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UTC 10 : 50 May 1, 2024
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#Suggestions
🏆 Tiered performance-based rewards for Gathering minigames 🏆
Apr 18, 2024, 09:33 (UTC)
202 5
Last Edit : Apr 18, 2024, 09:35 (UTC)
# 1

Family Name: Ashiyn
Region (NA/EU): NA
Suggestions/Comments: There was initially a challenge for the minigames; however, those got nerfed quite a bit, and now I believe they are far too easy and not quite as fun. I'm not outstanding at the minigames, but I complete them well before the time limit expires πŸ˜…. I don't feel like the nerf diminished the minigames, but there is no challenge or drive to need to finish them in time 😢

To alleviate this issue while also keeping the minigames accessible, I suggest adding better tiered rewards for Adventurers who complete the minigames quickly. This would be similar to sniper hunting, where better performance in hitting the animal's hitboxes yields better rewards 🎯, or also similar to the recent change with Garmoth, providing better rates for the top-performing Adventurers in damage dealt πŸ‰. This would give us more incentive to want to learn the minigames and to push towards performing better than we start out πŸ‘.

Thank you for your consideration!

Last Edit : Apr 18, 2024, 14:06 (UTC)
# 2

Better  rewards for  people that  are better?  Its opposite to Pearl Abyss development.  They do everything to everybody was equall in this game.  Your suggestion is nice, but it's impossible in this game, sorry.

Last Edit : Apr 18, 2024, 14:57 (UTC)
# 3
On: Apr 18, 2024, 14:06 (UTC), Written by Briexdon

 Your suggestion is nice, but it's impossible in this game, sorry.

But it's not. They literally gave examples of where it's already implemented, so it would just be a matter of bringing it to the lifeskilling minigames as well.

Last Edit : Apr 18, 2024, 19:22 (UTC)
# 4

I mean like sap and logs easy. You can't speed up tanning. The rest are what luck? Herbs if you get 4 roots instead of 5 and they all close. Meat is if you get 2 next to each other easy and rocks is complete random rng if you pick the right 1 outta 5. I don't see ant reason to reward off mostly luck and punish that poor guy with less mats who's just bad at the mini games and needs more time.

Last Edit : Apr 18, 2024, 22:32 (UTC)
# 5
On: Apr 18, 2024, 19:22 (UTC), Written by JR88

I mean like sap and logs easy. You can't speed up tanning. The rest are what luck? Herbs if you get 4 roots instead of 5 and they all close. Meat is if you get 2 next to each other easy and rocks is complete random rng if you pick the right 1 outta 5. I don't see ant reason to reward off mostly luck and punish that poor guy with less mats who's just bad at the mini games and needs more time.

What if it doesn't give more materials, but some sort of seal or somethin that'd give smaller things like the Coelcanthe, or more Fairys Breath, or a Florin Scroll or two? I'm sure there's some sort of system/reward that'd be able to be implemented in a fair but not punishing way for those people.

And also, I'd just like to go on record saying that the game rewards things based off of mostly luck on many avenues in this games progression/content wise. Gathering Mini-games are a form of advanced gathering, and I feel like if you excel at those, you should be rewarded. I'm not a grinder, and if I try to go do grinding content I often die because I'm a lifeskiller.

Does that mean that every PvE grind zone should be nerfed down to meet me? No, I should gear up and get better. Same with Boss Blitz. People in Boss Blitz get rewarded the better they perform in each c level - I can't do c7, does that make it unfair to me? No, I'm just not good enough for it. I'd love to start my own 2 hour long buff doing the content I'm good at, though. Hunting is a good example of a way it's implemented well - you take your time and practice and line up good shots and you get more and better items. Better gear even is considered in hunting, in the way of damage (and more mastery, ofc)

It seems a bit silly to constantly push people towards getting stronger gear to do the "challenging" content, like high end PvE or PvP, but adjusting a minigame is beyond the realm of possibility?

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