Hello adventures !
First topic is about Black Stones
Let me give you an example:
Before the changes, black stones dropped about 100 pieces of armor and weapons (on the highlands 1h grind), and after changes now only one type, 100 pieces. When we look on black stones, we lose 50% of what we could get before.
My proposal is to restore the same proportionality as we had before and adjust the drop of black stones to the current changes.
Second topic is to increase Garmoth weekly quest from 3 to up 5.
Third topic is to restore previous immersive UI changes ( quests i mean ).
Actually changes its little bit annoying.
PA "doesn't know" how to use percentages. Black stones armor was supposed to be replaced by black stones weapons but it didn't happen!
I guess everyone noticed that the black stones weapons drop rate increased only slightly, and it should have minimum doubled (armor had a higher drop rate than weapons) to compensate for the loss of black stones armor. During some fights with world bosses, we now do not get black stones at all, although previously we always received both types or only armor (less dmg, very bad rng).
PA "doesn't know" how to use percentages. Black stones armor was supposed to be replaced by black stones weapons but it didn't happen!
I guess everyone noticed that the black stones weapons drop rate increased only slightly, and it should have minimum doubled (armor had a higher drop rate than weapons) to compensate for the loss of black stones armor. During some fights with world bosses, we now do not get black stones at all, although previously we always received both types or only armor (less dmg, very bad rng).
Imagine going Oluns now, a lot of blackstones were dropped there. I'm curious how is it there now . Someone have been there since yesterday? One may think that there is no significant change in that; i mean 'few blacktones here and there doesn't make a change' but the truth is that a lot of players still need a lot of them, espacially 'fresh' players. They had to buy a lot of blackstones at CM and now it will cost them even more xD and still they need a lot of other mats too. Idk how drop look like on lower ap spots, but if Senemedar wrote it isn't adjusted at world bosses i guess it isn't adjusted at all. As for Garmoth in my opinion the issue is in drop rate. These bloodstone or however it is called doesn't solve the problem of high demand of garmoth heart. Aaaaand the quest UI change in my opinion we should be able to choose in settings if we want to have this silly 'slide' or don't. I play in higher resolution and it only iritates me now rather than helping.
Imagine going Oluns now, a lot of blackstones were dropped there. I'm curious how is it there now . Someone have been there since yesterday? One may think that there is no significant change in that; i mean 'few blacktones here and there doesn't make a change' but the truth is that a lot of players still need a lot of them, espacially 'fresh' players. They had to buy a lot of blackstones at CM and now it will cost them even more xD and still they need a lot of other mats too. Idk how drop look like on lower ap spots, but if Senemedar wrote it isn't adjusted at world bosses i guess it isn't adjusted at all. As for Garmoth in my opinion the issue is in drop rate. These bloodstone or however it is called doesn't solve the problem of high demand of garmoth heart. Aaaaand the quest UI change in my opinion we should be able to choose in settings if we want to have this silly 'slide' or don't. I play in higher resolution and it only iritates me now rather than helping.
Same as before on average on both oluns and dehkia oluns.
It's probably content/spot specific issue but on all spots I tested so far the amount of black stones is same as before weapon + armor stones.
Second topic is to increase Garmoth weekly quest from 3 to up 5.
The hell no, it's already enough 3 times per week.