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UTC 5 : 43 May 2, 2024
CEST 7 : 43 May 2, 2024
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New Ancient Anvil enhancement system is an epic fail and extreme p2w.
Apr 10, 2024, 08:59 (UTC)
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Last Edit : Apr 10, 2024, 17:31 (UTC)
# 11

I disagree with this post OP, The Ancient Anvil System is a step in the right direction fs (imo needs a little more tweaking) but as @Azaeal said, it's only there to serve as a cavaet for those players who are super unlucky; as on average most will obtain their item of choice before reaching those numbers, therefore it is not pay2win nor an extreme fail. 

Last Edit : Apr 10, 2024, 17:43 (UTC)
# 12
On: Apr 10, 2024, 17:24 (UTC), Written by DavinFelth

I thought the idea behind caph stones was a step process to PEN, however it turned more into putting insane amout of caphs into your pen to make it good or to then burn  those to make a new type of armor that you then have the same awful (or worse) odds of enchanting.  This in affect makes caph step progress dead again.

I almost never have paid for cron stones, I save them up from give-aways and all the other ways they drop in game (Thanks Cron-moth) This means my PEN or similar attempts are so far between.  I'll never catch up this passively, but it's the way I do it because I don't choose to pay $ or be stressed about it.

This new idea I think will not play out as it seems as other systems have and is not unlike giving away free dream horses - a slap in the face to all those that spent countless hours, silver, and $ to achieve it.

Enchanting in this game has always been a Fed up system and they always try and change it but ends up being same more or less frustration.

I agree totally with you on this.  I al;ways find I fail a hell of a lot more with a 90% chance than I do win with a 10%.  It always feels like the numbers don't really stack up and what we see is never what we will get.

We are also probably really close to another soft cap increase as they cannot really keep creating content for the top 10% of players whilst ignoring the majority of their playerbase.  As I have learnt from many years on MMO's, nothing will even remain static and the best items now will be vendor trash in a few years.

I am kinda glad that people feel passionate about p2w though as it lets me play a decent game for little money, as others who want to be in the top 10 are happily paying for my fun!  Yeah, I lose at PvP but feel happy knowing that it costs me a lot less to lose, than it probably did for them to win :)

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Kiruti
Last Edit : Apr 10, 2024, 20:38 (UTC)
# 13
On: Apr 10, 2024, 17:05 (UTC), Written by Krastonosezs

Did you know there are spots that do not consume that much Agris?

But they won't give you 1b trash in an hour. Good zones are 30-50 agris points per mob. 30 minutes and 100k agris evaporated.

That's why these fairy tale writers' stories about 1b per hour make me laugh.

On: Apr 10, 2024, 17:24 (UTC), Written by DavinFelth

I thought the idea behind caph stones was a step process to PEN, however it turned more into putting insane amout of caphs into your pen to make it good or to then burn  those to make a new type of armor that you then have the same awful (or worse) odds of enchanting.  This in affect makes caph step progress dead again.

Caphares system was dead from the very beginning.
Why? For the same reason Ancient Anvil makes no sense. When PA added caphrases to the game, it turned out that the cost of enchantment from tet to pen using caphares was twice as high as the price of the pen in the supermarket. 

So caphras didn't change anything except increasing stats of pens items that... almost no one had. Only  Jetina system made them available. I know people who have been playing since bdo premiere and who saw their first pens from Jetina.

On: Apr 10, 2024, 17:24 (UTC), Written by DavinFelth

I almost never have paid for cron stones, I save them up from give-aways and all the other ways they drop in game (Thanks Cron-moth) This means my PEN or similar attempts are so far between.  I'll never catch up this passively, but it's the way I do it because I don't choose to pay $ or be stressed about it.

I never bought a single cron, and? Currently, I have about 103,000 of them. After 4 years!!! (I used some of them for the boss tet and manos tools tet enchantment). And the guaranteed BS Pen after 40 fail requires.... 146,800 crones. That is 1 bs for 4 years. What about the rest?

On: Apr 10, 2024, 17:24 (UTC), Written by DavinFelth

Enchanting in this game has always been a Fed up system and they always try and change it but ends up being same more or less frustration.

Enchanting made sense in the times of grunil tet/ pen and boss tet/ pen, not now with fallen god duo-pen and bs tet/ pen and the increase in the price of crons from 1m to 2m and then to 3m. Yes, we earn 10 times more than before, but currently end game items cost 50 times more.

Last Edit : Apr 10, 2024, 21:06 (UTC)
# 14
On: Apr 10, 2024, 17:31 (UTC), Written by katharinabluu

I disagree with this post OP, The Ancient Anvil System is a step in the right direction fs (imo needs a little more tweaking) but as @Azaeal said, it's only there to serve as a cavaet for those players who are super unlucky; as on average most will obtain their item of choice before reaching those numbers, therefore it is not pay2win nor an extreme fail. 

How can this system help them when guaranteed items from this system cost 4 times more than they cost in the market.

Why do you think I bought 3 bs tet, 3 godr tet and 6 tet accessories? Because it cost me less than trying to enchant myself.
Why do you think there are so few pen items on the market? Because trying to obtain them for resale is unprofitable, and PA additionally increased the maximum prices of pens items by 200 and 300%, making the grind that much longer, but it got so long that it stopped making sense.

Last Edit : Apr 10, 2024, 22:52 (UTC)
# 15

You may not realize it but some of use have 90 fails on pen BS. Sure I could just buy them but I don't need them. Can already grind Ulukita without them. 40 fails is a number most people will NEVER hit (using appropriate FS the average is mid 20s to succeed). With the amount of free crons/hammers given out (IE no tangible silver value what so ever), you could get a free PEN in a relatively short time period. All this does is prevent people from getting shit on by the terrible enhancing system infinitely. If anything 30 would have been a much more appropriate number. Over time now more items will trickle on to the market from people enhancing them for FS's or just tapping extras etc.

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LadyVin
Last Edit : Apr 11, 2024, 01:59 (UTC)
# 16
On: Apr 10, 2024, 20:41 (UTC), Written by Senemedar

How can this system help them when guaranteed items from this system cost 4 times more than they cost in the market.

Why do you think I bought 3 bs tet, 3 godr tet and 6 tet accessories? Because it cost me less than trying to enchant myself.
Why do you think there are so few pen items on the market? Because trying to obtain them for resale is unprofitable, and PA additionally increased the maximum prices of pens items by 200 and 300%, making the grind that much longer, but it got so long that it stopped making sense.

I failed my pen BS mainhand over 80 times before i gave up and just bought one. With this system I'd have had it much earlier with much less cost. I know people with over 100 fails on them. Some people will just get unlucky forever, and this system stops it. That is the entire purpose, to stop infinite failing, not to fix the costs of them.

Last Edit : Apr 11, 2024, 04:54 (UTC)
# 17
On: Apr 10, 2024, 22:52 (UTC), Written by shnappy

You may not realize it but some of use have 90 fails on pen BS. 

With these enchant costs you could buy a 9 bs pen from the market.

On: Apr 10, 2024, 22:52 (UTC), Written by shnappy

(using appropriate FS the average is mid 20s to succeed). 

20 fail is the price of 2 bs pen on market. 

What does appropriate FS mean? Have you ever calculated how much FS 100 or 200 costs? These are colossal amounts. When you add an enchant without crons and the FS cost to return tri-tet, the entire enchant becomes unprofitable.

On: Apr 11, 2024, 01:59 (UTC), Written by RengerEl

I failed my pen BS mainhand over 80 times before i gave up and just bought one. With this system I'd have had it much earlier with much less cost. I know people with over 100 fails on them. Some people will just get unlucky forever, and this system stops it. That is the entire purpose, to stop infinite failing, not to fix the costs of them.

Do you all have problems with elementary math? 10 enchanment fail bs pen is equal to its price in the market.

As I wrote above, this is the main reason why I didn't enchant almost anything myself, but I bought everything.

Last Edit : Apr 11, 2024, 06:39 (UTC)
# 18
On: Apr 11, 2024, 04:54 (UTC), Written by Senemedar

Do you all have problems with elementary math? 10 enchanment fail bs pen is equal to its price in the market.

As I wrote above, this is the main reason why I didn't enchant almost anything myself, but I bought everything.

Spoken from someone, who once said 6 = 0.

If you bought your gear that is fine. But the topic is about trying to make a problem where there is none, but completely missing the point (as usual).

Again. Endageme stuff was never meant to be easy. Deal with it. Quit trolling.

Last Edit : Apr 11, 2024, 07:30 (UTC)
# 19
On: Apr 11, 2024, 06:39 (UTC), Written by Krastonosezs

Again. Endageme stuff was never meant to be easy. 

That doesn't mean it has to be impossible to get, and that's one of the reasons players leave the game.

And then the PA will hand out two more bs tet and claim that everything is fine and everyone is happy.

Last Edit : Apr 11, 2024, 07:51 (UTC)
# 20
On: Apr 10, 2024, 08:59 (UTC), Written by Senemedar

Eg.

BS pen enchant:

3670 crones x 3m per cron x 40 fails = 440b.

BS pen market price: 130b.

This is the basic problem with enchantment using crons: it no longer pays off after several unsuccessful attempts because its cost exceeds the cost of the resulting item.

On the other hand, enchant without use of crons is a complete misunderstanding since the chance of success is 3-7%. This means that we have an almost 100% chance of failing, and each failure means the item drops by 1 lvl. So we have to return from tri to tet, but here we can drop to duo, and to effectively try to return from tri to tet, we need at least FS 100, and it does not cost several million. And even if we go back to tet, enchant fail again and we have tri again, but we don't have FS 100 anymore because we used it last time.

And now we come to the third option, i.e. p2w and crones from melting outfits or crons bought in IS from various enchantment packs. We cannot convert such crons into silver value (although they are half the price considering the value of outfits in the market), so the real cost of obtaining a pen item is different. However, before the introduction of the Ancient Anvil system, we could spend thousands of dollars and lose everything (you probably saw this video that was quickly removed from the forum), but when Ancient Anvil appears in the game, it will give players who buy outfits for crons a guarantee that they will get pens. Yes, they will theoretically be much more expensive at the price of crons, but a player using IS does not have to grind to get these billions to buy crons from a blacksmith.  In other words, after introducing the Ancient Anvil system into the game, a player using IS will be able to simply buy the best items in the game for real money with zero playing time.

The Ancient Anvil system would only make sense if we received free enchantment hammers every few days. Why every few days? Because even 1 hammer a week is a ridiculous amount. There are 52-53 weeks in a year. The BS pen guarantee is 40 enchants, i.e. 40 hammers. We have 3 BS weapons, 4 Fallen God Set armors (and with armor there is a problem even with duo enchant), not to mention 6 accessories and all life skills items!!!
By getting 1 hammer per week, in theory it could take .... 5-10 years to get all the guaranteed pens. So the same as now.

The conclusion is simple: this entire Ancient Anvil system was created for one purpose only: to increase the sales of outfits because only such crons make sense in this system.

Didn't you say the same about godr gear and then the same with jetina gear an accessories...

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