Node War
Caps
Currently there are too many caps in node wars. Please reduce the caps to T2 and Uncapped.
Nodes
As the game has aged, more regions and nodes have been added to the game. Please consider removing Calpheon and Mediah nodes or some of the terrain in these regions for the following reasons:
1. They are the laggiest regions.
2. They have the most terrain obstacles to get stuck on while fighting (rocks, twigs, broken tree trunks, broken npc carts, etc). Other regions have some of this but to a lesser extent. Removing these items during nodewars would greatly improve the experience fighting there.
3. There simply aren't enough guilds to facilitate this many nodes, especially with each alliance consisting of 2 to 4 guilds. Regardless of whether alliances continue to remain in-game, the number of nodes available for wars needs to be significantly reduced.
Additionally, redo which nodes fall under which tiers, because a large open node like Navarn Steppe being a T1 30 man makes no sense when its much more suited for an uncapped 60-70 man, whereas a smaller node like Castle Ruins would suit a T1 30 man much better.
Siege
Caps
Please rotate them more frequently to spice things up (Once every 2 months? I don't know).
Castle Node Distribution
As more endgame grind spots have been added to the game (most notably anywhere that drops deboreka accessories) there comes a need for the owned regions/grindspots to be updated. For example, Mediah on NA being a capped siege but including a spot like Crypt of Resting Thoughts makes absolutely no sense at all. Please consider redistributing the grindspots amongst the castles such that the endgame spots fall under the uncapped sieges while the low end/mid-game spots fall under the capped sieges.