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UTC 7 : 50 May 16, 2024
CEST 9 : 50 May 16, 2024
PDT 0 : 50 May 16, 2024
EDT 3 : 50 May 16, 2024
Warrior Global Lab Changes Feb. 8th 2024
Feb 16, 2024, 23:57 (UTC)
437 6
Last Edit : Feb 19, 2024, 09:31 (UTC)
# 1

The changes to Meditation allowing it to be a 500 HP heal with nothing else is pitiful when average HP is 8~10k+. Please consider adding a 30~40% HP heal to the skill on top of the flat 500, increase the cd to 30s if you have to. Add Super Armor to the ability. Succ Berserker, Valk, Drak all have a form of % heal with other effects on top of baked-in protections. If you want to increase Warrior's ability to survive, adjust the skill for the better. Arena of Solare should be mostly unaffected as the mode has a built-in -70% healing reduction.

Fierce Momentum is in a weird place. The DR bonus does not stack with Q block, and even if it did the buff doesn't help Awakening survive in capped wars. The radius on activating Fierce Momentum is too short for how many enemies it requires, and is limiting considering that it activates on skill use instead of where you would end up after something like Solar Flare/Balance Strike/Slashing.

Double the radius, change the requirement from 1/3/6 enemies to 1/3/4. Allow Head Chase, Greatsword Defense to activate the passive. Do something about the lack of stacking, or change the DR effect to something like a small damage mitigation. Alternatively, keep the DR bonus on 1/3 enemies, change the highest tier to grant mitigation so it's exclusively for higher player cap content.

Other suggestions for Fierce Momentum: BSR recovery (on last tier only so not to affect AoS), missing % hp heal on singular hit or BSR skill activations.
Note that these are suggestions and I'm not asking for all of them - the changes from last week are not enough to survive in large scale content.

Lastly, allow Preawakening Warrior to move sideways/diagonally with their Q block held just like Succession. There's no reason to have the distinction - especially when both specs drain stamina upon moving with block held.


Also, please take another look at Warrior's PvE as well as other struggling classes.

Comparison of current HP % heals:

 




Last Edit : Feb 17, 2024, 00:34 (UTC)
# 2

Make it heal based on hp% atleast and not a flat amount, 500 is nothing compared to the max hp players have now.

Last Edit : Feb 18, 2024, 01:55 (UTC)
# 3

500 flat Hp is very trivial, it's basically two HP pot worth, every 20s, unprotected. 

Last Edit : Feb 19, 2024, 14:14 (UTC)
# 4

it should be atleast 20% heal and not feckin 500hp :_:

Last Edit : Feb 19, 2024, 14:24 (UTC)
# 5

People don't even bring up witchey heals when asking for op heals anymore q.q.
Guys, guys, we have heals to! 1k flat heals! Big heals! No... no one? Oh, okay.

Last Edit : Feb 19, 2024, 23:17 (UTC)
# 6
On: Feb 19, 2024, 14:24 (UTC), Written by Helegnes

People don't even bring up witchey heals when asking for op heals anymore q.q.
Guys, guys, we have heals to! 1k flat heals! Big heals! No... no one? Oh, okay.

If I could stuff you into my pocket for a personal lighthouse every 30s, I would.

Joking aside - if you really wanted to bring Lighthouse/Sage's Light into discussion, that pulse heals up to 4.5k on self and 3k on allies. Do I think it would be "cleaner" if it were a percentage heal? Yes. Do I think it's still in a good spot regardless as that flat heal extends to allies and works to get you back into combat simply due to the total value you can get out of it? Also yes.

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