Dears,
There seems to exist a bug for hashashin (awakening) for Collapse cancel when using Serpent's Coil charge.
Precisely, when cancelling Serpent's Coil with Collapse, the skills's first hits do not register properly, and float cc is delayed.
Total number of hits is reduced as well, even if animation plays out fully.
Serpent/Collapse - no hits/no cc registered (bug)
https://youtu.be/3GnKRZuxMB4
Serpent/Collapse - float timing (incorrect vs any other scenario & animation)
https://youtu.be/xtPaI02KCTA
Collapse - correct float timing (iframe cancel, sin splitter cancel)
https://youtu.be/B9YYsMMzy34
Not sure if that was reported, but I'd appreciate if you looked into that.
Thanks
Dears,
There seems to exist a bug for hashashin (awakening) for Collapse cancel when using Serpent's Coil charge.
Precisely, when cancelling Serpent's Coil with Collapse, the skills's first hits do not register properly, and float cc is delayed.
Total number of hits is reduced as well, even if animation plays out fully.
Serpent/Collapse - no hits/no cc registered (bug)
https://youtu.be/3GnKRZuxMB4
Serpent/Collapse - float timing (incorrect vs any other scenario & animation)
https://youtu.be/xtPaI02KCTA
Collapse - correct float timing (iframe cancel, sin splitter cancel)
https://youtu.be/B9YYsMMzy34
Not sure if that was reported, but I'd appreciate if you looked into that.
Thanks
Learn to play bro 🤡