i just hope they know how far past guru 51 some people are and they keep recorder of this or it will feel like another slap in the face
i just hope they know how far past guru 51 some people are and they keep recorder of this or it will feel like another slap in the face
Do you really think that guru50 + guru50 will give you guru100? Looking at the exp curve, it will be max guru65-70.
but we will get those extra 5 mastery per level at least?
No.
There's just no way that many of us don't lose out on life fame - especially when that fame is spread over several characters now.
Looking at the meaningless conversion rate from Global Lab, everyone will probably see a huge increase in life fame after this change.
it's fun levelling up the skills at the lower levels, because it's fairly quick.
But what for? It was done only to achieve 901 life fame because it was faster to become pro10 in cooking or processing than to advance from guru1 to guru2. Life skills in mmo always have an end. Basically, even a lvl guru should not be in BDO because, as I wrote in other threads, with the exception of afk activities such as cooking, processing or fishing (which, by the way, has an increased acquisition of life skills exp), a player who started e.g. a year ago has absolutely no chances of achieving guru50.
Gear's also a big factor. Sounds nice, in theory, e.g. that you can gather with any of your charatcers and don't have to level gathering on them seperately, but then again, for really doing effective gathering you also need to move around your manos equipment, toolbag, tools and everything. Some gear, like canape clothes for cooking are also character bound. In the end it's probably still more effective to have a dedicated character for lifesillks, which makes the whole merge fairly pointless.
Because instead of limited character tagging and extremely expensive copying of items, there should be an items family share system in which each of our characters is wearing the same items at the same time, with the option to create sets and change them with one click.
Currently, two or three times a day, I have to remove all the manos from one character who sells imperial boxes, put them on the character I barter, and then put them a third time on the character I afk fishing.
Looking at the meaningless conversion rate from Global Lab, everyone will probably see a huge increase in life fame after this change.
Where do you find that information on Global Lab anyway? The translated GL patch notes posted on BDFoundry don't seem to include any details about that life skill merger yet.
But what for? It was done only to achieve 901 life fame because it was faster to become pro10 in cooking or processing than to advance from guru1 to guru2. Life skills in mmo always have an end. Basically, even a lvl guru should not be in BDO because, as I wrote in other threads, with the exception of afk activities such as cooking, processing or fishing (which, by the way, has an increased acquisition of life skills exp), a player who started e.g. a year ago has absolutely no chances of achieving guru50.
And that is exactly, why the whole merger is a bad idea to begin with. With life skill levels based on each character you at least have some progress at the lower levels and it all adds up to your life fame. With the merge, you'll be stuck somewhere in master or guru levels, without any noticable progress or incentive.
Where do you find that information on Global Lab anyway? The translated GL patch notes posted on BDFoundry don't seem to include any details about that life skill merger yet.
According to family integration of life levels, the rules for calculating life reputation points have changed.
Before change | after |
Calculated as the life level of each character who is at least level 1 professional in any field of life.
Guru Lv. 1 When achieved, the value of the corresponding life reputation is doubled.
|
Calculated based on the life level of professional level 1 or higher in any field of life.
Professional Lv. In case of 1, gain 93 reputation points
(afterwards, gain 3 additional reputation points per level) Guru Lv. In case of 1, gain 243 reputation points |
For example, in one character
Professional Lv. When there are 11 life areas of 1, you get 165 points .
Guru Lv. When there are 11 life areas of 1, you get 243 points .
|
For example, within a family
Professional Lv. When there are 11 life areas of 1, you get 1,023 points .
Guru Lv. When there are 11 life areas of 1, you get 2,673 points .
|
Maybe I expressed myself incorrectly, I should have written that the new converter is "unclear".
I haven't calculated it myself for my own life skills, but looking at the data in the table it shows that you can get much more life fame in the new system.
I think I would just like to see the mathematics behind how it's going to be determined. I think that'd put a lot of people at ease. "Merge" is not really specific in how it's going to be calculated. I personally think it should be additive. Every Guru level takes the same amount of experience, right? At least, that's what it feels like. I'm in the 20's on cooking and Guru 1 to 2 felt no different then 20 to 21.
Anyways, additive would be fair to me. So if you've got a Guru 50 cook on one character, a Guru 3 on another, a Guru 10 on another... It just seems fair to me that it'd come out to Guru 63.
I can see why some people who've played since the beginning will be upset cause they probably have several lifeskills, from several characters, at Guru levels... Buuut, change is inevitable with MMO's. What you probably should expect is that no matter what, whatever your highest level is on a lifeskill, its going to be higher after the update and not only that - it'll be spread across every character. I really do think that's a win-win.
Every Guru level takes the same amount of experience, right?
No. Each next one requires more and more, e.g. cooking:
Guru 1 |
81
|
39,941,100
|
735,553,800
|
Guru 2 |
82
|
41,166,000
|
776,719,800
|
Guru 3 |
83
|
42,399,100
|
819,118,900
|
Guru 4 |
84
|
43,640,500
|
862,759,400
|
Guru 5 |
85
|
44,890,300
|
907,649,700
|
Guru 6 |
86
|
46,148,600
|
953,798,300
|
Guru 7 |
87
|
47,415,500
|
1,001,213,800
|
Guru 8 |
88
|
48,691,100
|
1,049,904,900
|
Guru 9 |
89
|
49,975,500
|
1,099,880,400
|
Guru 10 |
90
|
51,268,800
|
1,151,149,200
|
Guru 40 |
120
|
674,060,700
|
7,087,671,100
|
Guru 41 |
121
|
761,688,600
|
7,849,359,700
|
Guru 42 |
122
|
860,708,100
|
8,710,067,800
|
Guru 43 |
123
|
972,600,200
|
9,682,668,000
|
Guru 44 |
124
|
1,099,038,200
|
10,781,706,200
|
Guru 45 |
125
|
1,241,913,200
|
12,023,619,400
|
Guru 46 |
126
|
1,403,361,900
|
13,426,981,300
|
Guru 47 |
127
|
1,585,798,900
|
15,012,780,200
|
Guru 48 |
128
|
1,791,952,800
|
16,804,733,000
|
Guru 49 |
129
|
2,024,906,700
|
18,829,639,700
|
Guru 50 |
130
|
2,288,144,600
|
21,117,784,300
|
Guru 51 |
131
|
2,585,603,400
|
23,703,387,700
|
As you can see, the amount of experience needed increases to absurd levels. From 40m to over 2b per lvl!!
So if you've got a Guru 50 cook on one character, a Guru 3 on another, a Guru 10 on another... It just seems fair to me that it'd come out to Guru 63.
As you can see from the data in the table, the sum of this exp will be lower than the requirements for guru 51.
So guru50 + guru3 + guru10 = still guru50. Guru 51 requires 2,5b exp, guru3+guru10 = 1,97b
New system also does not take into account one more very important issue that I have already mentioned: the time to obtain a given level in one life skill is not equal to the time to obtain that level in another life skill.
Gaining guru1 in cooking is much easier and faster than gaining guru1, e.g. in horse training, or impossible, e.g. in sailing.
Thanks for this - where'd you find it? Are these the same numbers for ALL life skills or was this just cooking?
Again... I'd love to see the formula for what they call "merge". I can see why this would be upsetting.
Regardless, I'm just gonna keep playing... I have a lot of fun with this game (that's what really matters to me - despite some of the issues - the moment it feels otherwises and on a continuous basis is when I'll move on to something else). This lifeskill change seems mostly positive to me so far... I know there will be MORE lifeskill changes over the summer besides the just the merger - that's what I predict anyway.