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#Berserker #Tamer #Kunoichi #Ninja #Striker
Should Resist Be PvE Only?
Feb 6, 2025, 03:35 (UTC)
1485 5
Last Edit : Feb 6, 2025, 03:43 (UTC)
# 1

For a game that is focused heavily on combos it really feels like resist is pushing to discourage people from comboing. current game feels like if you stack resist you can simply stand there and avoid being ccd 6x in a row or when you do play a class that requires combos to do any sort of damage that it is pointless because after the first cc you land and add  your filler damage and go for next cc welp thats nice they just took at as a slap to the face and darted away  :/ it gets annoying when its borderline relyable to negate cc by doing absalutely nothing several times in a row until either you chunk someone down or they cc you when youre vulnrable from using your followup cc. this game was alot more fun when people had to learn to combo and not just be able to hop on a class like hash, sage, dosa (and the other undenyable mash classes) mash for perminant super armor and iframe then mash 3 - 4 random skills after 1 cc to kill

Tried and tested several build with friends using similar gear from heavy resist focus to ignore resist and even with ignore resist it feels like it does absalutely nothing  

Last Edit : Feb 8, 2025, 14:58 (UTC)
# 2

Agreed. I would even remove it in PvE as well. Just properly compensate the classes that have Ignore or resistance capabilities, and you'd probably need to adjust grabs too, since they would become more overpowered with that change—maybe by slightly increasing their cooldown. I don't know.

oh and the downsmash cc should still be left on a 30% success rate that should still be rng based or the reset combos would be crazy.

Last Edit : Feb 26, 2025, 22:18 (UTC)
# 3
On: Feb 8, 2025, 14:53 (UTC), Written by Vanderin

Agreed. I would even remove it in PvE as well. Just properly compensate the classes that have Ignore or resistance capabilities, and you'd probably need to adjust grabs too, since they would become more overpowered with that change—maybe by slightly increasing their cooldown. I don't know.

oh and the downsmash cc should still be left on a 30% success rate that should still be rng based or the reset combos would be crazy.

They said they would remove it pray they do . I play an awk ranger some of my most annoying zippy classes match ups I want over and over as they resist cc  it's so bad for the game to have what is essentially training wheels protecting classes holes in protections

Last Edit : 8 Days ago
# 4
On: Feb 26, 2025, 22:18 (UTC), Written by REALEZtheonly

They said they would remove it pray they do . I play an awk ranger some of my most annoying zippy classes match ups I want over and over as they resist cc  it's so bad for the game to have what is essentially training wheels protecting classes holes in protections

It doesn't help that most the newer classes dont even have to put a single brain cell into zipping around a whole zone. They just simply mash 2 maybe 3 buttons the entire time while having no need at all to monitor stamina and or even have to think about combos due to how mind numbingly easy the classes have been. im not joking mindlessly mashing 4 skills after a cc against someone in same gear is typically more than enough to secure a kill. while some of the older classes remain neglected or continue receiving unnecessary nerfs especially when they have to keep track of a minimum of 16 skills in order to stay decently protected plus constantly monitor stamina or they become an absolute sitting duck with the addition of if you dont perform just a very basic 12 skill combo (ive had to use up to 19 skill combos with a few classes) the damage output will be nothing but tickle damage. the game has devolved to whoever can face roll their keyboard harder either fix classes that cause brain rot or just say screw it and make all your classes brain rot no such thing as skill vs skill anymore 

Last Edit : 3 Days ago
# 5

It absolutely should be removed and has been an unwanted stat in pvp for years. It adds another layer of rng for no reason. It feels bad to be punished through no fault of your own. It's a bandaid fix for having 30 server tick rate aka desync but still should be removed.

Down smash should be capped at 1 time imo and maybe have very few in the game period, with longer cd's or add it to lesser used skills to give them some viability. You can't V downsmashes and they can chain multiple times and rng can kill you there too, which obviously isn't fun.

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