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UTC 14 : 28 May 15, 2024
CEST 16 : 28 May 15, 2024
PDT 7 : 28 May 15, 2024
EDT 10 : 28 May 15, 2024
#Suggestions
Update the Imperial Delivery prices for Alchemy and Cooking
Mar 1, 2024, 09:10 (UTC)
385 10
Last Edit : Mar 1, 2024, 09:10 (UTC)
# 1

Family Name: SeedofYggdrasil

Region(NA/EU): EU

Comments: There hasn't been a single update to the Imperial delivery prices in 5 years, while the games have seen a 6x inflation in silver. Nowadays, this content feels more like a daily chore to do as a Lifeskiller than something worth doing!

Suggestions: Allow us to turn in 1 box for every 1 CP. Improve the base price of imperial delivery boxes and increase the mastery bonus we receive.

Last Edit : Mar 14, 2024, 04:17 (UTC)
# 2

I agree. Especially because the ease it has given to those who kill mobs and greatly reducing the PVP only reduces the consumption of everything, thus increasing the quantity of items both in the players' storages and in the central market. It is necessary to reduce game items and imperial delivery is one of the several options that exist to do so. 1 box per CP would help a little. Even so, I still think its not enough. They can even control silver/hour through imperial..

Last Edit : Mar 14, 2024, 13:39 (UTC)
# 3

Some of us have high CP and work hard to get it and cutting in half for the Imperial Market does seem wrong and should be change and with a better price for them being nothing change for so long.

130 441
Lv 64
Amiee
Last Edit : Mar 14, 2024, 14:51 (UTC)
# 4

The only problem I have with increasing the price of the mastery boxes is that the cost of meals and ingredients on the CM will just go up to match.

They should just remove the account side imperial limit.  If they just make it so that the daily turnin is a 1 to 1 with CP we will run into the same issue in a few years where 1b per day from imperial cooking is not worth your time.  Keep in mind that a few years ago 80 million profit per day from imperial cooking was good, now making 250m is meh alsmost not worth the prep time.  

Removing the cap on turnin means that cost of meals on the CM will go up to a proper amount, and the cost of cron meals by extension will go up because a cook/alchemist will be able to choose between selling to the CM and wait for a bigger profit or sell instantly to the imperial vendor.  Maybe limit the number of imperial seals you can get per day to 1/2 the CP so those are not flooding the market.

Last Edit : Mar 15, 2024, 09:25 (UTC)
# 5

This is long overdue: 

 There hasn't been a single update to the Imperial delivery prices in 5 years, while the games have seen a 6x inflation in silver.

7 101
Lv Private
Shiorikono
Last Edit : Mar 15, 2024, 17:11 (UTC)
# 6
On: Mar 15, 2024, 09:25 (UTC), Written by Steifan

This is long overdue: 

 There hasn't been a single update to the Imperial delivery prices in 5 years, while the games have seen a 6x inflation in silver.

During this time, we received increases in the prices of materials (which was supposed to fix the gathering, but it didn't), e.g. meat, which caused the profit from imperial box cooking to decrease.

Last Edit : Mar 15, 2024, 17:32 (UTC)
# 7

Why they even inflated prices was ridiculous.  I remember when the trash in Valencia got a buff, (didn't see it in the patch notes) and I thought: Well, that's a nice seasonal thing to get more people to grind in the desert for a little while....

But the values stuck.  Then the value of everything else shot up and they had to start adjusting everything.  And becaue they're either careless or just plain incompetant, many things didn't follow the inflation curve.  Imperial boxes are one of those things.

Yet another sign that the devs don't play the game, or they just don't care about a very important aspect of this game: lifeskilling.

Please, get with it, PA.

Think about all the ramifications of every change before you just go and do it.

Last Edit : Mar 17, 2024, 12:01 (UTC)
# 8

I think the better approach would be to detach Imperial Alchemy and Cooking doubling the amount of boxes for hand in sure the profit of most alchemy boxes is low to really low however this should make supplies for available over time and even make the low profit worth doing overall.

Last Edit : Mar 17, 2024, 12:57 (UTC)
# 9
On: Mar 17, 2024, 12:01 (UTC), Written by Gladrian

I think the better approach would be to detach Imperial Alchemy and Cooking doubling the amount of boxes for hand in sure the profit of most alchemy boxes is low to really low however this should make supplies for available over time and even make the low profit worth doing overall.

My problem with imperial alchemy is that if they make it worthwhile and separate alchemy and cooking, we will get a huge price hike in alchemy materials and elixirs. Firstly most of the elixirs are already way too expensive to make, in fact what we really need are cheaper elixirs!

E.g. for G50 alchemy, you need to invest several hundred billion silver into alchemy ingredients which is not substitutable.

If PA decouples alchemy and cooking they will need to massively increase the supply of alchemy ingredients. I personally thought they would do it with the last big alchemy update, but we only got a minor increase in supply which won't be enough for seprate alchmey imperials.

Last Edit : Mar 18, 2024, 00:46 (UTC)
# 10
On: Mar 17, 2024, 12:57 (UTC), Written by SeedofYggdrasil

My problem with imperial alchemy is that if they make it worthwhile and separate alchemy and cooking, we will get a huge price hike in alchemy materials and elixirs. Firstly most of the elixirs are already way too expensive to make, in fact what we really need are cheaper elixirs!

E.g. for G50 alchemy, you need to invest several hundred billion silver into alchemy ingredients which is not substitutable.

If PA decouples alchemy and cooking they will need to massively increase the supply of alchemy ingredients. I personally thought they would do it with the last big alchemy update, but we only got a minor increase in supply which won't be enough for seprate alchmey imperials.


I dunno. It's true that I don't make a lot of the elixirs that require special mats because I wanna be doing loads and loads of alchemy, if I could turn in alchemy boxes, I would be making a lot more. Those supreme tools are a godsend. They allow you to actually do afk alchemy. I used to turn in alchemy stuff just to get them when I was leveling, but it's not worth it money-wise.

As for the imp stuff in general. FIRST OF ALL, don't you guys remember when you had to fight people for delivery? hahaha. I think imperial prices are decent. For me, I am not a cook. I have like tri manos cook stuff anymore + tri accessories. My cooking is high-ish because spamming date palm wine is A FREAKING JOKE. I really think they should increase the curve a lot. They should make it so that as you approach 2k cook mastery your profit goes way up. Getting 150m for buying stuff on the market isn't that bad, imo. It's fair, to me, even though I'm a life skiller. But if there was a lot more reward for getting higher mastery (and it'd also be cool to see an add for levels of the box you are turning in, so like guru 40 = more boxes. Not gonna say 1:1, but pick it.)

Still, I don't think people should just get more money for nothing. Like dude said economy wise that doesn't work. If you are pushing tet manos accessories+ (which I know a lot of people are, good on em,) you should be able to milk the hell out of imperial stuff. Same w/ trade crates, your stuff should be worth a ridic amount. Just investing in life skill + leveling life skill should = lots more money to make life skill better, but just base adjustment seems wrong.

I def think they need to look at alchemy tho! No idea what they were thinking there. On so many levels, including necessary materials. It def needs to be where it's worth it to get guru1 in cooking, but it also needs to be worth it to go beyond that, IN SUMMARY.

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