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UTC 18 : 38 May 5, 2024
CEST 20 : 38 May 5, 2024
PDT 11 : 38 May 5, 2024
EDT 14 : 38 May 5, 2024
What is the goal of open world pvp in 2024?
Apr 17, 2024, 01:38 (UTC)
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Last Edit : Apr 22, 2024, 23:04 (UTC)
# 101
On: Apr 22, 2024, 13:55 (UTC), Written by Maltie

It depends. I've noticed people have respect for you if you are farming hard. If you are farming trash, people will come in and kill you or farm over you. If they see you just blasting mobs out, there isn't even a good chance to step in and KS. A tight rotation = mobs are down until you are there. Some people run a pretty tight rotation, and I admit to having griefed people's rotation if they annoy me.

I support 'first come' in terms of grinding, but if someone comes in and is obviously farming way more effectively than me, I am not really mad that they take my spot. Mostly people kill me though cuz they can't haha. But if they don't spawn camp me, I'll be back in the spot, doing my thing.

They could easily make it so that a mob you tag can only be hit by you or someone in your party until you die. That would help vs people grinding directly over you. Even with PK, you can't keep someone from griefing your rotation. I assume it 'feels good' to people to kill those who are doing it, but it still ruins your effiency even if you are one shotting them. The whole "I need to do my rotation uninterrupted and put it into garmoth and show I made x silver per hour" is a toxic mindset. Boring.

I don't really care if people try to grind over me.  they either end up flagging or leave.  Also, I agree that PA should make Arsha pvp rewarding and/or more interesting

Last Edit : Apr 22, 2024, 23:05 (UTC)
# 102
On: Apr 22, 2024, 12:31 (UTC), Written by Vaidstone

The entire notion that "PvP requires two consenting adults" is cringe af. Never has any good open world pvp game required  "consent" to get you or your guild the Brooklyn beat down. Imagine in ARK or some shit the devs flipping the script and telling everyone base raids are toxic and reportable because people just wanna cuddle and raise dinos.

Well. that's your opinion.  Other people like pvp when they want it, and not other times.  Many games have that option.

This was hidden by admin due to the reports it has received.
Last Edit : Apr 23, 2024, 01:21 (UTC)
# 104
On: Apr 22, 2024, 23:07 (UTC), Written by Columba

Yeah, drunk people cannot give consent.  That's been upheld in multiple court cases

That is my exact point next it'll be upheld in the bdo court room

Lv Private
Whiskee
Last Edit : Apr 23, 2024, 02:24 (UTC)
# 105
On: Apr 22, 2024, 11:43 (UTC), Written by Senemedar

Use marni, "problem" solved.

We said the same for pve players an they are still whinging. Guess once the game is completely dead yous will just move onto another game to whinge about its features an kill it to. Yous already killed new world whats next on the agenda?

Last Edit : Apr 23, 2024, 10:21 (UTC)
# 106
On: Apr 23, 2024, 02:24 (UTC), Written by TitanOfWar

We said the same for pve players an they are still whinging. Guess once the game is completely dead yous will just move onto another game to whinge about its features an kill it to. Yous already killed new world whats next on the agenda?

Repeating a lie 1000 times will not make it true.

New World died because, like BDO, creators had their own vision of the game and didn't listen to the players.

1. The biggest epic fail New World is a world system with a limit of 2,000 players (but the option to register up to 5,000 players) and assigning characters permanently to such a world. This caused huge queues to play and even made it impossible to play together with friends.

2. An ill-conceived system of faction wars and a tax system based on the control of cities by factions.

3. No mounts and at the same time a gigantic game world.

4. Difficult access to fast travel in the initial period of our play.

5. No minimap.

6. Absurdly long respawn time for crafting materials.

7. Not enough content in the game, including the end game.

8. Almost no reaction to the destruction of the economy by fraudsters who copied items on a massive scale.

However, the lack of open pvp did not contribute to the collapse of New World in any way (although open pvp exists in New World, everyone can activate pvp mode and play open pvp). I will also remind you what the creators themselves said about open pvp in games:

One of the problems we observed with this system (open pvp) was that some high level players were killing low level players, A LOT. Sometimes exclusively. This often led to solo or group griefing scenarios that created a toxic environment for many players. To be clear, this behavior was not shown by all PvP players, but enough to cause significant issues.

We set out to build a compelling world full of danger and opportunity that begs to be explored. The intended design was never to allow a small group of players to bully other players. Based on what we saw, we realized that we needed to make fundamental changes.

To be specific, by PvP we mean, fair fights that are organized, skill based, and opted into by all participants. Not PKing (Player Killing), which is a predatory behavior that relies on exploiting another player’s lack of experience, progress, readiness, or willingness.

And in BDO we have the same situation: toxic pseudo pvp players spoil the fun for other players.

Last Edit : Apr 23, 2024, 10:42 (UTC)
# 107
On: Apr 23, 2024, 10:17 (UTC), Written by Senemedar

Repeating a lie 1000 times will not make it true.

Then why you continue?

Last Edit : Apr 23, 2024, 12:24 (UTC)
# 108
On: Apr 23, 2024, 10:17 (UTC), Written by Senemedar

Repeating a lie 1000 times will not make it true.

New World died because, like BDO, creators had their own vision of the game and didn't listen to the players.

1. The biggest epic fail New World is a world system with a limit of 2,000 players (but the option to register up to 5,000 players) and assigning characters permanently to such a world. This caused huge queues to play and even made it impossible to play together with friends.

2. An ill-conceived system of faction wars and a tax system based on the control of cities by factions.

3. No mounts and at the same time a gigantic game world.

4. Difficult access to fast travel in the initial period of our play.

5. No minimap.

6. Absurdly long respawn time for crafting materials.

7. Not enough content in the game, including the end game.

8. Almost no reaction to the destruction of the economy by fraudsters who copied items on a massive scale.

However, the lack of open pvp did not contribute to the collapse of New World in any way (although open pvp exists in New World, everyone can activate pvp mode and play open pvp). I will also remind you what the creators themselves said about open pvp in games:

One of the problems we observed with this system (open pvp) was that some high level players were killing low level players, A LOT. Sometimes exclusively. This often led to solo or group griefing scenarios that created a toxic environment for many players. To be clear, this behavior was not shown by all PvP players, but enough to cause significant issues.

We set out to build a compelling world full of danger and opportunity that begs to be explored. The intended design was never to allow a small group of players to bully other players. Based on what we saw, we realized that we needed to make fundamental changes.

To be specific, by PvP we mean, fair fights that are organized, skill based, and opted into by all participants. Not PKing (Player Killing), which is a predatory behavior that relies on exploiting another player’s lack of experience, progress, readiness, or willingness.

And in BDO we have the same situation: toxic pseudo pvp players spoil the fun for other players.

New world has mounts , are you serious. The map is small asf doesnt need a minimap it was never designed to have a minimap because it was originally designed as a owpvp survival/looter. Also bdo has level 50 to choose between switching to pvp or not. Your complaints are pure laziness an misrepresentation of owpvp yous do it to games that are pure pvp  yous tried an failed to make Pubg have pve servers same with mortals online , AGS for new world should never have listen to the bs yous spout they couldve fixed the problem by putting a specific level but instead they changed the whole game design.New World has the easiest tp around the map,the fact there is mounts wolves, lions proves  you have never played the game outside launch an still whinge.you have no idea how servers or game engines work either 2k people on  a game engine from 2008(cryengine heavily modified into lumber yard they did extremely well it was never designed for a mmo. The problem AGS had was people like you.Yous killed new world.

Bdo will be next because of people like you. Never know what they want destroy fundamentals of a game because you dont like it even though you have a massive catalogue of games to choose from.

Last Edit : Apr 23, 2024, 12:38 (UTC)
# 109
On: Apr 23, 2024, 12:24 (UTC), Written by TitanOfWar

New world has mounts

Recently added in paid DLC.

On: Apr 23, 2024, 12:24 (UTC), Written by TitanOfWar

The map is small asf doesnt need a minimap it was never designed to have a minimap

Explain why so many NW players want a mini map and why there was even an illegal modification to the game adding such a mini map.

On: Apr 23, 2024, 12:24 (UTC), Written by TitanOfWar

 Also bdo has level 50 to choose between switching to pvp or not.

Which system has been out of date for 7 years. BDO used to end at lvl 50, so it made sense then.

On: Apr 23, 2024, 12:24 (UTC), Written by TitanOfWar

New World has the easiest tp around the map,

Not for new players in the initial phase of the game, which is why NW was labeled a walking simulator.

In Cabal Online, teleportation stone (50 uses) cost, if I remember correctly, 50000, with the price of end game items amounting to hundreds of billions. How much do end game items cost in BDO? Hundreds of billions. How much does a magnus cost? 5m (after a discount, because it cost up to 30m).

On: Apr 23, 2024, 12:24 (UTC), Written by TitanOfWar

you have no idea how servers or game engines work

Yes, "I don't know", how should I know, after all, it's my education and work (server, system and network administration).

Somehow, in BDO, one server divided into channels and the option to change the channel works well.
Think that you are playing BDO where at the start you select, for example, Serendia5 channel and you can never change it.

Last Edit : Apr 23, 2024, 13:18 (UTC)
# 110
On: Apr 23, 2024, 12:36 (UTC), Written by Senemedar

Recently added in paid DLC.

Explain why so many NW players want a mini map and why there was even an illegal modification to the game adding such a mini map.

Which system has been out of date for 7 years. BDO used to end at lvl 50, so it made sense then.

Not for new players in the initial phase of the game, which is why NW was labeled a walking simulator.

In Cabal Online, teleportation stone (50 uses) cost, if I remember correctly, 50000, with the price of end game items amounting to hundreds of billions. How much do end game items cost in BDO? Hundreds of billions. How much does a magnus cost? 5m (after a discount, because it cost up to 30m).

Yes, "I don't know", how should I know, after all, it's my education and work (server, system and network administration).

Somehow, in BDO, one server divided into channels and the option to change the channel works well.
Think that you are playing BDO where at the start you select, for example, Serendia5 channel and you can never change it.

Mounts released at the same time as the dlc yes. Not part of the dlc though.

People used the minimap for finding resources which were not meant to be seen without the specific levels in them life skills. Aka cheating(it was called overwolf btw).

Teleportation in NW costs basically nothing hasnt since like 3 weeks into the game.

Network admins do not exist(i work in managed network services the ones who would be classed as this are network analysts an you definitely aint one they dont call them sealves this never have.). also systems admin has many many subsidaries which dont have anything to do with the full stack system admins basically do maintenance an make sure nothing goes down. Which the back end isnt even made by them its made by a full stack developer actually do research before bsing please.

BDO uses 112GB of ram just for the normal world an no realms. The game also uses about 480GB with elvia and normal server an rbf an so-on. So they dont have just one server for all channels it appears that way but that isnt correct either you would know this if you ever checked the IPs in resource monitor (region name is how they split up the resources most likely). Yes they are using vms obviously but deffinitley using around 11 or more servers with the ram requirements otherwise they are caching to disks which would probably explain alot of desync issues outside the tick rate. New world also isnt using this architecture either so you cant even compare the two. Tbvh bdo is on the small side for servers consumption on memory

Edit: As wikipedia shows network administrator definition and look at network engineer deffinition to which they are saying are the same thing. So the real word is network engineer.  As it would be confused with systems admin who has a entirely different job.

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