Family Name: Godslinger
Region (NA/EU): NA
Elephants are exceptionally vulnerable even on T1. A single trap is generally sufficient to half health the elephant (as well as shutdown it's impact on that push). They are available every 5mins if the elephant nursery remains properly hidden/defended, both of which require resources. The CC is strong against classical hard engage characters, such as succ zerkers, but it is quite weak against the more skirmish style comps typically seen on T1. The elephant is mostly an advantage in defensive fights, where the presence of elephant traps can be guaranteed to be near-0. Under focussed efforts, the first or even second elephant on a T1 NW can easily be killed by a raid with low Res timers.
Honestly... I'd expect much better from corrupt; you guys should have plenty of experience dealing with elephants. On EU, elephants are simply another NW objective. Especially with how T2/3 is dead now, I don't think removing even more complexity from the game and pushing more utility players to quit is the play.
Elephants are exceptionally vulnerable even on T1. A single trap is generally sufficient to half health the elephant (as well as shutdown it's impact on that push). They are available every 5mins if the elephant nursery remains properly hidden/defended, both of which require resources. The CC is strong against classical hard engage characters, such as succ zerkers, but it is quite weak against the more skirmish style comps typically seen on T1. The elephant is mostly an advantage in defensive fights, where the presence of elephant traps can be guaranteed to be near-0. Under focussed efforts, the first or even second elephant on a T1 NW can easily be killed by a raid with low Res timers.
Honestly... I'd expect much better from corrupt; you guys should have plenty of experience dealing with elephants. On EU, elephants are simply another NW objective. Especially with how T2/3 is dead now, I don't think removing even more complexity from the game and pushing more utility players to quit is the play.
1. Elephants are vulnerable on every Tier, that doesn't make them overpowered how they are.
2. A single trap to half health an elephant is your opinion, and not based off fact (See snapping elephants)
3. The CC is strong against *Every* class and comp. Elephants dont suddenly stop working against a musa.
4. Elephants being mostly given an advantage in defensive fights is fundimentally right AND wrong. The MAJORITY of guilds using an elephant waits for the elephant to engage first to follow up on it. But its also good defensively as well. Too good
5. This thread isnt about corrupt, nor does it reflect their opinion, nor do I care about your wrong opinion on guilds. This is about Elephants usage, and how to correct them.
I do however appreciate your opinion that you think they are fine. I diagree which is why I made the thread.
Elephant CC's are wayyy too OP. I get KD from them out of super armor and because desync also iframes. I've noticed the guilds that wipe the most in node war are the ones with elephants running through the enemy ball. CC's are a massive problem I'm BDO right now and elephants are probably one of if not the worst offenders for it
2. A single trap to half health an elephant is your opinion, and not based off fact (See snapping elephants)
Except it is based on fact; if an elephant is used the way you later describe (engaging), and eats a trap, it will take ~50% HP dmg before being whistled out, assuming the rider is forced to V. Even if the rider is somehow left alive without Ving the dismount animation, and without the guild engaging on the elephant, the ele will still lose 20~25% HP, and be out of that push. This is based off of my experience shotcalling for ~6 years, with the most recent samples exclusively off of t1 and t2 NWs since "rework".
3. The CC is strong against *Every* class and comp. Elephants dont suddenly stop working against a musa.
Yet they do; if your raid consists of a scattered line of woosas, maegus, archers and rangers, with a tiny frontline/engage, you will notice very little of an elephant short of fighting in a choke which already massively disadvantages you. Elephants counter static classes which struggle to reposition after their initial engage. Succ zerks. Awa valks etc etc etc. Yes, you can run over individual rangers not paying attention, or even line them up nicely and hit 3~4 in a pass, but this is much less impactful than cancelling a succ zerk 200% spin.
4. Elephants being mostly given an advantage in defensive fights is fundimentally right AND wrong. The MAJORITY of guilds using an elephant waits for the elephant to engage first to follow up on it. But its also good defensively as well. Too good
This is frankly a very bad way to use an elephant, unless fighting against inexperienced and clumped guilds, or after having suicide engaged flares.
I do however appreciate your opinion that you think they are fine. I diagree which is why I made the thread.
Cheers, I also understand your struggle with Eles. I play an awakening witch and 9/10 I'll end up tanking the ele to. But I do believe elephant traps with 5s placement times are a fine counter. Alternatively, I'd be interested in the return of the trina lock. But I have to stress that removing even more utility aspects from NW will not do the game any favours; how are guilds supposed to learn how to ele for say, siege, if they cant use them during NW? We already see this issue on EU, where even if guilds attended siege with their ~50 signups; they'd have hopelessly undermanned util teams.
2 elephants 1 camel
I think we should cancel NA server instead.
I agree and disagree. They are very strong yes, but they are in my view they are more useful defensively in T1, offensively can be useful but against fort repeatedly you are bound to get trapped and killed, he is very strong but also very vulnerable.
Its also pretty good to counter zoom zoom classes.
I love my dumbo.
Reviving this thread so the devs / cms can see that Elephants dont work when the servers are laggy as hell. You get a elephant teleporting all around. The servers cant even support 3 alliances on a 50 man which is honestly pathetic.