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UTC 17 : 21 May 5, 2024
CEST 19 : 21 May 5, 2024
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What is the goal of open world pvp in 2024?
Apr 17, 2024, 01:38 (UTC)
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Last Edit : Apr 23, 2024, 13:49 (UTC)
# 111
On: Apr 22, 2024, 13:29 (UTC), Written by Vaidstone

Persinally i think arsha logic is flawed. 

Let's pretend, for example that a gvg is gonna happen in old bdo.

Two dudes roughly the same gear beefed it out at a spot, and it erupts into guild drama. Their guilds start talking shit heavily to one another.  But one guild is clearly weaker so they dodge, they dodge, they dodge. But they keep running their mouth. That guild SHOULD BE able to be hunted by the other guild I highly doubt the dodging guild is gonna go to arsha.

They can still hunt them, it's just harder. How often does this even happen? How often are their guild wars that are actually caused by mutual acrimony, and not just one where one guild decides to bully a weaker one, in which one guild just hops around? The frequency of low GS players getting griefed by high GS players will be far more frequent than this narrow situation will even present itself.

Last Edit : Apr 23, 2024, 13:54 (UTC)
# 112
On: Apr 23, 2024, 10:17 (UTC), Written by Senemedar

Repeating a lie 1000 times will not make it true.

New World died because, like BDO, creators had their own vision of the game and didn't listen to the players.

1. The biggest epic fail New World is a world system with a limit of 2,000 players (but the option to register up to 5,000 players) and assigning characters permanently to such a world. This caused huge queues to play and even made it impossible to play together with friends.

2. An ill-conceived system of faction wars and a tax system based on the control of cities by factions.

3. No mounts and at the same time a gigantic game world.

4. Difficult access to fast travel in the initial period of our play.

5. No minimap.

6. Absurdly long respawn time for crafting materials.

7. Not enough content in the game, including the end game.

8. Almost no reaction to the destruction of the economy by fraudsters who copied items on a massive scale.

However, the lack of open pvp did not contribute to the collapse of New World in any way (although open pvp exists in New World, everyone can activate pvp mode and play open pvp). I will also remind you what the creators themselves said about open pvp in games:

One of the problems we observed with this system (open pvp) was that some high level players were killing low level players, A LOT. Sometimes exclusively. This often led to solo or group griefing scenarios that created a toxic environment for many players. To be clear, this behavior was not shown by all PvP players, but enough to cause significant issues.

We set out to build a compelling world full of danger and opportunity that begs to be explored. The intended design was never to allow a small group of players to bully other players. Based on what we saw, we realized that we needed to make fundamental changes.

To be specific, by PvP we mean, fair fights that are organized, skill based, and opted into by all participants. Not PKing (Player Killing), which is a predatory behavior that relies on exploiting another player’s lack of experience, progress, readiness, or willingness.

And in BDO we have the same situation: toxic pseudo pvp players spoil the fun for other players.

New World had a vision of owpvp and messed it up during beta, then its devs decided to ruin it more by going after the mainstream audience and failed because their proposal was far worse and even nonsensical. Don't blame the game nor its owpvp, blame its devs instead, they could keep their idea and became greedy. 

So, like it or not : they tried to catch an audience linked to this kind of owpvp, and failed even harder when they chose to go for the usual "so what you want when you want" easy solution.

Should they try to make a properly regulated owpvp like they were planning to do, this game had better chances. 

But, as NW was a failure from the start, why bother? There's a fact you can't hide : BDO didn't fail to launch, like NW did, and BDO managed to do that with a harsher owpvp proposal and less advertisement. Just a proof that owpvp is not the horrible component you suggest.

Don't you have another game to ruin with your proposal, after all this time? Just wait for Crimson Desert and get out of here! XD

Last Edit : Apr 23, 2024, 15:04 (UTC)
# 113
On: Apr 23, 2024, 13:05 (UTC), Written by TitanOfWar

BDO uses 112GB of ram just for the normal world an no realms. The game also uses about 480GB with elvia and normal server an rbf an so-on.

ROTFL. Games like BDO are a database. Everything you see in the game is generated and calculated on the client side, that's why anticheat is used so that the player cannot control this content because even with a regular cheat engine editor you can freely change the game parameters.

Last Edit : Apr 23, 2024, 18:03 (UTC)
# 114
On: Apr 23, 2024, 13:49 (UTC), Written by HammerJho

They can still hunt them, it's just harder. How often does this even happen? How often are their guild wars that are actually caused by mutual acrimony, and not just one where one guild decides to bully a weaker one, in which one guild just hops around? The frequency of low GS players getting griefed by high GS players will be far more frequent than this narrow situation will even present itself.

Sadly, abusing one sided deccs DID happen and were cited as one reason one sided deccs were eliminated.  I still think there are better ways to handle that problem, but PA chose that solution.  In my opinion, one sided deccs are ONLY legitimate to protect grind spots, NOT settle personal grudges.

Last Edit : Apr 23, 2024, 19:33 (UTC)
# 115
On: Apr 19, 2024, 22:31 (UTC), Written by Vanraven

Hi Peace,

That is PA as a game company, where is BDO independent financial report? 

You tell me.  You're the one who claimed BDO / PA is growing and thriving financially.  I wasn't the one making the claim here.

I showed the graphs and specifically pointed out that the killing of OWPVP and their financials may not be directly correlated, there may be other factors, but if there are other factors, the onus is on YOU to prove it because I wasn't the one making a claim about their success due to killing OWPVP, was I?

I did pointed out these graphs to show that PA, as a whole, is NOT thriving financially.  Be it due to whatever reason -- even the ones the forum's most beloved most downvoted member Senemedar said -- the point is PA isn't doing well financially.  And that fact is clear as day by the two graphs I showed.  I asked you to provide some evidence of you claim that they're doing well financially, so where is it?

Last Edit : Apr 23, 2024, 19:38 (UTC)
# 116
On: Apr 22, 2024, 11:20 (UTC), Written by Asm

Again, I grinded 2 flames and 4 artifacts from pities. Not a single time did anyone grind over me on buffed servers in prime time. Not a single time. And 2 flames are already a large sample. But repeatedly someone came to backstab me for no reason and left. The story of defending your spot is exaggerated or mostly made up. Pushing people around was actually what red alts were used more often than not.

And I grinded 3 artifacts and 86 pities before getting a raw flame, and I had three people grind over me.  Literally KS mobs right in front of me, I always try to be nice and tell them NICELY that I'm grinding the spot.  But they all literalyl ignored me and kept grinding in the rotation I was at.  No lie, literally it happened three times and I was left with zero options but to lose something.  Lose karma, lose spot, lose time, lose my chances at getting drops, etc.   Every choice, I LOSE BECAUSE SOMEONE DECIDED TO GRIND OVER ME.  THREE TIMES!

Anecdotal evidence is not really valid in this scenario.  I agree with most of your sentiments, but I am not a fan of anecdotes because one player's experience can vary greatly from anothers.  Especially when you consider how BDO's free-for-all open-grind-zones gameworld is designed.  This game is so flawed on so many levels from a gameplay standpoint, to core design, to lack of identity, to lack of competent developer leadership.  Every level, this game has turned from the premiere PVX sandbox to nothing more than a dress your waifu up instanced PVE solo player grinder.

Last Edit : Apr 23, 2024, 19:45 (UTC)
# 117
On: Apr 22, 2024, 12:31 (UTC), Written by Vaidstone

The entire notion that "PvP requires two consenting adults" is cringe af. Never has any good open world pvp game required  "consent" to get you or your guild the Brooklyn beat down. Imagine in ARK or some shit the devs flipping the script and telling everyone base raids are toxic and reportable because people just wanna cuddle and raise dinos.

Consent begins at downloading the game.  Consent begins when the game literally tells you that you'll be prone to OWPVP after passing level 56.  Consent begins when you leave a safe zone, your character blinks from green to red and a big, fat message in bold red letters is displayed over your character that reads "You are now leaving a safe zone"

People just want BDO to be a safe space MMO.  And despite PA makign things like Marni's Realm, Seasonal servers, reducing channel swap CD to 10 mins, introducing Home Channels that REMOVES channel swap CD, adding TONS of profitable grind zones, designing new grind zones with TONS of rotations, people still cried.  And here we are.  PVP dead and PA in shambles.

Last Edit : Apr 23, 2024, 19:57 (UTC)
# 118
On: Apr 22, 2024, 15:52 (UTC), Written by Vaidstone

Lastly open world fights are supposed to be organic stemming from happenstance, toxic rivalry or drama. Yes arsha is good, its for people looking for pvp.  Agreed. But it is not the same.  

This.  100% this.  Those organic interactions.  Those interactions that get born from single instances that have the possibility to blossom into intense content, like guild drama and rivalries.  Content that is player-driven.  GVGs that last hours.  Decs that last weeks or months between guilds who started due to a single conflct between members.  Alliances that formed from GVG, friendships made from guilds teaming up against others.  All in an OPEN WORLD NON INSTANCED setting.  Instanced is not organic, it's organized.  GVG, more often than not, is born from organic, random, happenstance, interactions between players in real time.  And to me, that's what I miss.

Remove the toxicty, deal with the ganks, deal with guild camping due to one sided decs....but don't kill what made BDO so special an unique.  That being how the game's style was in player interactions.  Never had I played an MMO with player interactions quite like BDO.  I'm thankful for having experienced BDO when it was actually a PVX sandbox.  It's just sad to have seen it go away.  Oh well.  A new MMO will come eventually that recaptures this, I hope.

Last Edit : Apr 23, 2024, 21:07 (UTC)
# 119
On: Apr 23, 2024, 19:33 (UTC), Written by PeaceInChaos

You tell me.  You're the one who claimed BDO / PA is growing and thriving financially.  I wasn't the one making the claim here.

I showed the graphs and specifically pointed out that the killing of OWPVP and their financials may not be directly correlated, there may be other factors, but if there are other factors, the onus is on YOU to prove it because I wasn't the one making a claim about their success due to killing OWPVP, was I?

I did pointed out these graphs to show that PA, as a whole, is NOT thriving financially.  Be it due to whatever reason -- even the ones the forum's most beloved most downvoted member Senemedar said -- the point is PA isn't doing well financially.  And that fact is clear as day by the two graphs I showed.  I asked you to provide some evidence of you claim that they're doing well financially, so where is it?

No, I never said they "were thriving". I specifically said: 

"Remember to them BDO is not a game its a business. They are looking for growth, bigger numbers and likely they identifed the openworld pvp system as one of the reason that they are not growing. Hence the change, if it was working and numbers were growing they would of never changed it. Businesses don't change things that are bringing them success financially. This shows a few things imo. The biggest being that very vocal players who liked the old open world pvp system brought in very little money to them. If they did there would simply be no change. Things would just stay the same because its profitable."

No business will change something that brings in money, especially if its one of their main sources of income. The financial spread sheets are irrelevant because it doesn't show the details on WHY profits dipped. You just made the reason whatever you felt it could be. But you can not present hard evidence that changes to owpvp were the reason. I know you want to pretend to be smart, but you do not know why profits dipped. Since you do not have the information. 

Last Edit : Apr 23, 2024, 21:36 (UTC)
# 120
On: Apr 23, 2024, 15:04 (UTC), Written by Senemedar

ROTFL. Games like BDO are a database. Everything you see in the game is generated and calculated on the client side, that's why anticheat is used so that the player cannot control this content because even with a regular cheat engine editor you can freely change the game parameters.

You have no idea. The server isnt just a database. Can tell you there is three main files that have to be started. One is the database the rest arent. The server says where every object is placed including npcs, client sides paz files have to match these server files otherwise you get a crash. Im not explaining everything but you have zero clue. Its not a normal dedicated server that we can use. Hence the ram requirements. Yes you can edit damage mods , an some other cheats, but the actual main acceptance is server side theres more on the server side than you would expect.

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