strong class, but I'm only at 630 gear score. I PVP with people who have 690 or more regularly. They can usually take me out with a skill or two depending on the class.

Witch is the weird exception. Despite my class having not the best long distance movement(it's decent but not top tier), it's basically impossible for a Witch in either spec to really escape. Awake Witch has an especially hard time with this. It's also the only class that can have over 700 gear score and still get taken out in 1-2 combos while I'm running just an alchemy stone and maybe a food buff. Even gear capped ones usually struggle to take me out. I'm not even that good, Witch is just in a bad spot right now.

There shouldn't be a class that's actively this much worse than all the others in PVP. Even Shai has more escape options. It feels like the only reason people want Witch in large scale for having a turret with a worse heal that goes off very occasionally. The buff skills are just worse versions of Shai buffs for the most part.

Succession Witch barely has a niche at the moment and awake is a complete disaster in PVP. At the very least awake should get movement buffs and a decent DP boost on block like other classes have. It doesn't need to be overpowered, just make it functional in the high speed PVP of today.

Last Edit : Jan 26, 2024, 21:44 (UTC)
# 14
On: Jan 26, 2024, 21:34 (UTC), Written by WhySoSeeryus

you might think wizard is better off but we are in a similar boat. we actually have to be closer to enemy to do our thing and as u know that is one place we really dont want to be in todays bdo as most melee classes can just either grab us or out damage/outposition us and punish us.

Neither is in a particularly amazing spot. Awake witch having even less mobility and durability (lower base evasion) as well as no access to a grab and being more sustained damage focused instead of burst like wizard does make her less functional in the current game's pvp.

That said, these aren't huge asks. Removing the cooldown on her sa side dash and having the preawake version transfer you to awake wouldn't have her suddenly be zooming around the map, just better able to stand her ground in a relatively small area with how short the dashes are.

And guard shred on yoke would give her a counterpart to wizard grab so she has an answer for block classes.

Downsmash on yoke wouldn't really change much beyond freeing up an add-on slot

and W+Q dash being a copy paste of maegu's would mainly just do the job of a disengage or an engage with an enemy who got pushed out of range of other skills by knock back.

Lv Private
OwlLady
Last Edit : Jan 26, 2024, 22:36 (UTC)
# 15

Actually is one of the very rare time I've seen someone go ahead and request Super Armor on Magical Evasion on top of removing its cooldown.

I've mostly seen variations of getting 2 cooldown charges on Magical Evasion,  or Iframe on cooldown,   or iframe on cooldown + SA off cooldown. 

But, really, I've come to think that to dodge grabs, it's generally better to be in constant movements, which OP's suggestion would help with. So I think it's a good idea along with the Staff -> Sphera swap. That means being able to Magical Evasion once... twice... thrice in most game mode without being threatened by chip CC thrown left and right while your main goal was to move away from a Lava Piercing Zerker, or Striker. The way I see it, Flow : Magical Evasion does not serve as a mean to flee per se: it would be to move around the fight at the obvious cost of health when being attacked. I think that's fair overall.

Last Edit : Jan 27, 2024, 02:16 (UTC)
# 16
On: Jan 26, 2024, 22:36 (UTC), Written by Despins

Actually is one of the very rare time I've seen someone go ahead and request Super Armor on Magical Evasion on top of removing its cooldown.

I've mostly seen variations of getting 2 cooldown charges on Magical Evasion,  or Iframe on cooldown,   or iframe on cooldown + SA off cooldown. 

But, really, I've come to think that to dodge grabs, it's generally better to be in constant movements, which OP's suggestion would help with. So I think it's a good idea along with the Staff -> Sphera swap. That means being able to Magical Evasion once... twice... thrice in most game mode without being threatened by chip CC thrown left and right while your main goal was to move away from a Lava Piercing Zerker, or Striker. The way I see it, Flow : Magical Evasion does not serve as a mean to flee per se: it would be to move around the fight at the obvious cost of health when being attacked. I think that's fair overall.

It also fits more with the original concept of awake witch being a more stand your ground attrition class. Currently, her lack of short cd close range movement and overdependence on slow fg skills, means if she can't end a fight instantly with gear gap, she is usually dead because she just doesn't have the ability to reposition frequent enough.

Making the sa side dash a frequent use skill would let her move around in a small area better to reposition her forward guards and react to grab bots while not making her a class that can chase you endlessly. 

It's not perfect, and she'd probably still be on the lower end of power scaling in pvp, but it at least gives her a fighting chance, and because of how fg focused awake witch is, while wizard is far more sa focused, it is a change to a shared skill that, if it were to be given to both, would greatly help witch keep up with the current game while not boosting wizard to the heavens like people are often afraid when we talk about buffing one.

Lv Private
OwlLady
Last Edit : Jan 27, 2024, 02:31 (UTC)
# 17

I see Shai mentioned here and there but we arent any better if i have to say so, we have 0 down attacks in the entire kit (miss damage because of that, plus creates issues in Aakman and City of the Dead, or any cced mob) and 0 KDs.
Protection and mobility wise its on same crap tier.

The buffs are potent but i rather see them getting nerfed.

Last Edit : Jan 27, 2024, 03:55 (UTC)
# 18
On: Jan 27, 2024, 02:31 (UTC), Written by GreenShadow

I see Shai mentioned here and there but we arent any better if i have to say so, we have 0 down attacks in the entire kit (miss damage because of that, plus creates issues in Aakman and City of the Dead, or any cced mob) and 0 KDs.
Protection and mobility wise its on same crap tier.

The buffs are potent but i rather see them getting nerfed.

Shai, unfortunately, is not seen as a "combat class" by PA. It sucks, and any buffs you want from them you have to go at from the pve or support angle (like asking for an extra fg for grinding), but at least they do provide permanent uptime buffs that make their teammates ascend to another plane with how strong they are. If you posted a thread asking for some of these things, like the needed ccs for pve, I'd show it some support.

Lv Private
OwlLady
Last Edit : Jan 27, 2024, 06:19 (UTC)
# 19

Main Reason why Woosa is now my main, awk witch is a glass cannon meme that even with a good SA rotation is not viable for actual PvP

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DiArce
Last Edit : Jan 27, 2024, 06:28 (UTC)
# 20

The most appreciated change I believe will simply be to be able to cancel our skills. No lock animations will already improve the class feeling.

And fix elementization protections to be more consistent. 

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