Black Desert will begin in a moment.

Install the Black Desert Launcher if the game doesn't start.

Install the Black Desert Launcher to start the game.

The launcher will appear if it's installed.
If it doesn't, try to run your downloaded launcher.

Install Guide

1 Run BlackDesert_Installer_NAEU.exe to install the Black Desert launcher.

2 Start the game once installation is complete.

Forums

UTC 21 : 36 May 17, 2024
CEST 23 : 36 May 17, 2024
PDT 14 : 36 May 17, 2024
EDT 17 : 36 May 17, 2024
#Suggestions
Remove weapon swapping
Feb 17, 2021, 19:47 (UTC)
4073 26
Last Edit : Feb 19, 2021, 00:37 (UTC)
# 11

No offense to op, but I really doubt they'd put in the time and effort to make it work when they don't really have to.
I do think if they did, and it changed classes, it'd be fun. Just another thing to adapt to, like when we've had to adapt to any drastic change.

Like I was saying before, it'd probably be easy with some classes but not all. And some classes would have skill keys overlap, making it near impossible. They wouldn't do that for only some classes and leave others the way they are.
I wouldn't mind if they made some skills usuable in awakening, rather than trying to completely redo awakening to make it its own thing.
Because It'd be way less work for them, making it more plausible to happen.

Valk for instance, cel spear, when its used, I just go back into awakening right after. Making the whole transition into preawakening pointless, It procs the C swap timer, can get around it a few ways, but standing you can't C swap right after, or cancel with C swap.
Literally have to chain cel spear into promptness creating an unnecessary gap. If you do dlc backwards>cel spear, to get around the C swap timer, you can proc C swap, but its slow af, better off chaining into promptness. Or shield chase to the side>counter>shield throw>cel spear>C swap, chain 3 unprotected skills just for a decent C swap.

Last Edit : Feb 19, 2021, 02:18 (UTC)
# 12

good evening !!

 

I do agree that in this game, each class can have a separate final awakening version as the succession. They could do something for awakening like they did with succession. with a good luster in skills such as succession, improving skills and even adding more skills upon awakening.

Yes friends it is possible and I believe it was good for each class because what made us play this game was the awakening version of each class. So yes I agree and I think they could make this option (awakenig prime) final version without needing to use the main skills, showing that the class completely mastered their awakening without needing the main anymore the final and more powerful version

 If it's possible ? Of course, we have examples of classes Nova and Guardian awakening that do not need skills from the main because awakening are excellent and easy.

 

Friends one more thing we have to think in general and not in individual because some want the character with complex skills, others do not, but rather give options to the players to play with their favorite classes and not obligate them to exchange because it is difficult to play with a certain class.

 

I'm a Striker, I like the class, I know its complexity to use the skills. I'm just giving an example.

separate wake up ie a final version would be beautiful in the game

 

Big hug, always think in general good night to all

Last Edit : Feb 19, 2021, 11:30 (UTC)
# 13

It isn't about removing complexity of the fight or not wanting to weapon swap,its about the sheer disadvantage of the need to swap while these successions dont.If I have to swap to do half my skills while succ don't your at a massive disadvantage.

 

Why doesn't succ wiz have to swap to do prime voltaic or prime aqua jail...that would be a little more fair at least

Last Edit : Feb 19, 2021, 21:28 (UTC)
# 14
On: Feb 17, 2021, 19:47 (UTC), Written by stopweaponswap

With succession it made it feel asif they are 2 differant specs within a class, they went half way with succession stopping us from going into awakening and giving it more damage and abilities, now do the same for awakening, give it more utility and remove the weapon swapping so the aesthetic of the class is consistant and it flows more freely without the added clunkyness of swapping weapon every 2 seconds, MAKE AWAKENING A SEPERATE THING, not sure if this is a popular view just something i would love to see, especially after seeing how well succession has worked, also with nova for example i would love to see a seperation of awakening and succession as they are both 2 differant themes and it looks strange, feels clunky and would be best suited to be seperated and let us pick the playsyle/ aesthetic we would enjoy.

I play Awakened Sorceress, so I would not like this at all.  I am imagining playing without Rabam's, without the i-frames needed for my class to function because of the quick, cancelable, yet unprotected attacks, without the ability to Q buff, use Shield of Darkness (a "passive" DP buff that needs to be activated) or Bloody Contract (sacrifice some HP for shards), and so much other things.

 

Basically, an Awakened Sorceress will not be able to function unless big changes are made to her kit, which, I feel is way too much development time and why change a good thing?  I play this class specifically for the feel of it, and taking away pre-awakened skills would absolutely destroy this aspect.

 

I also feel that Awakened offers more room for expression.  I will also argue that Awakening requires more mechanical skill than Succession, which is a good thing, and that by removing weapon swapping, takes away from this.  The reason I love Sorc so much is because of the Awakened spec's mechanics or control, and this is heavily lent to the fact with Awakened Sorc, the gameplay is almost 50/50 between pre-awakened and Awakening stances.

 

EDIT:  You mentioned playing Awakened Nova.  Isn't this class played pretty much always in Awakening stance anyway?  IDK the exact ratio, but isn't Nova Awakening gameplay around 80% in Awakening, 20% in pre-awakened stance?  If so, then why make this change, lol?  You pretty much play exclusively in Awakened stance anyway, unless I'm wrong, which please LMK if I am.

Last Edit : Feb 20, 2021, 06:48 (UTC)
# 15
On: Feb 19, 2021, 21:19 (UTC), Written by PeaceInChaos

I play Awakened Sorceress, so I would not like this at all.  I am imagining playing without Rabam's, without the i-frames needed for my class to function because of the quick, cancelable, yet unprotected attacks, without the ability to Q buff, use Shield of Darkness (a "passive" DP buff that needs to be activated) or Bloody Contract (sacrifice some HP for shards), and so much other things.

 

Basically, an Awakened Sorceress will not be able to function unless big changes are made to her kit, which, I feel is way too much development time and why change a good thing?  I play this class specifically for the feel of it, and taking away pre-awakened skills would absolutely destroy this aspect.

 

I also feel that Awakened offers more room for expression.  I will also argue that Awakening requires more mechanical skill than Succession, which is a good thing, and that by removing weapon swapping, takes away from this.  The reason I love Sorc so much is because of the Awakened spec's mechanics or control, and this is heavily lent to the fact with Awakened Sorc, the gameplay is almost 50/50 between pre-awakened and Awakening stances.

 

EDIT:  You mentioned playing Awakened Nova.  Isn't this class played pretty much always in Awakening stance anyway?  IDK the exact ratio, but isn't Nova Awakening gameplay around 80% in Awakening, 20% in pre-awakened stance?  If so, then why make this change, lol?  You pretty much play exclusively in Awakened stance anyway, unless I'm wrong, which please LMK if I am.

@Stopweaponswap, correct me if i'm wrong.

But I think what s/he meant was something along the lines of how 'main' in the skill tree is, a fat ass list of skills, but applied to awakening in itself; without ruining class functionability. So the skill tree for awakening would be just as big, making it its own thing, rather than pre+awakening.

Awakened Sorc for instance, would always have her scythe in hand and able to use night crow plus other necessary skills, with an updated animation to it. Like how prime violation looks compared to normal violation. So being forced into preawakening to use necessary skills wouldn't be a thing. Would always stay in awakening form and function similar to how it is now.

Keeping the class feel similar and always having the awakening aesthetic.
Its a decent idea imo, would make succession/awakening more unique, just a lot of work.

Last Edit : Feb 22, 2021, 16:31 (UTC)
# 16

to OP

-1

 

the idea is silly. I would rather you say; "give us a 3rd weapon type for all classes! we can call it ORIGINS! or something blah!"

Last Edit : Feb 22, 2021, 19:01 (UTC)
# 17
On: Feb 20, 2021, 06:44 (UTC), Written by Muhaha

@Stopweaponswap, correct me if i'm wrong.

But I think what s/he meant was something along the lines of how 'main' in the skill tree is, a fat ass list of skills, but applied to awakening in itself; without ruining class functionability. So the skill tree for awakening would be just as big, making it its own thing, rather than pre+awakening.

Awakened Sorc for instance, would always have her scythe in hand and able to use night crow plus other necessary skills, with an updated animation to it. Like how prime violation looks compared to normal violation. So being forced into preawakening to use necessary skills wouldn't be a thing. Would always stay in awakening form and function similar to how it is now.

Keeping the class feel similar and always having the awakening aesthetic.
Its a decent idea imo, would make succession/awakening more unique, just a lot of work.

I'm trying to imagine how it would work in practice, and I'm having a hard time.  Maybe a third option apart from Succession/Awakening would be cool, something like you mentioned. 

 

As it stands, however, I can't imagine how removing mainhand and making Sorc use only Scythe abilities would actually work in practice.

Last Edit : Feb 23, 2021, 03:56 (UTC)
# 18
On: Feb 22, 2021, 19:01 (UTC), Written by PeaceInChaos

I'm trying to imagine how it would work in practice, and I'm having a hard time.  Maybe a third option apart from Succession/Awakening would be cool, something like you mentioned. 

 

As it stands, however, I can't imagine how removing mainhand and making Sorc use only Scythe abilities would actually work in practice.

I think they mean to add more skills to awaken to make it viable on it's own like succ is or allow us to use awaken skills from the hot bar without the need to transition kind of like how succ can use 2 awaken skills right now and they don't have to transition at least I know wiz succ currently gets 2 awaken skills anyways,not sure about other classes.

 

For instance awaken wiz over half the skills they use are non awaken skills.All their support and utility skills are in non awaken other than our slow and since the classes awakening kit alone has little attacking skills and no support or utility it is not self sufficient to be used alone which means you spend half the battle transitioning making you much more vulnerable and slower than the succ counterpart.This isn't even taking into consideration the fact the non awaken are mostly only good for utility since unlike the succ version are mostly unprotected,much less damaging, and slower in comparison.

 

I'm not familiar with sorc so I'm guessing maybe their non awakening kit doesn't require transitioning maybe?Does it automatically switch between non awakening and awakening when you use a skill from a different stance?

 

I mean sure as far as total skills awakening has a few more but in terms of useful skills succ has way more.Even 1 great protected,ccing skill is better than 10 junk non protected,non ccing,low dmg skills that will only get you killed if you use them.

 

Heck succ even gets to use the Rabams without transitioning unlike awaken

Last Edit : Feb 24, 2021, 06:10 (UTC)
# 19
On: Feb 22, 2021, 19:01 (UTC), Written by PeaceInChaos

I'm trying to imagine how it would work in practice, and I'm having a hard time.  Maybe a third option apart from Succession/Awakening would be cool, something like you mentioned. 

 

As it stands, however, I can't imagine how removing mainhand and making Sorc use only Scythe abilities would actually work in practice.


As a third option would be a decent idea. Have current Awakening be a mix of both, then have a 'true' Awakening on its own.
So we'd have Succession, Mixed Awakening, and Pure Awakening.
Again, I doubt it'd ever be implemented due to how much work it'd be, but its not a bad idea imo.

My guess, Dream of Doom for instance, instead of having to go back into to preawakening to put her hands in the air, could just start above the scythe and be thrown. Instead of side tele limited to 1 tele with a CD in awakening, it'd just normal preawakened night crow while always being in awakening. Buffs like normal, just keeps scythe in hand. Building shard pieces could be applied to skills in awakening.

A big problem would be skill keys overlapping, which I've stated in an earlier post. May be able to get around somethings using C+WASD and hot keying buffs/certain skills. But probably not be a solution for every class.

Last Edit : Feb 24, 2021, 08:15 (UTC)
# 20

Changing of weapon style in combat isn't for everyone.

Frankly, I need it.

Nova and Ranger awakening.

 

For Nova the shield is for when I want to clear mobs in a more relaxed slower manner, and get a better look over the area.

For Ranger, I use the sword for tight close encounters, where evasive move/shoot/roll over top of mobs isn't an option.

 

The only thing I would want in switching is a faster *switch*, the timing always is a few seconds too slow for me and the animations..l often mutter "here we go,the swishy drama queen pose for swap of weapons*

Reply

Feedback

Share your feedback and suggestions to help us develop Black Desert.

last
Search results will display posts in increments of 10,000.

We use cookies, with your consent, to customize content and advertising.
More information