Region (NA/EU): NA
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These changes can hardly be labeled as "PvE balance." In what world do you have to lock skills, remove control, remove CCs, and change PvP damage to readjust a class in PvE? How can you legitimately label these changes as "for PvE?"
- Awakening Ranger lost multiple movement flows, lost CCs, requires mouse movement to move due to camera lock for skills, has no reliable way to regenerate stamina in protection, and came out with a net negative in PvP damage changes from this "PvE balance" patch.
- Awakening Nova quite literally cannot do a proper movement chain as a result of these "PvE changes" in Global Labs right now. (EDIT: Despite being advised against it, the changes were implemented today).
- Archer has no stamina and lost a ton of control over its movement due to camera lock as a result of "PvE balance."
- Succession Corsair has absolutely no presence in PvP now due to lack of CCs and damage.
These classes all have no identity in the game anymore. You destroyed them in the name of PvE. Watching clips of them play, it feels like watching decade old PvP.
If this was truly for readjusting PvE, why did you implement changes like nerfing Awakening Ranger's movement and stamina when she struggled to travel from pack to pack?
TLDR: Stop changing how the class plays as a whole to "fix" its PvE. Nerf or buff its PvE damage and leave it there. If the class is broken in PvP, you can readjust its PvP without rendering it unplayable for all skill levels of players.
Region (NA/EU): NA
Details:
These changes can hardly be labeled as "PvE balance." In what world do you have to lock skills, remove control, and change PvP damage to readjust a class in PvE? How can you legitimately label these changes as "for PvE?"
- Awakening Ranger lost multiple movement flows, lost CCs, requires mouse movement to move due to camera lock for skills, has no reliable way to regenerate stamina in protection, and came out with a net negative in PvP damage changes from this "PvE balance" patch.
- Awakening Nova quite literally cannot do a proper movement chain as a result of these "PvE changes" in Global Labs right now.
- Archer has no stamina and lost a ton of control over its movement due to camera lock as a result of "PvE balance."
- Succession Corsair has absolutely no presence in PvP now due to lack of CCs and damage.
These classes all have no identity in the game anymore. You destroyed them in the name of PvE. Watching clips of them play, it feels like watching decade old PvP.
If this was truly for readjusting PvE, why did you do things like nerfing Awakening Ranger's movement and stamina when she struggled to travel from pack to pack?
TLDR: Stop changing how the class plays as a whole to "fix" its PvE. Nerf or buff its PvE damage and leave it there. If the class is broken in PvP, you can readjust its PvP without rendering it unplayable for all skill levels of players.
Litterally facts!
Awakening Ranger was the first class of these changes to get PVP nerfs with these so called PVE only buffs PA forced on us.
In what world are the following PVE buffs PA?????
So Called PVE changes
1. All debuffs I apply to enemys that were on skills outside of defense shred are gone
2. Rushing wind forced to flow onto a single skill instead of the 7 other options we had before and 1 of these was the skill they forced it on
3. Breezy and Rushing getting turned into short iframes into supers each ( used to be only rushing with 1 decently long iframe.)
4. stamina regeneration on our skills gone
5. mana regeneration on a skill litterally called regeneration gone.
6. super armor added to vineknot
7. Rebam skills reworked some even significantly worse then before but no longer require stam per shot
8. Camera locks on multiple skills making the class clunky to aim skills with behind a 180 degree cone in front of us. We are now forced to click to move to hit the rear!
Actual PVE changes
1. 40% buff on lots of skills - > nerfed down to about 5% 10% on a couple
2. DP shred and attackspeed buffs simplified to be "EASIER" to apply ( however 1 of these skills has less overall AOE then what it was on before)
3. Cooldown reductions on a few skills
PVE Changes BTW KEKW
Anyone with a brain can look at this and tell 90% of the changes Awakening Rangers got were PVP and 10% were PVE !!!
Nobody is even playing ranger for PvE. For a class to be good at PvE, it needs 4 things: high damage (per target), good AoE, good buffing/debuffing capability, good mobility. Obviously if you give every single class all 4 of these things they will all effectively be copy pastes of each other and cause problems in PvP.
You can buff PvE damage, but that is where the line should be drawn. Stop trying to appease the glue eaters who run in circles all day, ree reeing because they want their class to have all 4 so they can get as much trash loot as the top PvE classes. Those people don't understand what they are asking for. All classes were never meant to, nor should they be, equal at a given grind spot. Just about anyone who mains ranger has already accepted that they play it either for the pvp or because they like the class, but NOT so they can be some sweaty glue eating circle runner. If we truly cared about having all 4 we would just play another class for PvE and enjoy ranger in the content that it is good at.
What you should have done, and what players have been saying for ages, is that you should have given more variety of grind spots that cater to different types of classes, that give similar silver and materials. For example, 2 classic types of spots are like serendia elvia, that require fast DPS bursts and good pack to pack movement, and then dehkia, which favors high AoE, sustained damage, and has low emphasis on mobility. If you balance around this paradigm, high mobility classes should have decent burst but low sustain, while slower classes should have high constant damage, which prevents high mobility classes from "abusing" dehkia and vice versa.
Yes. Pretty much awa nova will be done for, if this "rework" comes live.
They want to give the spec a different identity, but it's going to be abysmally worse, than what it used to be.
Somethingsomething Awakened drakania dragon flight changes making lazy, PvE movement feel worse somethingsomething community justifies it because class is oppressive in PvP somethingsomething karma comes around
The writing was on the wall. You guys allowed your hate for a class to justify PvE changes when they just needed to make specific, strategic PvP changes. It sucks for you guys, but I can't sympathize when the hate destroyed gameplay feel for a class I loved. (For anyone that clicks the video link, Capcom did add it back in due to the backlash in gameplay feel being received as "bad" without it.)
Annnnd just like that, feedback was ignored again and the Awakening Nova changes were implemented. Wow.
Annnnd just like that, feedback was ignored again and the Awakening Nova changes were implemented. Wow.
First time? They've actively ignored our feedback for 9 years at this point. Nothing is going to change.
Succ Nova died three years ago.
Let us now mourn Awak Nova, who as gasped her last today.
Yet another class destroyed because it's name wasn't Striker or Zerker..........
I'm glad Succ Musa was spared an identity crisis in this lastest class mangling, but I guess I should start looking over my shoulder. My class isn't named Zerker or Striker......