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UTC 13 : 29 May 16, 2024
CEST 15 : 29 May 16, 2024
PDT 6 : 29 May 16, 2024
EDT 9 : 29 May 16, 2024
#Suggestions
Buff the Infinite Potions
Feb 22, 2024, 00:57 (UTC)
334 8
Last Edit : Feb 22, 2024, 01:00 (UTC)
# 1

Family Name: Suigensu

Region EU:

Suggestions/Comments: 

I think the Infinite HP and MP Potion are really good Items.

Tho with the increase of Stat such as HP with new Content like (4 Set Effect of Fallen God) as example, or Higher hitting Endgame spots like Yzrahid Highlands i think 275HP every 2 Seconds is not enough anymore and should be buffed.

People are running around with 8000 HP without Buffs, and 275HP dosent seem as good anymore as it was when the Potions came out.

Last Edit : Feb 22, 2024, 06:47 (UTC)
# 2

Yep, it is way long overdue

The healing level is the same since like when hp pool probably was around 2k

Last Edit : Feb 22, 2024, 08:20 (UTC)
# 3

I agree.

Just playing devil's advocate here - This would serve infinite stamina (Zerk, Nova, Musa, Drak etc) classes the most, since when they f off at 1% HP by pressing a single skill, they will be able to regen way faster than they currently can. (Not that this matters with some of their "no hit healing" along with the % %-based healing).

-

I am not human, I'm an eyeball.

This was deleted by the writer.
Last Edit : Feb 22, 2024, 10:03 (UTC)
# 5

this doesnt sound like a good idea, some classes are already semi impossible to put down and it would help them the most.

Last Edit : Feb 23, 2024, 21:28 (UTC)
# 6
On: Feb 22, 2024, 08:20 (UTC), Written by DaiPinch

I agree.

Just playing devil's advocate here - This would serve infinite stamina (Zerk, Nova, Musa, Drak etc) classes the most, since when they f off at 1% HP by pressing a single skill, they will be able to regen way faster than they currently can. (Not that this matters with some of their "no hit healing" along with the % %-based healing).

-

I am not human, I'm an eyeball.

if those classes decide to run away to recover they will do it regardless of pot buff.

43 1679
Lv 61
Adonaj
Last Edit : Feb 23, 2024, 21:37 (UTC)
# 7

Maybe folks will recall the more expensive / more recovery pots that got removed not long ago.  The problem there was that folks thought it was unfair to be 'forced' to spend that much to be able to compete.

So - if infinite pots get buffed, everything else has to be too.  Not just pots, but all hp recovery scaled to match whatever the buff is.  And then other classes' hp pools will need buffing too.  And then maybe DR/eva needs changing to 'balance' with the implicit DR equivalent of all the new hp shenaigans. And then...

Are you sure you want PA to get loose in this area?  Best leave well enough alone.  If you want more survivability, best to do it in more direct terms.

Lv Private
Doiportne
Last Edit : Feb 23, 2024, 21:53 (UTC)
# 8

Yes, please! At least 400 per 2 seconds... That's not a huge leap or over-the-top. 

Last Edit : Feb 23, 2024, 22:27 (UTC)
# 9

I think the problem is that players have too much health and too much mobility.  This means that the damage has to be extremely high to chew through the HP pool before the player just walks away and heals to full.  The low amount of passive healing at least makes it so that the player is out of combat for a few moments while he heals back up.  

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