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Forums

UTC 15 : 21 May 12, 2024
CEST 17 : 21 May 12, 2024
PDT 8 : 21 May 12, 2024
EDT 11 : 21 May 12, 2024
Please Add Silver Per Hour Equal for ALL Parts of the Game
Jan 27, 2024, 22:05 (UTC)
717 14
Last Edit : Feb 1, 2024, 16:16 (UTC)
# 11
On: Feb 1, 2024, 00:16 (UTC), Written by Arkenstone007

I'm a pure PVE player as i have no chance against another human player. - perhaps if i out geared them - then maybe. So i wish PvP was moved to things like AoS or RBF, or other large scale area i.e. WvW type, rather than open world. if you want that then either both players need to flag or play on Arsha is a fair compromise.  that would leave the idea of Party and Cooperative multiplayer for open world players and bring in more PvE only players. But yea i agree you should be able to PvP in those type of modes/places and still make the same $/hr as PvE. Because i suck so badly, things based on kills or captures wouldn't necessarily be entirely fair but should yield extra rewards. as for AFK a 5 min timeout is usually effective as long as you can rejoin later when you get back. i.e. bio breaks. the new gathering mini-games apparently can bring up the $/hr for the gathering life skills. 

Exactly. Open world PvP is already very limited and mostly is on Arsha. Since you don't prefer PvP you essentially never have to do it. You could PvE and make your silver gains, whilst others PvP in instanced modes. I appreciate you taking into consideration something that wouldn't directly affect your gameplay and agreeing. This option would just give us PvPers or Lifeskillers content to do while making $. Most open world PvPers are just bored PvPers who no longer want to grind.

Last Edit : Feb 1, 2024, 21:11 (UTC)
# 12

I just had a thought for OW PvP.  What if when another player is killed in OW PvP on Arsha you get an "Arsha token" up to a Dozen Arsha tokens.  These tokens can only be earned from a player once every 4 hours.  Make the tokens able to be turned in for a 100g bars 100 times a day.  Make the total number of tokens be based on the gear score of the attacker vs the defender.   If you kill a person 30 GS lower or lower 1 point scaling to 6 at equal GS.   If you kill someone with a higher GS you get more up to a total of 12.

Last Edit : Feb 7, 2024, 01:45 (UTC)
# 13

this is why i was excited for the bounty system, but they complained saying RMT and abuse...But there should be a way like lets say......50% of the money you get from a bounty can only be used for ingame items like buffs and npc purchases while the other 50% can be used for central market items... type of deal?

Last Edit : Feb 7, 2024, 05:02 (UTC)
# 14
On: Feb 7, 2024, 01:45 (UTC), Written by Etthy

this is why i was excited for the bounty system, but they complained saying RMT and abuse...But there should be a way like lets say......50% of the money you get from a bounty can only be used for ingame items like buffs and npc purchases while the other 50% can be used for central market items... type of deal?

I think that if they couldn't manage to catch and stop people from obviously just trading kills back and forth then that would make them simply incompetent. Don't make the game worse because they can't or won't stop people from cheating and abusing the systems.

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