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UTC 1 : 23 Apr 20, 2025
CEST 3 : 23 Apr 20, 2025
PDT 18 : 23 Apr 19, 2025
EDT 21 : 23 Apr 19, 2025
#Suggestions #Game Presentation
new Enhanced Guild Leadership and Permissions System
Jan 23, 2025, 17:16 (UTC)
2304 9
Last Edit : Jan 23, 2025, 18:52 (UTC)
# 1

Introducing the Enhanced Guild Management System!

We’re excited to roll out a brand-new Guild Leadership and Permissions System, designed to empower guild leaders, ensure stability, and enhance the way you manage your guild. Here’s what you can expect:


1. Founding Guild Master

     As the guild’s creator, you are now the Founding Guild Master, a permanent and irremovable rank.
     This title gives you ultimate ownership and authority over the guild. You’ll never lose your role, even during extended breaks—unless you choose to step down or leave the guild.
     With your leadership secured, focus on building the guild of your dreams without worry!

2. Guild Master Role

     Delegate day-to-day operations to a Guild Master, a leadership rank that you can assign or reassign at any time.
     The Guild Master has full administrative powers but can be replaced by the system after 30 days of inactivity to keep the guild running smoothly.

3. Leadership Continuity

   What happens if both the Founding Guild Master and Guild Master are inactive? We’ve got you covered!
   After 30 days, the system automatically promotes the highest active-ranking member to the Guild Master role, ensuring your guild remains operational and in good hands.
   Don’t worry—this new Guild Master won’t assume the Founding Guild Master’s title or authority, keeping your original contributions safe.

4. Permissions menu

      Take control like never before with the Permissions menu, a powerful tool for customizing your guild’s structure:
      Assign specific permissions to each rank—control who can invite members, manage resources, promote/demote players, and much more!
      Create custom ranks with tailored permissions to fit your guild’s unique needs.
      Adjust permissions dynamically to adapt to your guild’s growth and challenges.
      Enjoy clear and transparent role management with an intuitive interface.

 Why This System Rocks

      Protect Founders: Founding Guild Masters will always retain ownership and control.
      Smooth Transitions: Leadership will never be left vacant with our automated transfer system.
      Total Customization: The Permissions menu gives you the power to define and shape your guild like never before.

Last Edit : Jan 24, 2025, 00:17 (UTC)
# 2

What about guilds with toxic leadership? What about guilds with leadership that needs to leave? Not just for inactivity. They are toxic and actively destroying the guild. How are members, who love a guild and it's community, supposed to have any way of saving the guild if the "Founding GM" is irremovable? You don't leave room for accountability. You're just worried about protecting ownership and "leadership continuity." What would you suggest for protecting members or the guild community from your irremovable and potentially toxic/bad Founding GM?

Last Edit : Jan 24, 2025, 02:40 (UTC)
# 3
On: Jan 24, 2025, 00:17 (UTC), Written by Noilehcra

What about guilds with toxic leadership? What about guilds with leadership that needs to leave? Not just for inactivity. They are toxic and actively destroying the guild. How are members, who love a guild and it's community, supposed to have any way of saving the guild if the "Founding GM" is irremovable? You don't leave room for accountability. You're just worried about protecting ownership and "leadership continuity." What would you suggest for protecting members or the guild community from your irremovable and potentially toxic/bad Founding GM?

If the Founding Guildmaster (GM) is toxic, the first question to ask is whether their behavior violates the Terms of Service (ToS) or Code of Conduct (CoC) of Black Desert Online (BDO).
If They Are Breaking the ToS/CoC

   If the GM’s behavior includes harassment, bullying, exploitation, or any action violating the ToS/CoC, report them:

   Gather Evidence: Save chat logs, screenshots, or videos to document the violations.
   Report Them to BDO: Use the in-game reporting system or contact customer support, providing all relevant evidence.
   Encourage Collective Action: If others have been affected, ask them to submit reports as well to reinforce the case.

   Moderators will investigate, and if violations are confirmed, appropriate actions (e.g., warnings, suspensions, bans) will be taken.

If They Are Not Breaking the ToS/CoC

If the GM’s actions don’t break any rules but you and others disagree with how they run the guild, you have two options:

  Voice Your Concerns:
     Have a respectful and constructive conversation with the GM to discuss your concerns and propose changes.
     If this doesn’t lead to any meaningful change, assess whether staying aligns with your goals.

  Leave the Guild:
    If you’re unhappy with their leadership and they aren’t violating rules, it’s okay to leave.
    Consider forming a new guild with like-minded players who share your values. You can build a community that aligns better with your vision.

Bottom Line

 The Founding GM has the right to run the guild as they see fit, but that doesn’t mean you have to stay if it’s no longer a good fit. Report any ToS/CoC violations, but if it’s just a       matter of leadership style or disagreements, it’s best to move on and create or join a guild that better suits your needs.

Last Edit : Mar 18, 2025, 15:46 (UTC)
# 4

I really like the idea of a permanent Founding guild master and a regular one that changes over time. Now you can make a guild and not worry that it won't be yours if you're innactive for some time.
On older threads i saw that it was a pretty big complaint from ppl, that your possition as guild master changed to some other person due to innactivity.

I hope they make something similar or even this exact change, this sounds like a great idea.

Last Edit : Mar 23, 2025, 23:07 (UTC)
# 5
On: Mar 18, 2025, 15:16 (UTC), Written by KazutoKizoki

I really like the idea of a permanent Founding guild master and a regular one that changes over time. Now you can make a guild and not worry that it won't be yours if you're innactive for some time.
On older threads i saw that it was a pretty big complaint from ppl, that your possition as guild master changed to some other person due to innactivity.

I hope they make something similar or even this exact change, this sounds like a great idea.

Guilds are a core part of the game experience, and having a permanent Founding Guild Master would go a long way in addressing a problem that’s frustrated players for years.

Giving the Guild Master role the ability to change over time while keeping the founder’s ownership secure is the perfect balance between leadership flexibility and long-term stability. It ensures that guilds stay active while also respecting the efforts of the original creator.

On top of that, a Permissions Menu for Ranks would make guild management even better. With a customizable permissions system, guild leaders could fine-tune exactly what each rank can do—such as managing invites, promotions, guild resources, or even starting guild events. This would allow for more structured and organized guilds, preventing unnecessary power struggles or mismanagement.

If these changes (or something similar) get implemented, it would be a huge step forward for guild management! Hopefully, they continue listening to player feedback and make this a reality.

Last Edit : Mar 24, 2025, 01:03 (UTC)
# 6
On: Mar 23, 2025, 23:07 (UTC), Written by jamesbrent

Guilds are a core part of the game experience, and having a permanent Founding Guild Master would go a long way in addressing a problem that’s frustrated players for years.

Giving the Guild Master role the ability to change over time while keeping the founder’s ownership secure is the perfect balance between leadership flexibility and long-term stability. It ensures that guilds stay active while also respecting the efforts of the original creator.

On top of that, a Permissions Menu for Ranks would make guild management even better. With a customizable permissions system, guild leaders could fine-tune exactly what each rank can do—such as managing invites, promotions, guild resources, or even starting guild events. This would allow for more structured and organized guilds, preventing unnecessary power struggles or mismanagement.

If these changes (or something similar) get implemented, it would be a huge step forward for guild management! Hopefully, they continue listening to player feedback and make this a reality.

Doesn't the authorities system do all of that already in terms of all the permissions?

Last Edit : Mar 24, 2025, 02:15 (UTC)
# 7
On: Mar 24, 2025, 01:03 (UTC), Written by RengerEl

Doesn't the authorities system do all of that already in terms of all the permissions?

The current authority system handles permissions, but it’s user-based, meaning permissions have to be set manually for each individual. A Permissions Menu for Ranks would make it much easier by letting guild leaders edit permissions at the rank level, so everyone in a rank automatically has the right settings.

This change would streamline management, prevent mistakes, and keep things organized, making guild leadership much more efficient.

Last Edit : Mar 25, 2025, 09:20 (UTC)
# 8

If you lead a good community, and are a good GM to begin with. Even if you by some IRL event are gone long enough to be removed from GM role, your community would give it back willingly, and/or your advisor would be someone you trust with the guild to give it back when it goes to them. also your #3 is basically "Staff" role.  
  
This seems silly. 

In your earlier posts you mention; 

-if the GM is toxic and "ToS" breaking for the guild to report them. 
1. This would HEAVILY ramp up the tickets the GM/CM's have to deal with. 
2. This would create false reports.
3. The GM's have stated before, that guild affairs are the players problem, not theirs. This would make it their problem

-if the GM is toxic and not "breaking ToS"
your suggestion is for all the members to leave and remake the guild?
after ALL those guildies poured ALL that work into the guild themselves, leveling it, which takes over a year of doing missions to get everything and raise the guild ranking btw.

All this does is solidify the "founding GM" to have an ego and lord over people giving them a time cost-sunk fallacy into the community and be miserable. 

4. Permission menu already exists.

-------
A toxic and/or unwanted GM whos community doesn't respect or value them, is better off not being in control of the guild. 
The current system is fine

Last Edit : Mar 25, 2025, 19:49 (UTC)
# 9
On: Mar 25, 2025, 09:17 (UTC), Written by Strega

If you lead a good community, and are a good GM to begin with. Even if you by some IRL event are gone long enough to be removed from GM role, your community would give it back willingly, and/or your advisor would be someone you trust with the guild to give it back when it goes to them. also your #3 is basically "Staff" role.  
  
This seems silly. 

In your earlier posts you mention; 

-if the GM is toxic and "ToS" breaking for the guild to report them. 
1. This would HEAVILY ramp up the tickets the GM/CM's have to deal with. 
2. This would create false reports.
3. The GM's have stated before, that guild affairs are the players problem, not theirs. This would make it their problem

-if the GM is toxic and not "breaking ToS"
your suggestion is for all the members to leave and remake the guild?
after ALL those guildies poured ALL that work into the guild themselves, leveling it, which takes over a year of doing missions to get everything and raise the guild ranking btw.

All this does is solidify the "founding GM" to have an ego and lord over people giving them a time cost-sunk fallacy into the community and be miserable. 

4. Permission menu already exists.

-------
A toxic and/or unwanted GM whos community doesn't respect or value them, is better off not being in control of the guild. 
The current system is fine

I’ve seen firsthand why a Founding Guild Master system is needed. In my first guild, I put in the time and effort to build it up, only to step away for about a month because my computer fried itself. When I came back, I was kicked out, and they completely deleted the guild. All that work--gone.

The Founding Guild Master isn’t about controlling people--it’s about making sure that the person who built the guild doesn’t lose everything just because they were inactive for a bit. A Guild Master role could still be reassigned to an active leader, but the original creator would always have some level of protection, ensuring the guild doesn’t get deleted or taken from them unfairly.

The Permissions Menu for Ranks would also improve guild management, making it easier to assign responsibilities at the rank level rather than micromanaging individual permissions.

This isn’t about ego--it’s about respecting the effort people put into their guilds and preventing situations where one person’s absence leads to everything they built being lost.

Regarding toxicity:

If a GM is breaking ToS, that’s already a reportable offense.

If a GM is toxic but not breaking ToS, then it’s still up to the members to decide whether to stay or leave—just like it is now.

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