Black Desert will begin in a moment.

Install the Black Desert Launcher if the game doesn't start.

Install the Black Desert Launcher to start the game.

The launcher will appear if it's installed.
If it doesn't, try to run your downloaded launcher.

Install Guide

1 Run BlackDesert_Installer_NAEU.exe to install the Black Desert launcher.

2 Start the game once installation is complete.

Forums

UTC 10 : 23 Jul 1, 2025
CEST 12 : 23 Jul 1, 2025
PDT 3 : 23 Jul 1, 2025
EDT 6 : 23 Jul 1, 2025
#Woosa
Awakening Woosa Suggestions
Oct 2, 2024, 01:52 (UTC)
4590 15
1 2
Last Edit : May 1, 2025, 14:11 (UTC)
# 1

Family Name: SeedofYggdrasil
Region: EU
Class: Awakening Woosa

 

------

Edit: I've updated all suggestions to reflect the latest changes to Awakening Woosa.

-------

I've spent a lot of time playing Awakening Woosa in Arena of Solare. The character's movement feels really fluid, and the aesthetics of her skills are the most beautiful in-game.

I really appreciate how most of her skills work, and I hope that the skills I haven't listed below will remain unchanged in future updates. However, not every skill in her kit fulfills its purpose effectively, and some skills feel like they don't have a clear role. With this in mind, I propose the following changes to make her kit feels more complete and coherent.

 

- - - - - - - -  - - - - - - - -  - - - - - - - - 

Suggestion to recent self-buff changes: 

- - - - - - - -  - - - - - - - -  - - - - - - - - 

- Move "All Evasion rate -6% for 10sec" from Nether Blast back to Soul Cleanse

- Move "All AP +20 for 10sec" from Netherstrike back to Nether Blast

- Give us back "Critical hit rate +50% for 5sec" to either Bloom Delouge or Soul Cleanse

- Add an "Casting speed +10% for 10sec" to Netherstrike

Reason: The recent changes to our self-buffs were mostly bad. Evasion debuff on Nether Blast makes no sense and alot of players including myself prefer the AP self-buff on it. The lose of the critical hit rate buff did hurt our pre-awakening damage quite abit makeing our limited access to burst damage even worse.

Then to the main point, there are alot of complains about how slow she feels. Adding an cast speed buff to our kit would make Awk Woosa alot more attractive to many players.

 

- - - - - - - - 
Suggestion: 

- - - - - - - - 

Inkstroke: First allow us to cast Inkstroke instantly after using 2xYangban Step, Flitting Step and after Perilous Waltz while in Awakening stance. Secondly reduce Cooldown from 10sec -> 9sec, to match it with Absolut: Sangoonja: Chrysanth.

Reason: Most of the time you use Inkstroke after a mobility skill to get a catch. However Inkstroke currently only insta-cast after Yangban Step (using only once) and after Netherstrike (2nd hit).

 

- Blooming Death: Increase Cooldown from 10sec -> 13sec.

Reason: On the one hand increasing the CD of back to it's origional would make the skill an Tier 3 Add-on again. This would be great since River's End is its flow, therefore activating the Add-on effect on both skills.

Also being able to CC someone behind FG from range is really strong. I always complain myself about other classes who have skills which CC through FG. It's simply annoying to play against.

 

- Flow: River's End: Remove the "Forward Guard before attack hits", then add an 6th core skill that adds "Forward Guard during the skill" on Flow: River's End.

Reason: First of all the we got with the last update an I-frame on lateral Soul Cleanse giving us an option to stay protected at the beginning of our skill sequence.

Then since Flow: River's End a range skill, you basicly only get attacked after you are already in the second unprotected part of the skill. And if they use a CC, you will almost always get CCed because River's End is an delay attack.

 

-  Soul Shower: Lower its Cooldown from 10sec -> 7sec. 

-  Flow: Soul Shock: Increase its Cooldown from 7sec -> 10sec. 

Reason: Alongside Blooming Death, Soul Shower is one of the flagship skills of Awakening Woosa and very important for her neutral game in PvP. It's a crime against her that PA increased the CD of Soul Shower to 10sec; it really hurts the flow and playstyle of this class...

 

- Nether Blast : Allow Flow: Soul Shock to cancel Nether Blast.

Reason: The only way to cancel Nether Blast is to do an I-frame before entering attack 2, afterwards you are animation locked. This is one of the main reasons why the Core skill which adds FG is extremly important for PvP. So if you add Flow: River's End as a viable Core skill choice, I think it would be a good addition to add Flow: Soul Shock as cancel to Nether Blast.

 

Core: Nether Blast: Fix the added Frontal Guard so that it rotates correctly with our character.

Reason: Right now you can rotate your character while using Nether Blast, but the Frontal Guard doesn't rotate with the correct direction your character is facing at real time. It is also noticeable when using Nether Blast after Tigerfly (after Tigerfly the character looks forward while the camera turns. If you then use Nether Blast, the character turns around immediately, but the Frontal Guard “lags behind”).

 

Mark of the Moon: Increase PvP Damage by about 40% and lower its Cooldown from 10sec -> 7sec. Remove "recover 500HP per attack 3 hit".

Flow: Death's Proclamation: Allow us to use this skill at any time during Mark of the Moon with Lmb. And change the protection of it from "Frontal Guard during skill" to "Super Armor during skill".

Reason: Mark of the Moon still does no damage and doesn't fill any role in Awk Woosa kit. If we could use Flow: Death's Proclamation at any time, we would have an option for much needed burst damage.

 

Sahee's Descent : Increase its PvP Damage by about 40% and add "Recover 200HP per hit" effect.

Reason: With the offensive adjustments to Mark of the Moon (see above), Sahee's Descent should shift towards being a more defensive, sustain-oriented FG damage skill.

 

Absolute: Stormfall: Give back "Stun on first hit" in PvP. (Or add it as Core skill, since our class has only 5 core skills currently)

Reason: Aside from Blooming Death, Absolute Stormfall was one of the few ways for the class to proactively engage and attempt a CC on opponents. Removing the stun on the first hit has limited the class's ability to set up its own plays, making it more dependent on reactive gameplay.

  

- - - - - - - -  - - - - - - - -  - - - - - - - - 

Suggestion to Flower skills: 

- - - - - - - -  - - - - - - - -  - - - - - - - - 

The latest highlight of the improvements was giving us an option to explode Sari Flowers early, however overall it's very restricted. 

 

Moonlit Blast: Remove the effect "Last attack hits instantly detonate Sari Flowers of Life Lure, Flow: Seocheon Field, or Bloomburst. (Only applies within a certain range.)"

Then add, when casting Moonlit Blast, Flow: Bloom activates and spawns in 5 directions at the edge of the skill an Safri Flower.

Reason: The problem with only Moonlit Blast alone being able to explode Sari Flowers early is that its really slow (like Bloomburst explodes already before Moonlit Blast gets to its 3rd hit usless you cast it right after) and you can't explode Sari Flowers early from range.

The addtion of Flow: Bloom Sari Flowers would fit well to Moonlit Blast, and be a nice boost to its currently mediocre damage.

 

- Flow: Bloom : Add the effect "Explosion hits instantly detonate Sari Flowers of Life Lure, Flow: Seocheon Field, or Bloomburst."

Reason: Unlike Moonlit Blast, moving the effect of exploding Sari Flowers early to Flow: Bloom would give us a lot more possibilities to use this effectively in combat situations.

-For example, with Nether Blast you now could explode Sari Flowers early from range.

-With Netherstrike, and Perilous Waltz you could explode Sari Flowers early relativly fast.

-And with Moonlit Blast, and Mark of the Moon you could explode Sari Flowers early but with delay.

-An important note about this change would be that it doesn't mess with our CCs (as long as Life Lure knockdown gets priority over Flow: Seocheon Field bound) and all of our existing combos should work like previously!

 

Life Lure: Allow Life Lure to fast-cast after Blooming Death, Nether Blast Flow: River's End and Yangban Step

Reason: Currently Life Lure only benefits from a faster beginning animation when using Fitting Step (backwards), making it difficult to incorporate into our combos. The long cast time doesn't allow us to fit it into the current combo rotation efficiently without losing precious time for other skills.

  

Flow: Seocheon Field: Improve Flow: Seocheon Field (from hotbar) -> Life Lure to cast as fast as Life Lure -> Flow: Seocheon Field.

Increase the duration of the Sari Flowers remaining active so that up to 4 flowers can be active at the same time instead of 2.

Reason: It's much safer going from an unprotected skill into a FG than the other way around. I often found myself only able to cast Life Lure and then have to cancel with i-frame to stay protected in PvP.

Also being able to plant more Sari Flowers with Flow: Seocheon Field and exploding them early with Flow: Bloom would give this class more time to plan and more options to use Flow: Seocheon Field strategicly.

 

- - - - - - - - 

Reworks: 

- - - - - - - -  

Bloodsari Flower

Current Issue: The skill is currently too slow, unprotected, and mostly unusable in combat situations. Its best use is outside of combat when no opponents are nearby. As it stands, the skill lacks practical utility in real combat scenarios.

Suggestion 1: Combat Usability

  • Add Super Armor to this skill
  • Increase Cast speed and make it more responsive

Reason: It does the same as before, but now you can actualy support your alies during combat.

 

Suggestion 2: Healing Rework

  • Rework the skill into a healing ability.
  • The 5 flowers in the current skill animation will no longer disappear after casting.
  • Similar to Flow: Seocheon Field, the flowers would remain on the ground after casting.
  • Instead of exploding and damaging enemies, the flowers would now explode and heal allies when approached.
  • Each flower heals 1000 HP and gives 200 HP Recovery for 15sec effect. The healing effects can be collected by yourself or any party member who walks near the flower.

Reason: This version would offer a supportive role, providing healing to yourself and nearby allies. 

Last Edit : Dec 4, 2024, 14:29 (UTC)
# 2

The skill speed up on Marks of the Moon,Sahees Descent and Moonlight Blast were a tini tiny step on the right derection but now where near enough,on Sould Clease tho it was good enough an the skill is fien as it in my opinion.Tbh seeing they buff some other classes that were already much stronger than awakened woosa i tihnk they shoudl just give stun in Pvp to Absolute:Stormfall,no ifs no buts no need to make it core or anything,just give it back the stun in pvp period.Next i would say they still need to spped up the first 3 skills i mentioned even forther ,for real this time .Alternatively if they really dont wanna actually spped them up they can do the damage buffs and CD reductions you mentioned and they should give us vacuum altho if you asked me i would lean more towards making life lure a vacuum than Seocheaon Field.Contrary to what it might look like Seocheon fiel is actually a pretty decent skill for small scale pvp.I like your idea about making Moolight Blast spawing Floe:Bloom tho i dont know how that woudl work and i dont really think the devs woudl go for something like that (probably too much work for them).Lastely Bloodsari Flower if they do the stuff i asked i dont really care what they do with this skill even if leave it as it is.

6 17
Lv Private
Aldah
Last Edit : Jan 17, 2025, 04:07 (UTC)
# 3

Things I'd love to be considered... just my opinion

1. would love an i-frame on lateral step with soul cleanse before throwing the hit.

2. removing 1st hit (stiff) of nether blast, make the skill just 1 purple rocket overall (the 2nd hit only)

3. give moonlit blast a core = KD on 1st hit in PVP (since we're missing a 6th core)

4. definitely CD reductions of blooming death and mark of the moon

5. heal of mark of the moon should be on 1st hit, OR split evenly on the 3 hits

6. speed up KD CC of Bloom Deluge Sari Flower (KD)

Last Edit : Jan 18, 2025, 06:00 (UTC)
# 4

wait what? I had actually forgotten awakening Woosa even exist cause i only see succ woosa around...but hey! any buff to awakening woosa is welcomed :3

109 619
Lv Private
Sublimis
Last Edit : Jan 19, 2025, 17:55 (UTC)
# 5

Agreed. Instead of creating new classes, make this one viable to begin with. It doesn’t make sense for her to be in this state. She definitely needs positive changes. It's a beautiful class, too.

Last Edit : Jan 22, 2025, 17:18 (UTC)
# 6

Awoosa PVP is fairly ok right now and the suggestions you give would definitely turn her into a real class, but I wanted to touch on PVE specifically, the reason being I can make her work in PVP but I'm really finding it hard to justify using her in PVE...

"Stacking flowers" (dropping all your delayed damage), as I call it, can do some insane burst damage for the window the damage is being done in, it's a really unique mechanic for the class that I love however there's 2 major problems with this.

1. Pack-to-pack spot clear speed (such as tungrad) will always be limited by the time it takes for the flowers to go off

2. If the mob survives the burst damage, your remaining filler is some of the worst damage in the game.

Sahee's Descent (shift+lmb) was recently sped up and is worthwhile to use now, however Moonlit Blast (shift+f) and Mark of the Moon (shift+e) are still hardly worth pressing. The damage is low and you'd only use them as filler inbetween stacking flowers which makes them feel even weaker. These abilities need to be sped up more and do massively more damage (at least 30% more) OR drop flowers to keep the delayed damage mechanic going.

Blooming Death (s+e) has the unique mechanic of doing back attacks while something is facing you, this is cool but it has a problem where it conflicts with the rest of your combo on mobs at, for example, DSR where you generally try to get behind them and they might stay like that for a bit. The problem is at its worst at Dehkia 2 Oluns where you're always behind the golem and staying in front when it turns to use s+e can get a little spicy.  I feel it should always do back attack damage no matter where the mob is facing.

Lv Private
Yinfay
Last Edit : Jan 24, 2025, 02:22 (UTC)
# 7

While we're at it, bloom deluge could really use a frontal guard.

Lv Private
OwlLady
Last Edit : Feb 3, 2025, 06:52 (UTC)
# 8

to add:

1. make death's proclamation a SA. we're already standing there wanting our backs hit..

2. give a skill a cast speed increase please (natural, not as an add on, not from BSR skill)

3. Doomflower of Mark of the Moon should explode instantly on timer, not sprout out and sit on a spot while players just walk away from it.

4. bloom deluge and bloomburst def need SA or frontals. these are non cc skills and wait for the actual bombs to cc. why cant it be like Dosa (protected before the cc)

5. overall increase animation speeds of all awakening skills.

This was deleted by the writer.
This was deleted by the writer.
1 2
Reply

Class Discussion

Discuss the classes of Black Desert here!

Search results will display posts in increments of 10,000.

We use cookies, with your consent, to customize content and advertising. More information

  • Traveler Edition
    FREE
    • Game Pass

      Game Pass

      Step into the world of Black Desert to experience action-packed combat and unforgettable adventures!