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UTC 11 : 8 May 3, 2024
CEST 13 : 8 May 3, 2024
PDT 4 : 8 May 3, 2024
EDT 7 : 8 May 3, 2024
QoL suggestion - The room of Wisdom
Feb 11, 2024, 13:47 (UTC)
217 6
Last Edit : Feb 12, 2024, 05:07 (UTC)
# 1

Family Name: Elennaiur

Region (NA/EU): NA

Suggestions/Comments: Instanced Boss room (see below)

We all know how hard it is to get Knowledge on Bosses. And for people that like to complete things I would like to suggest the following:

The Room of Knowledge :

In that room you select a Boss you want to fight - It should be soloable. 

It spawns that Boss and after defeating it you can gain or upgrade your knowledge (normal bosses in the field or region need last hit which is hard). 
Upgrading/gaining the knowledge has a normal chance similar to upgrading/gaining knowledge on normal creatures. Gear (Earing etc) and buffs apply.

-optional can drop small rewards such as blackstones etc or sharps/hards or similar to relics/books bosses etc

-optional timegated : each boss can only be done once per week/month

-optional black spirit bosses can be removed and integrated into the wisdom room (incleuding their special drop that you need for jettina for example)

-optional rank 1-5 diffculty like with the Blitz bosses: Higher rank better rewards enjoyable that way for everyone even after getting S-Rank knowledge 

I think it would be interesting and fun for people that want a break from grinding but also for completionist that want to get their knowledge complete.

Last Edit : Feb 11, 2024, 16:44 (UTC)
# 2

This sounds like a really fun idea! It'd give a new facelift on the knowledge grind process. Something like this could potentially make Annolisa Rosie retire!

Last Edit : Feb 11, 2024, 17:58 (UTC)
# 3

In love with this idea mate, just the fun factor alone tbh would be enough, the bosses shouldnt be too easy nor too hard, id say somewhere in the ball park of the Barrier of Infestation Kzarka Boss Quests in difficulty

Last Edit : Feb 11, 2024, 18:11 (UTC)
# 4
On: Feb 11, 2024, 17:57 (UTC), Written by katharinabluu

In love with this idea mate, just the fun factor alone tbh would be enough, the bosses shouldnt be too easy nor too hard, id say somewhere in the ball park of the Barrier of Infestation Kzarka Boss Quests in difficulty

Well in that case they could make it like the Boss Blitz.

Rank 1 - 5 easy to hard

Rank 1 +5% knowlegde and +1% Higher Grade rewards based on rank 1

Rank 2 +10% knowlegde and +2% Higher Grade rewards based on rank 2

Rank 3 +15% knowlegde and +3% Higher Grade rewards based on rank 3

Rank 4 +20% knowlegde and +4% Higher Grade rewards based on rank 4

Rank 5 +25% knowlegde and +5% Higher Grade rewards based on rank 5

That way everyone can enjoy it even after you hit S-rank? 

Last Edit : Feb 11, 2024, 18:46 (UTC)
# 5

I wish we had just some earnable currency to spend, or even spending straight up energy to learn knowledge we don't already have. I'd pay silver if the cost wasn't completely ridiculous.

Short of putting in an entirely new system where they'd have to design and tune more boss encounters, they should make the acquisition of knowledge less reliant on looking at third party guides. How else would you ever learn the five spawns for this one variant of crab in mediah that doesn't show up on your minimap? I wouldn't have found it if a guide didn't show me what it looked like and told me to hit it.

Last Edit : Feb 16, 2024, 12:14 (UTC)
# 6

They should add gatekeepers and the mutant troll and ogre too now that I think about it. 

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