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UTC 16 : 21 May 18, 2024
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Sage Succ - Pre Awakening Release
Apr 18, 2021, 04:26 (UTC)
1277 5
Last Edit : Apr 18, 2021, 05:36 (UTC)
# 1

Have put almost 18 days souly into PVP and PVE and enjoy the class. There's just a few final critiques I'd like to address before Awakening is released and the likelihood of Succession being updated is substantially reduced.

 

Rabams - Both sets of Rabams are incredibly weak in PVE and PVP. I understand not wanting to create a "Hash Rabam at launch" issue, but currently given the slow animations,  the amount of damage they do is abysmal.  Either increase the damage or the speed, because as is, they're all pretty usless in PVE.

 

Rift Chain SA and Precast - Gimic is unique and I love it. However the SA on Riftchain really should be 2 seconds AND lingered only into the loaded precast skills (Easiest option I suspect). You should not be rooted with no protection on slow skills that aren't cancelable in a meta where mobility is heavily the meta. This of course is what was the #1 complaint on Awakening Witchards which led to Successions instacast and abundant ranged protected ccs and apparently repeating with the new class Sage only apparently in reverse and remedied with the , as stated, "much faster Awakening". Succession Wiz is heavily prefered over Awaking for its mobility and instacast, afterall, BDO PVP is literally the very definition of choas with blinding fast players Teleporting around each other trying to land the first cc...which I do enjoy. I'm by no means asking this for Sage, but something should be done if they're going to remain this slow, not cancelable,  visible on minimap and with no protection to compete with the Awakening Kits speed and what appears to be incredibly fast movment. Slow is good, when it rewards planned attacks and strategy. It is rather comical though S+F has FG on charge, then iFrame into Riftchain only to be tracked on minimap then rooted upon Riftchain exist in an almost 3 second noncancelable and easily punishable skill. This is very noticeable in Overdrive in pvp where you have no attack speed buff up and overdrive consuming your other attack speed. Also amplified in node's and RBF, entire areas of possible Riftchain exits are blanketed in ranged ccs making you a dead man the second you're forced to exit with the SA being cleared the second the precast skill is automatically triggered...a nightmare with a single slow buff.

 

The only other option (and my most preferred) if you find the SA protection lingering into the precast skill too powerful, is to modify Riftchain to allow multiple Riftchains to be used after loading a skill without forcing an immediate cast after first Riftchain. I.E. - Precasting S+F or S+E or Shift+F(Plus F flow) as mentioned before, roots you and automatically casts after the first Riftchain. This should instead apply a Buff similar to Formshift to "Load" the skill to be cast faster but not instacast after multiple Riftchains since a player in 1v1 may be using the minimap to watch where you'll exit allowing you to continue to maneuver into a better position. As is, S+F currently locks you in an unprotected, almost 3 second animation you can't cancel penalizing you for a decision you made using Sages unique gimmick 5 to 7 seconds earlier. Given the amount of mobility and protected ccs almost all classes have now, this is a guaranteed death sentence against good players. Apparently the linger SA ONLY works if not Precasting. Given the lack of protection the kit has along with slow cast speeds, Sage Succ relies on Riftchains protection, but given the fact lingering doesn't work with precast, his unique traits are self ccs for half his precast kit. 

 

With those two changes, I think some players would forgo the grab and better mobility that Awakening appears to provide in favour of a truly unique setup class that rewards forward thinking and doesn't punish it. UNLESS the two missing Succ skills are protected with decent damage, which I somewhat doubt will be the case. If I'm wrong great, if not, I'd heavily suggest revisiting his unique gimmick as when using Overdrive which is consuming your attackspeed buff, the issue is even more noticeable. The health regen when using the Rabam and Shift+E is suitable along with the MP regen of Shift+Lmb. If you're not paying attention, you will need HP and MP pots but find when incorporated correctly into skill rotations, I require no MP pots and only a few HP Pots...only reason I need HP pots is due to the Riftchain issue mentioned above leading to ALOT of CCs at Turos and Orcs when certain mobs seem to instalock on and snipe when rooted. 

 

I've heard dozens of complaints about Thornwood being a nightmare on Sage simply due to a lack of protection and have tested. No new protected skills have been added and Thornwood is still a very involved and difficult grind on this class and in any zone where mobs can quick cc or have ranged ccs. This makes the issues addressed here VERY apparent as if mobs can easily AND consistently cc, what do you think actual players will be consistently capable of after a little more time of learning the class? Thornwood does require constant repositioning over and over again to be viable due to a lack of almost no skills having complete protection and the precast rooting issues mentioned above and a few hours testing here should make that apparent to anyone. With more difficult content being released, these issues will only be compounded.

Last Edit : Apr 18, 2021, 07:13 (UTC)
# 2

Class is not finished and after awakening is released we will see tons of fine tunning from PA....its like that every ime they release a class.

Last Edit : Apr 18, 2021, 10:05 (UTC)
# 3
On: Apr 18, 2021, 07:13 (UTC), Written by Mopper

Class is not finished and after awakening is released we will see tons of fine tunning from PA....its like that every ime they release a class.

why am i getting the feelings when some one says tunning that means hard nerfs?  :D 

Last Edit : Apr 18, 2021, 12:10 (UTC)
# 4

As for thornwood being a nightmare because of repositioning... well... that's the good part of the class. Any viable combo lingers to the degree of two or three repositionings, which allow for constant back attacks. Example:

Opener: from afar, precast spatial collapse, get near and drop it, optionally add finishing touch if you like it then:

1. tp behind, spatial fissure for 10 sec accu buff and mana regen.

2. Ator explosion in SA, addon 30ap vs PvE. Add Atomagia if you feel like.

3. Tp behind, ator mark and ator fist in rapid succession (in this order: mark pre-cancels fist).

4. form shift & recall.

5. repeat from 1.

You can use the shield at any of this steps to get an extra 20AP, if you get the chance.

I suggest speed addon on spatial collapse, and also on spatial fissure for the restart at point 5.

Been at thornwood and being stunned 1ce or 2ce in an hour, only if I mess it up.

Last Edit : Apr 18, 2021, 15:34 (UTC)
# 5
On: Apr 18, 2021, 12:10 (UTC), Written by Kurozawa

As for thornwood being a nightmare because of repositioning... well... that's the good part of the class. Any viable combo lingers to the degree of two or three repositionings, which allow for constant back attacks. Example:

Opener: from afar, precast spatial collapse, get near and drop it, optionally add finishing touch if you like it then:

1. tp behind, spatial fissure for 10 sec accu buff and mana regen.

2. Ator explosion in SA, addon 30ap vs PvE. Add Atomagia if you feel like.

3. Tp behind, ator mark and ator fist in rapid succession (in this order: mark pre-cancels fist).

4. form shift & recall.

5. repeat from 1.

You can use the shield at any of this steps to get an extra 20AP, if you get the chance.

I suggest speed addon on spatial collapse, and also on spatial fissure for the restart at point 5.

Been at thornwood and being stunned 1ce or 2ce in an hour, only if I mess it up.

 As mentioned before, it's doable with constant repositioning, and that's the issue. After two close packs you're stamina is heavily reduced or gone with the amount of movement that is required limiting your trash loot. No other class I've played, has required this amount of key input on certain spots except for Tamer to avoid CC, try Turos and you'll see what I'm saying with the Spear Mobs. This is telling when mobs can easily cc for what competent players can do once they all begin to figure out the issues. In PVP, you're Attackspeed buffs only trigger when a target has been hit and during Overdrive, your stacks are being consumed. The class is incredibly slow with no buffs active and in PVP this is very apparent. During these situations.  If you've taken the class into BA, have any class with a "Block Jump" or  SA Core Skill Duel you and explain the issue. They will CC you almost every time between tracking on Minimap and Rooting after Riftchain. It's a blaring issue in 1v1s against decent players.

 

As for fine turning,  tell that to Hash. After the Awa kit went live on NA it received one modification, a nerf to the Rabams. It's why almost every class avoids Awakening Hash now and it's because his large AOE DPS skills are too slow. Awakining Wizards are rare because mobility is heavily reduced. Both of those issues have been compiled into a single kit that is Sage Succ but with even less protection then the two kits mentioned earlier. Given the hype and mobility of Awakening,  I'm doubtful most will continue to main Succ and continue to provide valid feed back. And given the Awakening Trailer and its comments, the suggestions I provided are what I feel would be necessarily needed to make BOTH kits viable long term. As it is now, Sages kit has one of the most open vulnerabilities.

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