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UTC 23 : 47 Sep 20, 2024
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[Feedback] Post-change Wizard & Witch Magical Evasion is actually SLOWER Than before Movement Speed Changes.
Aug 1, 2024, 17:37 (UTC)
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Last Edit : Aug 1, 2024, 17:38 (UTC)
# 1

Title.

This is unacceptable. Seriously. In a world where you give around 23 other classes massive movement speed buffs, you take the class that's already amongst the lowest mobility in the game only rivaled by Succession Valkyrie and Succession Striker, and nerf its movement even harder?

At no point would I have described the previous movement speed "Awkward." Not even close.
A word I would use instead is "Liberating," We could actually move at a somewhat modern-class speed! (Unprotected, of course)
And that only managed to last a week!


Seriously, what is wrong with the CONCEPT Of Wizard & Witch being able to move at any acceptable movement speed?

The caster experience.

13 165
Lv 65
Piag
Last Edit : Aug 1, 2024, 17:46 (UTC)
# 2

We are now back to having only one travelling skill every 7 seconds (with extended distance every 10 sec) and otherwise we're just rooted in place, works really well in a meta where 50% of the game just got an insane movement buff and damage increased drastically on top of that classes with multiple grabs or ranged grabs being meta. At least we (Witches only, lmao. Labao even) have Elementalization to dodge 1 grab every 5 seconds

Last Edit : Aug 1, 2024, 18:08 (UTC)
# 3

It's so awkward to use now, it's super slow. There's nothing magical about it now, just a normal evasion. 

Lv Private
Aryizsu
Last Edit : Aug 1, 2024, 18:04 (UTC)
# 4

The movement speed of magical evasion before this last maintenance was wonderful. I don't understand the change this week. 98% of the roster of classes in this game have insane movement, witch/wizard, especially awakening, have a teleport every 7 seconds in comparison. I appreciate the thought behind elementalization, but the cooldown is just too long if it's meant to help with our classes mobility issues. The speed change on magical evasion, while not a fix-all, definitely helped and made the class feel less clunky and having magical evasion back to being what it was (if not worse, according to OP) pre-buff is unbearable. 

Last Edit : Aug 1, 2024, 18:34 (UTC)
# 5
On: Aug 1, 2024, 17:37 (UTC), Written by Piag

At no point would I have described the previous movement speed "Awkward." Not even close.

You are missing the point. It was awkward for the opponents because we were not standing still like usual.

This was deleted by the writer.
Last Edit : Aug 1, 2024, 18:36 (UTC)
# 7

Right, it feels amaizing to chase musa/maehwa. the fact we are always been stationary alittle movement buff on our *flow Magical evasion* is not gonna give us advantage compare to other classes. Moreover, its unprotected to spam it so no one gonna say its broken at this point. 

If you compare to succession Magical Evasion and spam it you will see the difference that succession Magical evasion feels faster compare to *Flow* Magical evasion (awakening). 

Last Edit : Aug 1, 2024, 19:03 (UTC)
# 8

The current state of magical evasion is so slow it literally makes you bored and sleepy during grind. Neither the travel distance is further than before nor the movement looks more natural as you claim. The small bit at the end when character slows down is cancer to look at.

Last week's patch which made the movement speed affect evasion skill was perfect for witch / wizard. That speed of evasion made grinding a bit more enjoyable for our classes, which already have really slow skills with long animations.

Please bring back the previous evasion speed, I don't even care about the defensive effects of the skill - just let us zoom a bit between casting slow skills.

Last Edit : Aug 1, 2024, 19:07 (UTC)
# 9

I know this isn't a popular opinion, but I wasn't a fan of the overly-speedy magical evasion. It did look and feel strange to me, like it didn't really fit the rest of the kit anymore. Speedy WW eva for pack to pack was nice, though. That said, I don't think fully reverting the base speed to pre-speed changes was the way to go, especially considering -movespeed debuffs.

I think awake witch movement needs to be improved as a whole, not just an overtuned speed change for magical evasion. The improvements to elementalization were a [quite] small step in that direction, I suppose.

Last Edit : Aug 1, 2024, 19:32 (UTC)
# 10
On: Aug 1, 2024, 19:06 (UTC), Written by Canthalight

I know this isn't a popular opinion, but I wasn't a fan of the overly-speedy magical evasion. It did look and feel strange to me, like it didn't really fit the rest of the kit anymore. Speedy WW eva for pack to pack was nice, though. That said, I don't think fully reverting the base speed to pre-speed changes was the way to go, especially considering -movespeed debuffs.

I think awake witch movement needs to be improved as a whole, not just an overtuned speed change for magical evasion. The improvements to elementalization were a [quite] small step in that direction, I suppose.

I very much agree with that. The baseline on Magical Evasion is a tad too weak however. Movement speed slows will be awful.

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