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UTC 8 : 46 May 19, 2024
CEST 10 : 46 May 19, 2024
PDT 1 : 46 May 19, 2024
EDT 4 : 46 May 19, 2024
#Suggestions
Revisit and Revamp Grabs again
May 6, 2024, 21:04 (UTC)
296 3
Last Edit : May 6, 2024, 21:04 (UTC)
# 1

Hey so like why do people have stuff in their grab that if the grab was resisted they are suppose to do a cc but wait here is the problem ITS PVE ONLY. Why are ranged grabs so long. Why does awake wizard a caster not have a ranged grab or why can`t you make it where the people who have ranged grabs have melee grabs? Finally why are range grabs even in the game?

Suggestion: Revamp grabs

When I say revamp grabs I don`t mean just put new effects on them like debuffs  or increase or decrease the cooldown timer. What I  mean is full revamp of grabs all together. From the phantom range that some melee grabs have where they can grab you from afar when your nowhere near them like zerker and warrior grab. To fixing the range of ranged grabs.

1. The PVE only effect: These ether need to go away or be replaced with something useful. For example warrior has a " Do a headbutt that stiffs the target if the grab is resisted" which honestly between you and me if you got put in a situation where grab the person they should not be rewarded with resisting it right something should happen to them like a less punishing cc. HOWEVER its PVE only and these grab resist effect for most classes end up hurting them then helping because if I warrior player grabs you and it resist it locks me into the quick headbutt animation but I then can`t move so you get a free punish. People should not be rewarded for RNG or getting lucky in pvp heance why they are revamping evasion. The only useful grab fail effect thats in the game is striker and mystics where it moves then to a safe back dash if it misses. Once again please ether revamp those grab resist effects to work in pvp or just get rid or replace them with something else.

2. Please reduce the range of ranged grabs: Back when awake lahn first came  and we had the first rangeed grab in the game everyone complained about it and what did you do Peral Abyss you gave us MORE OF THEM. Its fine but the grab is to rewarding plus the classes that have ranged grabs have some of the most annoying kits like awake hash who can pretty much perma slow you and grab you easily or Awake sage whose ranged grab comes out very fast. The grabs ranged ether needs to be lowered or not come out as fast

3. Fix Grabs Phantom Ranges: There are some grabs that grab from very far away even melee grabs. To be honest there are very very few classes in the games that their grabs actually feel like a grab because they have to legit be hugging you for it to land like valk grab and awake wizards grab I think all grabs should be like theirs its kind of nonsense to be nowhere near what would be grab range in a fighting game and get sucked into their hands. Here is a viedo showing that

Last Edit : May 6, 2024, 21:43 (UTC)
# 2

I think its one of the mechanics that really hurt the pvp in this game mainly because of how not skillful they are
Grapple mechanic is just cheap mechanic that basically is a Win Button in small scale and 1v1s, especially with one shot meta, it should be a very high risk skill, yet its just a cheap way of winning 

Last Edit : May 7, 2024, 03:24 (UTC)
# 3

Awakening Lahn grab used to have quite a delay between pressing grab and the grab happening. One of my most common ways to CC a Lahn in PvP was to bait or anticipate when they are going to grab and then throw a CC out right as they are grabbing. The bad Lahn players obviously complained about that and after like a year PA made the grab pretty much instant like it is right now.

Awakening Kuno used to only be able to grab while in pre-awakening, but you can't really neutral in pre-awakening, so you either kind of had to set up the grab or wait for quite rare situations when you happen to be in pre-awakening while the enemy is in grab range. 

Warrior/ Valk needed to swap to pre-awakening before grabbing which once again made it harder to 'just grab' the enemy.

Most grabs had some additional challenge to them but PA just buffed all those challenges away and each grab became as brainless to use as it is now. They also specifically buffed dash into grab for multiple classes. 

But if all grabs were a lot harder to use right now it would also be bad. Classes are so overprotected again and at least at hardcap gear level most classes that can build tanky -either evasion or DR- and run a proper gear set-up can't one-combo each other. 

Can't really add damage to the game or large scale would suffer. It would help if offensive crystals/ lightstones weren't so much worse than the defensive ones though.

Anyway back on topic: Yes, please make grabs require more brainpower than they do right now and make it easier to punish a missed grab for the grabs that have a very fast fail grab animation. But make it less punishing if a grab is resisted or add the 30% ignore grab resist passive to every (grab-) class. In addition to that PA would also have to lower the amount of protections superarmor and invinciblity so people can actually CC each other. 

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