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UTC 23 : 6 May 12, 2024
CEST 1 : 6 May 13, 2024
PDT 16 : 6 May 12, 2024
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#Suggestions #Community Support #Game Presentation
Joinable Factions (Open World PvP)
Apr 10, 2024, 22:54 (UTC)
390 18
Last Edit : Apr 16, 2024, 20:14 (UTC)
# 11
On: Apr 15, 2024, 10:49 (UTC), Written by Justuas

That's what Arsha is for.

Imagine keep fighting the same 5 people over and over again because every1 else on arsha are pve andies that spam you with "NOT INTERESTED" or insults cause u attack them on pvp server 

Last Edit : Apr 16, 2024, 21:10 (UTC)
# 12

How is killing the other faction at any point in time any different from a red player killing someone? You could argue that you can not opt into it but that's the same thing as not going past lvl 49 so you can't be killed open world. If you say people are red just to grief then you're wrong. Most red players are red cause they enjoy the difficulties that come with it.

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YeeRekt
Last Edit : Apr 16, 2024, 21:13 (UTC)
# 13
On: Apr 10, 2024, 22:54 (UTC), Written by Nissa

Family Name: Nissa

Region: NA

Suggestions/Comments: Instead of 'War of the Roses' (which is instanced and rng based) come out with factions you can actually join regardless of gearscore or guild rank for open world (non-instanced) PvP. For those that don't like PvP; don't join a faction. You'd only be able to engage in PvP with players of the opposing faction. You'd be able to PvP anywhere outside of towns/cities. So naval PvP along with the surrounding islands. Have guilds work together in the faction to do dailies; kill a certain amount of enemy players in the opposing faction, gather certain items, capture keeps, ect. As you contribute to your faction, you get faction exp (your rank will gradually increase). So your own rank will increase along with the faction as a whole. You earn badges from doing dailies or killing enemy players which in turn you can spend on various items (boss gear, horse gear, dream/mythical materials, cron stones, various gold bars, cadry stones, ect.). The higher your rank the better rewards you get. Have a tier system. You start out by earning bronze badges (max would be gold or platinum). Max tier badges would let you purchase boss gear and a 100g bar. Have a limit to how many boss items you can purchase in a month (maybe 2 or 3). Have the 100g bar maybe be a weekly or monthly purchase. The higher your overall faction rank, the better buffs you can get (for players of that faction). Have a cooldown upon joining/leaving a faction as well as a fee for whenever you join or leave. Your rank would also reset, you'd start at the bottom. To prevent or discourage people from faction hopping. 

This would give players another way to earn gear rather than killing endless mobs for months on end. It would encourage cooperation among players by helping each other in their faction as well as providing an outlet for PvPers rather than just battlegrounds or arenas. The karma system would no longer be necessary. The GvG system would no longer be necessary. Maybe try it out on the Arsha server and make adjustments to it as needed. Then if they can get it to work well and if it becomes popular, add it to the rest of the servers (except for Olvia and Season). The only Season channel it'd be available to would be Season Arsha.

There are three ways you can go about this:

Let Players Choose: But by doing so you risk everyone joining one faction. Penaties for leaving your faction are applied.

Guild Based Random Selection: Have the GM of a guild sign up the guild as a whole to apply to join a faction. The faction would be assigned at random. Have three factions to spread out the playerbase among the factions. Penalties for leaving your faction are applied.

Player (Account) Based Random Selecion: The player would sign up individually (would affect your whole account, all of your characters would be in ONE faction) to join a faction. The faction would then be assigned at random. Have three factions to spread out the playerbase or population among the factions. It'd have a greater chance at being balanced as it would split up powerful guilds and divvy them up between the factions. Penalties for leaving your faction are applied.

Taxation and Penalties for Leaving Your Faction (Any Mode Guild/Player Based): There would be a cooldown period in place after you leave your faction. You have a week before you can reapply to join a faction. You lose your rank (faction) and have to start at the bottom. There'd also be a fee for leaving. The higher your rank, the higher the fee.

It's a great idea but it wouldn't work in a game like BDO. ESO has something just like this for Cyrodiil but it also fits into the game because of how the gear and classes are balanced. BDO is all about what class you are and how high your gear is. Also the node war scene is very political and a faction system would turn out the same way. Whatever faction has Cho in it would just dominate all the time. We saw it on War of the Roses. A system like this being added into a 7 year old game seems like too much when they can just improve on systems already in place. Give us the ability to fight over nodes at any time ingame without having to place for it.

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YeeRekt
Last Edit : Apr 16, 2024, 21:34 (UTC)
# 14
On: Apr 10, 2024, 22:54 (UTC), Written by Nissa

Suggestions/Comments: Instead of 'War of the Roses'

You'd only be able to engage in PvP with players of the opposing faction.

Your idea completely falls apart with these two points.

Last Edit : Apr 16, 2024, 21:57 (UTC)
# 15
On: Apr 16, 2024, 21:10 (UTC), Written by YeeRekt

How is killing the other faction at any point in time any different from a red player killing someone? You could argue that you can not opt into it but that's the same thing as not going past lvl 49 so you can't be killed open world. If you say people are red just to grief then you're wrong. Most red players are red cause they enjoy the difficulties that come with it.

It wouldn't be the same answer as 'do not level passed 49.' Because, you can be level 50 and above and do ANY normal content (life-skilling, grinding, ect.) while being left alone. I, myself don't think of red players as griefers. I just don't know many reds who think PvP (open world) is really worth it anymore. Yes, it comes with challanges as red players in this game are treated like bandits (outlaws) hence, there's no reward. They could maybe expand on the 'justice system' aspect of the game, have maybe a bounty hunting system. Where if the red player has a certain amount of karma a bounty automatically gets placed. Players that killed the outlaw would get rewarded. But what would outlaws get out of it, other than a challange? That's why I don't really think a karma/justice system really works.

On: Apr 16, 2024, 21:13 (UTC), Written by YeeRekt

It's a great idea but it wouldn't work in a game like BDO. ESO has something just like this for Cyrodiil but it also fits into the game because of how the gear and classes are balanced. BDO is all about what class you are and how high your gear is. Also the node war scene is very political and a faction system would turn out the same way. Whatever faction has Cho in it would just dominate all the time. We saw it on War of the Roses. A system like this being added into a 7 year old game seems like too much when they can just improve on systems already in place. Give us the ability to fight over nodes at any time ingame without having to place for it.


 ESO factions only really have meaning in the PvP zones. Which is instanced. Factions in this game would be open world PvP. It would work differently from how open world PvP is now. Red players would no longer be 'outlaws' they'd be players in the enemy faction(s). The only systems I can think of to balance out the 'ChoNation' issue is; have it player based rather than guild based. Meaning; players would sign up to join factions (NOT Guilds). So, it'd be account/player based. It would still be random, so it would split up Guilds. The only problem is, 'what would be the point of guilds?' The only other way is if there was a system in place that would even the odds via buffs (for the factions who have less members or the faction(s) with lower gear score). Or have a gear score cap/limit. But then the question would become, 'why have gear?' There is no perfect solution to this unfortunately (just as there's no perfect solution to the class imbalance issue other than Pearl Abyss actually balancing them the correct way, lol). All we or PA can do, (if they ever listened to anyone's feedback, let's just pretend they do lol) is go with the middle solution and tweak it as needed. Have it isolated to one server to start with (Arsha being the obvious choice) and go from there.

Last Edit : Apr 16, 2024, 22:02 (UTC)
# 16
On: Apr 16, 2024, 20:14 (UTC), Written by Cunaktien

Imagine keep fighting the same 5 people over and over again because every1 else on arsha are pve andies that spam you with "NOT INTERESTED" or insults cause u attack them on pvp server 

Yeah, see I don't get that. I mean you're on a PvP server, lol. When I'm on Arsha (grinding, as I have Season gear) I expect to be ganked. I grind on that channel for the better drops as well as the added excitement of knowing I can be Pk'd at any given moment. Regular servers are boring (for me, at least).

Last Edit : Apr 16, 2024, 22:08 (UTC)
# 17
On: Apr 16, 2024, 21:34 (UTC), Written by HouseOfTalenvard

Your idea completely falls apart with these two points.

What I meant was instead of 'War of the Roses' (instanced PvP) make factions open world and change it to where ANYONE can join.  You wouldn't put a bid in, in order to have a chance at getting in. It also wouldn't matter what their guild rank/level is (Node wise) or gear score. Change how open world PvP works in the game. But still have it be avoidable for those who don't like PvP content.

Last Edit : Apr 16, 2024, 23:19 (UTC)
# 18

PA needs to focus on fixing the node war  and war of roses issues before they implement a whole new system. We need to stop getting them to add new stuff and instead focus on the things we currently have that need to be improved. War of Roses has a gear requirement because they don't want 200 mercenaries with under 620 gs running around getting one tapped. War of roses doesn't even last an hour with the current requirements. How long do you think it would last if the gear requirement was gone? Now think about that if they made it open world. It just isn't possible for something like this to come out balanced in a game like BDO without there being a rework from the ground up

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YeeRekt
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