With succession it made it feel asif they are 2 differant specs within a class, they went half way with succession stopping us from going into awakening and giving it more damage and abilities, now do the same for awakening, give it more utility and remove the weapon swapping so the aesthetic of the class is consistant and it flows more freely without the added clunkyness of swapping weapon every 2 seconds, MAKE AWAKENING A SEPERATE THING, not sure if this is a popular view just something i would love to see, especially after seeing how well succession has worked, also with nova for example i would love to see a seperation of awakening and succession as they are both 2 differant themes and it looks strange, feels clunky and would be best suited to be seperated and let us pick the playsyle/ aesthetic we would enjoy.
As long as swapping is necessary awaken will be very cripled compared to succ unless in the rare case that the class has a self sufficient awakening already and doesn't need non awakening.But for awaken wiz over half the necessary skill to make the class sufficient are in non awakening so your very crippled compared to a succ wiz that can seamlessly spam skills with no thought or down time.
And then to add even more insult to it they only allow combat assistance to work with succ and not awakening.
That and succ gets enhanced better versions of awakens best skills and awaken get junk,less damage,unprotected versions of of succ skills.
I'd be all for it, as long as they didn't cuck awakening doing so. Like if they removed all preawakening, it'd just ruin awakening entirely.
But if they allowed preawakened skills to be done in awakening, or made 'awakened' versions of necessary preawakened skills, I could see it working.
Biggest problem I could see with it, is skill keys overlapping. May be able to get away with using C+W/A/S/D for some classes, but probably not all.
The new awakening skill that are planned are exactly for making awakening for old class more Noob friendly with reducing down time.
Class that are complex to play must exist. Class for deficient/handicapped people already exist.
I doubt that the majority of people who have taken the time to master their classes want to lose this complexity that makes gameplay interesting and deep for many. The swapping must remain and be the most optimal and efficient way to play.
The players have to get better and be rewarded for. i love the complexity and high risk - high reward of my class. it must never change.
I am strongly against this monstrous casualization.
there is nothing remotely difficult about weapon swapping and i never suggested that there was, this has nothing to do with "casualization" its all to do with making the game feel better and remove a pathetic mechanic from the game that has no place in awakened form, let me just pull a massive lance from thin air, oh but wait let me swap to a tiny sword mid fight instead? how does that look feel or seem like a fun mechanic, i didnt pick a musa to use a sword and bow i chose the class to use the awakend form, all im asking is that they let us do just that
Weapon Swapping is a must on Several Classes and it's the main reason why I choose to play Awakening. Forcing people to choose either Succession or Awakening is a disservice to those that enjoy the pre-awakening kit they've grown accustomed to playing but may have become bored of, so they gain Awakening for a change. Also, many classes Pre and Awakening kits ARE diverse for a particular reason, making up for what the other kit lacks. Guardian and Kuno are excellent example of this, one has mobility, the other tankiness and/or large AOEs. On almost every class I play, I have skills in Pre-awakening I still enjoy using and limiting access to those isn't right. If Awakening is too complex and feels clunky, then swap to Succession but for those of us that like diversity, leave cswapping an option, the utility of cswap alone is huge. I don't see PA bringing over every pre-awakening skill into an Awakening form so you're suggesting those of us that like more skills to combo with have our options cut in half?
Ninja, Kuno and Hash for example use it for FG. It's not clunky at all on several classes, Lahn for example smoothly transitions along with Mystic, Striker, Ninja, Kuno, Sorc, Musa, Mae, Warriors, Guardian...actual most every class can transition between the two rather fluidly and those that enjoy more complex mechanics and the utility swapping provides definitly won't give it up. You'd have to completely overhaul a majority of the classes and those of us that enjoy the complexity of c-swap would be missing out. Succession was created for those that found swapping to difficult or preferred a much more simplistic playstyle, hence the additional passives and increased damage due to less skills. But Awakening has been buffed and is on par with Succession on several classes now albeit slightly more complex.
I'm curious as to what classes you're finding it not beneficial on as the majority of classes I play with need it. Hash for example requires C-Swap for PVP as Awakening damage and animations are too long, heavily enjoyed it on Nova as Awakening offered quick mobility and could swap over to Pre-awaken easily to counter Hash and Ninja Block jumps hard. Others like Ninja, Kuno, Mystic and Striker need it for FG...most classes I know require both Pre-awakening and Awa to function correctly and the more combo diversity the better. I avoid Succession for its simplicity and prefer the challenge of cswap. If I wanted a press 1 thru 10 game, I'd play WOW. Two differing weapons gives me twice the options for fun.
youre assuming that im saying pre awake isnt practical and im not saying it isnt, infact it is as it was built that way, im talking for example a nova, why would i want to swap back to the slow frost playstyle from the fast pased awaken playstyle, it makes no sense and feels terrible. im all for them changing weapon swap into a stance swap instead in which case as awaken you keep the same weapon but the abilities are unified to look and suit the awaken form, the thing im against is a musa using fire abilities and somehow in pre awaken they lose all ability to fire? and same for every class, and that makes them feel like they dont have an identity and awkward to play i dont play a class because i like the boring pre awaken abilities/weapon i play it for the awaken yet im punished to spend most of the time in a dull lifeless pre awaken form as opposed to the cool flashy awaken form that i chose the class for in the first place. To come up with a solution instead of just complaining id suggest changing weapon swap to a stance swap and giving it the aesthetic that we chose the class for,keeping the complexity and allowing it to look unified not unfinished
With succession it made it feel asif they are 2 differant specs within a class, they went half way with succession stopping us from going into awakening and giving it more damage and abilities, now do the same for awakening, give it more utility and remove the weapon swapping so the aesthetic of the class is consistant and it flows more freely without the added clunkyness of swapping weapon every 2 seconds, MAKE AWAKENING A SEPERATE THING, not sure if this is a popular view just something i would love to see, especially after seeing how well succession has worked, also with nova for example i would love to see a seperation of awakening and succession as they are both 2 differant themes and it looks strange, feels clunky and would be best suited to be seperated and let us pick the playsyle/ aesthetic we would enjoy.
A smoother transition and hot bar options could help with this. Some classes have a quick skill to immediately transition between stances. Some non awakening skills can be used immediately by using them via the hotbar.
Having only awakening skills would hamper some classes and take away a lot of options. It would effectively dumb them down and remove options. Some of them may be important options also such as PVP, Single Target, buffs, etc.
I do not like situations where both sides are nearly mandatory on a regular basis. That is simply clumbsy and can be controlled better. I believe that could be toned down though with a complete removal.