Explanation
In this feedback report prepared by the Drakania community, certain issues regarding the chronic problems of the Drakania class are explained regarding her skills. We aim to clearify the needs of the class to you as simply as possible.
SUCCESSION
Chronic Issues
1- To enhance survivability within crowds, it might be beneficial to increase the Super Armor Damage Reduction value in-line with Succession Drakania's identity as a front-line tank.
2- Similar to the adjustments made for the Awakening Guardian class, removing the Self Accuracy buff from the Skewer skill and adding a +6% Accuracy value to all skills would enhance gameplay. In the current evasion and CC-Heavy meta, utilizing an unprotected skill to gain an on-hit accuracy buff is quite a burden. Most Drakania players also lock the skill due to RMB input conflicts and are deprived of this valuable accuracy rate. Also, the 5% accuracy passive from Prime: Cinders could be added to skill accuracy rates as well to make the class on par with other classes.
3- Considering she has only one iframe and lacks grabs, the class is significantly constrained by its very quick stamina depletion. Changes to alleviate stamina issues would be welcome.
4- The Front Guard protection in the Eviscerate (Shift+F) skill creates a true RNG situation for the class. It may be more beneficial to have Super Armor instead of Front Guard protection for a skill that is launched forward, allowing for a more protected catch opportunity.
5- The Prime: Omnislash skill is one that all players, so to speak, hate due to its structure. (Slow animation, bad DPS, unprotected) Better developments regarding its usage would be advisable.
6- While other classes have a Self-AP Buff value of +20, this class has only +10, which makes it difficult to reach certain AP caps at PvE. Keeping the AP buff at +10 in the Absolute: Embers skill and updating the Prime Embers skill's AP buff value to +20 would be a better approach. The same can be said about the -15 DP debuffs, where other classes have -20 or even -30 DP on their skills.
7- The class's Rabam skills are quite outdated. Upgrades with significant damage increases and cooldown updates aimed at effective usage in PvE would be beneficial.
8- Although the class's PvE performance has improved during the recent updates made in "March and April" 2025, it should be noted that a complete solution to the underlying issues has not been provided. The class is played with high cooldown main damage skills by its nature. Reducing the cooldowns of these high-damage skills would create imbalances in PvP. Instead, if the damage of skills with low cooldowns in PvE is significantly buffed, it will allow for a more comfortable PvE combo using high cooldown skills in two different cycles. Indeed, 12-second cycles cause cooldown-related bottlenecks in many areas of the game, significantly affecting performance.
Below is a list of some skills with low cooldowns. Buffing the PvE damage of these skills as deemed necessary by the developers will positively impact the class's PvE performance. The amounts are left to the discretion of the developers.
* Prime: Omnislash
* Prime: Embers
* Prime: Brimbolt Raze
* Prime: Blazing Strike
* Prime: Eviscerate
* Prime: Markthanan's Flourish
* Brimbolt Annihilation
* Markthanan's Fang
* Prime: Abyssal Fang
AWAKENING
Chronic Issues
3- To stabilize the PvE performance of Hexeblood skills, it would be beneficial to have a "PvE Only Critical Hit Rate". At the very least, it could be good to assign a 50% PvE Only Crit Rate to the skills listed below that have a low Crit Rate value.
* Savage Decree
* Spiteful Soul
* Extinction
* Crackling Flame
4- The skills listed below feel relatively weak in terms of PvE damage according to current standards. Despite the positive impact of recent updates, our tests have shown that they are still not sufficient. The fact that a demanding class does not satisfy players in terms of rewards can be disappointing. Providing a PvE damage buff for the skills named below would enhance the gameplay experience. The increase in PvE damage is at the discretion of the developers.
* Hexeblood: Extinction
* Hexeblood: Flow: Obliterate
* Hexeblood: Sundering Roar
* Hexeblood: Tectonic Slam
* Hexeblood: Crackling Flame
* Hexeblood: Storm Piercer
* Dragonblood: Savage Decree
* Dragonblood: Spiteful Soul
* Dragonblood: Storm Piercer
* Dragonblood: Sundering Roar
* Dragonblood: Doombringer
6- Cooldowns for the "Dragonblood: Spitefull Soul and Dragonblood: Flow: Cloud's Strife" skills should be reduced from 9 seconds to 7 seconds. This change will provide a bit more comfort regarding SuperArmor protection for the class in PvP. On the other hand, this cooldown adjustment will ensure consistency when combining with other skills in the Dragonblood skill tree. It could allow for a better gaming experience.
7- "Dragonblood: Storm Piercer" is mostly preferred as the flow of the "Dragonblood: Sundering Roar" skill. When used at the end of the "Dragonblood: Sundering Roar" skill, it has an animation that could be described as clunky. Speeding up the animation transitions of this skill may be beneficial. On the other hand, if the cooldown is reduced from 8 to 7, it can be used more effectively with other skills in Dragonblood skill tree. The Stun CC within the skill should be changed to PvE Only, and Frontguard should be added to the skill, allowing it to provide continuous front guard protection when used in conjunction with "Dragonblood: Sundering Roar".
8- The "Dragonblood: Sundering Roar" skill, which will be considered an signature skill, has relatively low PvE damage compared to its long animation. Increasing the PvE damage at the discretion of the developers could enhance the feeling when the skill is used.
9- The inability to use an Add-on with the "Dragonblood: Flow: Cloud's Strife" skill is quite detrimental for initiating combos. It would be beneficial if this skill could be made compatible with Add-ons.
10 - Many of the Dragonblood skills do not have a "Down Attack" modifier. This situation significantly reduces the damage of their skills in PvE scenarios where down attack damage are necessary. Adding a "Down Attack" modifier to the skills listed below would provide better performance in PvE.
* Dragonblood: Savage Decree
* Dragonblood: Spiteful Soul
* Dragonblood: Sundering Roar
* Dragonblood: Tectonic Slam
11-Two of the skills within the core skills are almost never used in any situation. Instead of these skills, two new skills could be added from the Dragonblood skill tree to make them more usable.
The names of the unused core skills are: "Core: Tip of the Scale and Core: Spiteful Soul"
12- When transitioning from the Preawakening skill form to the awakening skill form, the class remains quite weak. Our suggestion is as follows: When the Absolute: Brimbolt Raze skill is locked, it can enable the transition to the awakening weapon form using the "Hexeblood: Storm Maul" skill by utilizing the shortcut W+RMB. This way, the connection between preawakening and awakening can be strengthened.
13- The class passive skill "Ceaseless Vengeance" has seen its usage drop to nearly zero as a result of the game's development. Due to the addition of the Church Buff in Campsite, the use of this skill can be said to have hit rock bottom. This skill can be changed. As a result of the change, it can offer one of the following buffs to the class:
* Attack Speed Buff +5%
or
* Movement Speed Buff +10%
We believe that the changes mentioned above will be favorable for the Drakania class. We request the developers to implement the proposed changes.
Best Regards
TLDR?
TLDR?
Nerf Zerker
TLDR?
u guys are well known for not being able to read but c'mon
If giving back the SA for Awak Drak is too much, then consider reducing the cooldown of blue spiteful and cloud strife, they are two very immobile SAs allowing counterplay for other classes but provide key breathing room for Drak when we already lack SAs in this meta
Stormpiercer is such a slow and clunky ability that it's basically never used outside of a 1v1 re-cc sometimes, would be nice to just remove the stun and at a protection onto the skill so that it actually exists within the kit
Explanation
In this feedback report prepared by the Drakania community, certain issues regarding the chronic problems of the Drakania class are explained regarding her skills. We aim to clearify the needs of the class to you as simply as possible.
It might just be me, but starting off a post like this is just weird, following the drak discord and the new weird "class hub" discord, who exactly is among the "drakania community" you so call represent? Cause it ain't me.
6- While other classes have a Self-AP Buff value of +20, this class has only +10, which makes it difficult to reach certain AP caps at PvE. Keeping the AP buff at +10 in the Absolute: Embers skill and updating the Prime Embers skill's AP buff value to +20 would be a better approach. The same can be said about the -15 DP debuffs, where other classes have -20 or even -30 DP on their skills.
Her ion spending modifiers are good, so another +10 ap or -5 dp shred isn't going to make or break i feel like.
I'm grinding spots like DSR with 321 ap, 1053 total ap with addon ap added to it, and i'm not even using the +10 ap buff in my rotation.
Same with the DP shred, it does not feel for me that the class needs an extra -5.
Didn't even know there was a class that gets an innate -30 Dp shred on a skill?
8- Although the class's PvE performance has improved during the recent updates made in "March and April" 2025, it should be noted that a complete solution to the underlying issues has not been provided. The class is played with high cooldown main damage skills by its nature. Reducing the cooldowns of these high-damage skills would create imbalances in PvP. Instead, if the damage of skills with low cooldowns in PvE is significantly buffed, it will allow for a more comfortable PvE combo using high cooldown skills in two different cycles. Indeed, 12-second cycles cause cooldown-related bottlenecks in many areas of the game, significantly affecting performance.
Below is a list of some skills with low cooldowns. Buffing the PvE damage of these skills as deemed necessary by the developers will positively impact the class's PvE performance. The amounts are left to the discretion of the developers.
* Prime: Omnislash
* Prime: Embers
* Prime: Brimbolt Raze
* Prime: Blazing Strike
* Prime: Eviscerate
* Prime: Markthanan's Flourish
* Brimbolt Annihilation
* Markthanan's Fang
* Prime: Abyssal Fang
Most of these skills recently got a dmg increase, when i'm grinding it feels fine and was a welcome addition, even if some of them were on the lower end of a buff. Some of the modifiers on these skills are very good now.
13- The class passive skill "Ceaseless Vengeance" has seen its usage drop to nearly zero as a result of the game's development. Due to the addition of the Church Buff in Campsite, the use of this skill can be said to have hit rock bottom. This skill can be changed. As a result of the change, it can offer one of the following buffs to the class:
* Attack Speed Buff +5%
or
* Movement Speed Buff +10%
No, leave my class passive alone.
To state that "usage has dropped to nearly zero" is such a wild statement to make.
Not everyone:
1) wants to buy the tent
2) can afford to buy the tent
I use this passive every time i grind, leave it alone.
No other class has a significant third passive regardless of spec that is beneficial like the changes you're asking for.
Ceaseless vengeance is just a more lore based passive tied to the class, like the Hash desert speed or the Sage passive to get into certain grind spots.
Leave it alone.
Same with the DP shred, it does not feel for me that the class needs an extra -5.
Didn't even know there was a class that gets an innate -30 Dp shred on a skill?
well i can name you multiple classes with -30 dp shreds already, Warrior,Ranger,Tamer,awa mae,awa sage,deadeye, theres classes with -25 shred like awa lahn and scholar and theres shai which is -35 and stacks with all of the above
I'm not expert in drakania but I know enough to know that the class is in shambles right now so yea I agree if they get buffed.
Return the core sundering roar SA to awak drak, anyone who has tried playing RBF knows how difficult it is to use in largescale now, especially when it is a large portion of the combo damage
I know ppl hate drak since she was OP for so long, but legit try it now, it's a complete victim if you try to engage into multiple targets which is what the kit used to excel in