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UTC 5 : 49 Jul 1, 2025
CEST 7 : 49 Jul 1, 2025
PDT 22 : 49 Jun 30, 2025
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#Dosa
Fix Dosa skill tracking
Jul 4, 2024, 23:21 (UTC)
2737 2
Last Edit : Jul 4, 2024, 23:21 (UTC)
# 1

Lately, I've been noticing a lot of instances where my character's skills (especially the shifts) go where the character is facing rather than where my camera is... so If I'm aiming at the back of the monster who is in front of my character and my character is facing left for some reason, the skill will be launched to the left not where I'm aiming... I'm not sure if this is intentional but it's really weird. 

Last Edit : Jul 9, 2024, 11:40 (UTC)
# 2
On: Jul 4, 2024, 23:21 (UTC), Written by Silvery

Lately, I've been noticing a lot of instances where my character's skills (especially the shifts) go where the character is facing rather than where my camera is... so If I'm aiming at the back of the monster who is in front of my character and my character is facing left for some reason, the skill will be launched to the left not where I'm aiming... I'm not sure if this is intentional but it's really weird. 

It's not just wierd, it's aggravating. The character should auto turn to the camera angle when casting. I've shot more walls and empty air than I care to count. LOL.

I know they have the first round of fixes coming tomorrow, if not global, then at least to KR for testing.

Dosa is a work in progress. I've hard changed from my Lahn to Dosa because I'm truly enjoying the class. I'll be glad when we get our "raboums" (think that's what everyone calls them), and our Magnus skill.

I'd like to see our AOE's match their effects areas and would like for the mist archers have a bit more range. And ability collision.

The more we post, the more likely someone at PA/Dosa class designer might make these changes.

We Dosa players need to remember that we don't need to be GODS, we just need a few tweeks and twitches...

(edit for spelling error)

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