Crops shouldn't disappear until the items are looted off of the crop. If somebody acidentally moves away for whatever reason, the crop has already disappeared leaving only the loot window and when you get too far away, the loot window is gone also, leaving you no way to access the crop and you lose the items from it.
I suggest making Crop farming function the same way as the Farm Fences themselves, where when you Breed or gather the crop it auto goes into your inventory. Go ahead and pull up one of your farms if you don't understand what i'm saying here, to understand.
Well that's how it works most of the places (like mineral veins/trees/etc also vanishes)
Yes, in a decent game it wouldn't disappear, but then they would've need to store the loot information and a flag that it should no longer give credit/skill/etc on second/third/etc gather which they probably didn't wanted to bother with, so that what we got.
Well that's how it works most of the places (like mineral veins/trees/etc also vanishes)
Yes, in a decent game it wouldn't disappear, but then they would've need to store the loot information and a flag that it should no longer give credit/skill/etc on second/third/etc gather which they probably didn't wanted to bother with, so that what we got.
'in a decent game', devs are supposed to cope with players running miles away before looting, your heard it here folks.
In this regard, loot is working as intended, there is no reason to run unreasonably far away from loot target before looting.
'in a decent game', devs are supposed to cope with players running miles away before looting, your heard it here folks.
In this regard, loot is working as intended, there is no reason to run unreasonably far away from loot target before looting.
Hhahahhah
Leave it to Trolleybones to sht post the most basic blatantly obvious concepts that literally everyone else in the post agrees with so far.
'in a decent game', devs are supposed to cope with players running miles away before looting, your heard it here folks.
In this regard, loot is working as intended, there is no reason to run unreasonably far away from loot target before looting.
If taking 2 steps didn't delete the loot that would be fine, but simply accedentially pressing T cancels the loot window almost instantly.
Hhahahhah
Leave it to Trolleybones to sht post the most basic blatantly obvious concepts that literally everyone else in the post agrees with so far.
Then explain to us why you would need to run away from your crops before looting them instead of producing hot air, MrDodge since before my post I see 2 posts and nobody explains your pretend blatantly obvious concepts.
If taking 2 steps didn't delete the loot that would be fine, but simply accedentially pressing T cancels the loot window almost instantly.
I get your point, did you consider rebinding instead of wasting devs ressources with a self inflicted and easily solvable issue.
I get your point, did you consider rebinding instead of wasting devs ressources with a self inflicted and easily solvable issue.
Unlike other gathering you can move a few steps, however if you are farming, you can't taht's the problem I am talking about, it doesn't function the same as regular gathering/looting.
Unlike other gathering you can move a few steps, however if you are farming, you can't taht's the problem I am talking about, it doesn't function the same as regular gathering/looting.
I'm pushing guru farming as you can see and never faced any issue because:
- I loot before moving
- My loot key is bound far for T or any potentially derp key.
Then explain to us why you would need to run away from your crops before looting them instead of producing hot air, MrDodge since before my post I see 2 posts and nobody explains your pretend blatantly obvious concepts.
I get your point, did you consider rebinding instead of wasting devs ressources with a self inflicted and easily solvable issue.
This also occurs with gathering like butchering in which you will be constantly spamming pick up and moving. In a case of lag you can easily move to far and leave items behind.
It's almost commical that you want to bicker above improving the game.