Iridescent Lightstone was amazing on bosses, revived doing them honestly.
I'm all for making the Alchemy Stones more convienient to enhance for whilst maintaining their value.
Iridescent Lightstone was amazing on bosses, revived doing them honestly.
I'm all for making the Alchemy Stones more convienient to enhance for whilst maintaining their value.
Hopefully this topic draw atteniton of PA
I like the idea. They have lot of things to do, they should change UI system as well :)
this is ridiculously cheap compared to the current method and would greatly diminish the achievement for those players who have obtained hard to get alchemy stones.
BDO doesn't need to change so that everyone can have the uber rare prized items with minimal effort.
Rational response to an absurd suggestion and u get downvoted by all the dented Quendya whiteknights :D
Just up the price-cap of alchemy stones on the Central market and leave the system as it is
As for worldbosses, unless there's some risk reward tied to it, it shouldn't just pump out BiS items. All u end up doing is put an alt char there and hit the boss once for loot why would it be so rewarding?
As for worldbosses, unless there's some risk reward tied to it, it shouldn't just pump out BiS items. All u end up doing is put an alt char there and hit the boss once for loot why would it be so rewarding?
Currently the boss loot is close to no valuable loot. They should just increase the gold bar dropped, just like they did with guild bosses for example. Buff their strenght? Sure. Not a big deal.
There are almost no players doing them these days. Garmoth is an exception. And instead of projecting, read first before typing.
2. Feeding to mobs is clearly griefing, which some players fail to acknowledge.
2) not if your opponent is a moron ksing you and ignoring you while you were there first. Not debatable, there's a limit to double standards.
About world bosses, yeah, we can make them more appealing thrpugh rewards, as always. But isn't it also due to the fact that they look like some daily chores. Shouldn't it be more epic to fight them ? Shouldn't they do something like attacking major towns, AND give better rewards but also penalties for everyone if they're not killed?
Rational response to an absurd suggestion and u get downvoted by all the dented Quendya whiteknights :D
Just up the price-cap of alchemy stones on the Central market and leave the system as it is
As for worldbosses, unless there's some risk reward tied to it, it shouldn't just pump out BiS items. All u end up doing is put an alt char there and hit the boss once for loot why would it be so rewarding?
lol rational response? What achievement is it to open P2W boxes? Do you really think those splendid and resplendent alchemy stones came from polishing? Nobody does that, since the system makes obtaining those stones close to impossible. Why do you think there are hundreds or preorders and no sales? Because - nobody does that. It is even worse than Garmoth hearts used to be. If you think the suggested method is cheap, go and design a method that will cost 13B for the splendid stone and I will use it.
2) not if your opponent is a moron ksing you and ignoring you while you were there first. Not debatable, there's a limit to double standards.
About world bosses, yeah, we can make them more appealing thrpugh rewards, as always. But isn't it also due to the fact that they look like some daily chores. Shouldn't it be more epic to fight them ? Shouldn't they do something like attacking major towns, AND give better rewards but also penalties for everyone if they're not killed?
I hold the opinion that griefing shoud not be fought with more griefing, as this creates a vicious cycle of frustrating behavior. The situation when someone starts grinding over you should be dealt with as well by the devs, but not by allowing other forms of griefing.