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UTC 4 : 8 May 13, 2024
CEST 6 : 8 May 13, 2024
PDT 21 : 8 May 12, 2024
EDT 0 : 8 May 13, 2024
#Suggestions
Scholar and how can you change it
Mar 21, 2024, 22:52 (UTC)
167 1
Last Edit : Mar 21, 2024, 23:20 (UTC)
# 1

Scholar has problems, it is not ultra PvE, it is not strong in PvP, it is something average and something below average, there are a lot of problems in PvP, and in Pve too. Scolaria is slightly slower in speed than the awakened guard, so I propose to strengthen it like this: by increasing the attack speed from 15% to 20% like the awakened guard. Yes, Skolaria has a small attack area, but it is slower than the guard, the area is smaller than the guard, give Scholar faster attacks with this buff...
Absolute: Hammer in the Knee 
  - Increase attack speed +15% for 10 seconds → Increase attack speed +20% for 10 seconds
Scholar Many skills do not reach the enemy who is slightly behind other mobs, for example, because of this there are inconveniences... Also, HP regeneration, the class is slow, regeneration on skills is 250-400 HP per skill... when in PvE the rebalance for EVERYONE was raised HP regeneration from 250-400 to 1000-1500... Here is a skill that regenerates 250 HP: Flow: Golden Trajectory V. Make 500, instead of 50 → 100 per hit... Since now everyone has 8-10k HP, and regenerating 250 HP is something incomprehensible... Especially when the number of hits is so lacking to heal from Group Alchemy.

I would also like to say that the skill Infinite Power IV has too slow charging for PvE, also when using a key combination for example: “RMB-RMB-Shift+RMB” this skill hits as if it is not fully charged, and because of this the damage is very low passes through monsters, make sure that when cutting animations through combinations, this skill is fully charged.

Also skill: Absolute: Hammer Throw. The problem is that it flies into the distance and does not cause damage to enemies in the vicinity, you can remake it so that it hits the entire flight area.

Skill: Gravity Crush. Rework it so that it is not x1 to 5 hits,→ but simply x5, a lot of damage will be lost from the number of hits.

Skill Flow: Golden Barrier. Make a combination with the skill: Flow: Golden Wave V. So that Flow: Golden Barrier: could be applied after the skill Flow: Golden Wave V while holding down the "↓+RMB" key. As well as a smooth transition from the Flow: Golden Barrier skill to other skills. These 2 animations are very similar to each other and I want them to be compatible and complement each other.

Also Skill: Flow: Golden Barrier. Reduce the cooldown from 12 seconds to 10 seconds so that it would be comfortable to combine with the above mentioned introductions.

These changes will allow the class to have more stable PvE.

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