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UTC 23 : 30 May 20, 2025
CEST 1 : 30 May 21, 2025
PDT 16 : 30 May 20, 2025
EDT 19 : 30 May 20, 2025
Royal Workshop Special Items almost OP gains
Apr 16, 2025, 07:15 (UTC)
1348 6
Last Edit : Apr 16, 2025, 07:15 (UTC)
# 1

So, do i get this right?

With a chance you can produce a special item at the workshop what needs a day to produce.

Ok, and with that item, you can only use it to produce another item what you can only sell at to Heo Seungwon.

That needs another 3 hours in my case. My worker produced each one of it. So i get a single

item at the end and it sells for fixed 98 mill. All of that items have the same price.

So, you set this worker up to produce 2 items what needs over 24 hours at least and

you get finally 98.000.000 Silver.

Do i miss something or is that the only reward or what you can do?

Lv Private
NAisPleB
Last Edit : Apr 16, 2025, 20:22 (UTC)
# 2

Yep, that's it.

Last Edit : Apr 17, 2025, 11:24 (UTC)
# 3

On: Apr 16, 2025, 20:22 (UTC), Written by RengerEl

Yep, that's it.

Great.
Thats like almost 3 mill per hour. Tremendous profits.

Lv Private
NAisPleB
Last Edit : Apr 23, 2025, 04:59 (UTC)
# 4

Well, it's better than what most other workers produce.  Worker profits haven't been addressed in ages.....

If you want real AFK profit, get as much fishing mastery as you can and AFK fish at those few areas where you catch red-grade fish.

Last Edit : Apr 24, 2025, 17:17 (UTC)
# 5
On: Apr 17, 2025, 11:24 (UTC), Written by Lykin

Great.
Thats like almost 3 mill per hour. Tremendous profits.

You were expecting Billions/day from 4CP of passive income?

The real money makers there are the buff items anyways, if you're smart about how  you use them

Last Edit : Apr 25, 2025, 10:20 (UTC)
# 6

VoidSinger has a point. Royal workshop gives passive income with very little investment -> 5 CP for unlocking the workshop and 1 or 2CP for lodgings for your workers. And it's not level-, mastery- or gear-gated in any way either. Even gathering should give higher profits than the workshop, purely based on the fact that players invest actual time into the activity.

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