Family Name: SeedofYggdrasil
Region(NA/EU): EU
Comments: Many of us players find it annoying having to go to different NPCs to complete daily and weekly quests. Following the example of the integrated goods UI improvement introduced in Glab this week, I suggest implementing an integrated daily/weekly quest UI in BDO
Suggestions: Introduce a UI window where players can easily select their quests and collect rewards upon completion. Organize daily/weekly quests by region, further subcategorized into 'combat', 'life', and 'others' for easier navigation. Provide players with the ability to designate certain quests as "favorites" for quicker access. Additionally, introduce 5 "double reward" slots where completing these quests yields double the rewards. To prevent abuse, players can only replace quests in these slots when they are off cooldown.
I've reached a point in the game where, out of laziness, I often skip doing my weeklies and dailies. I'm losing track of which weeklies I've already completed and which ones I still need to do. Most importantly, I have no desire to ride from point A to point B just to pick up and turn in quests. Therefore, I think the suggestion of having a revamped and appealing quest UI is necessary.
+1
im against more windows and systems, bdo has already too many.
Compress most in one and for the repeatable kill quests make them all like regional quests that pop up when you are in the zone and can claim rewards there too. We already have this regional quest system i think it has little friction (PA just have to select the area correctly) so use it.
im against more windows and systems, bdo has already too many.
Compress most in one and for the repeatable kill quests make them all like regional quests that pop up when you are in the zone and can claim rewards there too. We already have this regional quest system i think it has little friction (PA just have to select the area correctly) so use it.
If we talk about dailies and weeklies which we do on repeat, I prefer convinience over having to go to some random npc every single time for 'lore' reasons.
Personally I think they need to combine every single reward UI they have in-game. We have literally 10+ of them, and with the new integrated goods UI one more... xD
Yes I would also like them so bind kill quest to their region/grindspot. But PA didn't use this system outside of being the first time in the grindspot. Having a Intergrated daily/weekly quest UI would be really nice for batering and lifeskill quest