I just played a game where there were 2 succ rangers, in a map i dont know how is called but its a big open green area surrounded by tall rocks, well theese 2 ranger just got up thos rocks and we could do absolutely nothing about it, like we didnt have any class to get up there so we just lost, and this happens in more than 1 map where teh ranger can get up to some really hard to get places and just be there all the time, why on earth would that be a smart design choice for a map can someone explain?