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UTC 19 : 27 May 15, 2024
CEST 21 : 27 May 15, 2024
PDT 12 : 27 May 15, 2024
EDT 15 : 27 May 15, 2024
Reduce player cap in new proposed Nodewar Revamp
Apr 26, 2024, 09:53 (UTC)
2188 45
This was deleted by the writer.
Last Edit : Apr 30, 2024, 20:09 (UTC)
# 42

PA being a bunch of morons what's new, catering to one of the worst servers in the game pvp wise

Last Edit : May 1, 2024, 08:40 (UTC)
# 43

They should justs crap the whole new System for NAEU and give us the simple changes we asked for.

1. At least 2 uncapped Nodes each day. One big (70/85/100 and one small 30/45/55)
2. Rotate the Nodes every few months to keep things interesting

3. Fix CTG Tower Runs. So SOB should not work outside X Range and should be insta lost after taking a Port with it. Also, Spawn protection should be lost after taking a Port. 

4. Fix Elefants. make them not desync so much or make them respect FG and SA skills.

With these changes at least EU could have really good fights again. Not sure how NA NW scene looks right now, but we have guilds that do uncapped, but we are all forced to share 1 Node together and that just sucks overall. Also we need smaller Nodes so Guilds are not forced to join into an alliance just to be able to go on uncapped. (The problem they keep making even in their new "awesome" idea)

Last Edit : May 1, 2024, 08:48 (UTC)
# 44

The problem are not the caps. The problem is the whole system. It may kill end game pvp and potentially drive around 5 % of the player base away! End game pvp (i mean t5 uncaped, not wanting to insults lower tiers) only works because the active guilds on this level organise good setups with a lot of effort and diplomacy to have nice fights. The new system takes away the opportunity to balance fights. This means there will no fights on the highest level (t5) that lasts long enough to be enjoyed and are not only consiting of stomping somebody to the ground or you getting stomped.

PLEASE JUST DONT IMPLEMENT THIS NEW SYSTEM at all!! It will hurt the game.

Last Edit : May 1, 2024, 14:11 (UTC)
# 45

I'm willing to give the new system a run, but the player/gear caps are awful.

Stop tieing uncapped gear wars to large numbers that only maybe 2 guilds can consistently field, and even then they DON'T WANT TO FIELD THOSE.

There should really only be 2 tiers of node war, capped with an AOS gearing system, so we don't have half the classes randomly hosed by the inability for their class buffs/debuffs to work, and uncapped. Do you think anyone likes having dp shreds only be effective against people struggling to meet caps? Wearing random low level crap to gain advantage when you are overgeared? You already have a capped system that can fix these flaws, USE IT.

The alliance system should really only be used for helping smaller guilds participate in siege. Player caps need to be more realistic for a daily system, with options for 20 through 50 max participants scheduled throughout the week.

Anyway that's my 2 cents.

Last Edit : May 1, 2024, 21:12 (UTC)
# 46

I feel like NA COULD cap if all these retarded fucking 20 man guilds running around would man the fuck up, drop thier shit guild and join active warring guilds. 

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