One kind of channels, one kind of rules, the same for everyone.
There's nothing more logical than that, we simply don't support double standards.
Nothing more logical than a MMO where the Top 20% geared players, can stop the rest of the playerbase from even being able to play the game. You heard it here folks.
LEL You just can't make this stuff up. It's not like the top guild are already in a alliance splitting the castles with each other. Oh wait! LUL
It's not like predater type players with gear don't farm lower geared players at low end grind spots. Oh wait! LUL
It's not like these predater type players have a server where they can hunt endlessly with impunity. Oh wait! LUL
It's not like these predater type players would go out of their way to stop weaker guilds and players from enjoying the game. Oh wait! Damn
Survival genre that way, now get! Arche Age style MMOs are proven to be a complete failure. As gear means too much. And gear progression is largely gated by the cash shop. The 100% will turn into the 20% than the 10% than the 5%, till only there is only a few guilds of players active on each data center. I'm pretty sure that is y'alls end goal. A BDO where only a select few players in top guilds are playing while everyone else just quits. Because those top end guild forced everyone else out of the game. Easy grind spots and circle jerking. This is basically the MMO version of population control.
I mean, the PVE balance between classes is also such a mess than in this case, all grind should be queued until they also manage to fix it...
... Bam , here goes a full solo game.
You should all stop with the nonsense. Some classes are better at pve, some at pvp, and good grinding classes should be able to use that advantage to compete against other players for a spot (even if the other players were there first!) but it becomes unacceptable if a class better at pvp wants to use this advantage?
Double standards, again. Not to mention that in the process, you protect one kind of potential griefing.
The potential PvE style of griefing is highly preventable by playing on a server with no PvE style of griefing system.#SurprisedPikichuFace
While the PK style of griefing is only preventable by not playing the game at all. Which now you guys are trying to add penalties for being PKed.
That is the difference, not that you are trying to see. I'll just keep pointing at Arche Age since it has a similar system to what you guys are asking for here. And also it has maybe 2 guilds running around on each faction now. Because of said system being abused by the top geared guilds.
Nothing more logical than a MMO where the Top 20% geared players, can stop the rest of the playerbase from even being able to play the game. You heard it here folks.
LEL You just can't make this stuff up. It's not like the top guild are already in a alliance splitting the castles with each other. Oh wait! LUL
It's not like predater type players with gear don't farm lower geared players at low end grind spots. Oh wait! LUL
It's not like these predater type players have a server where they can hunt endlessly with impunity. Oh wait! LUL
It's not like these predater type players would go out of their way to stop weaker guilds and players from enjoying the game. Oh wait! Damn
Survival genre that way, now get! Arche Age style MMOs are proven to be a complete failure. As gear means too much. And gear progression is largely gated by the cash shop. The 100% will turn into the 20% than the 10% than the 5%, till only there is only a few guilds of players active on each data center. I'm pretty sure that is y'alls end goal. A BDO where only a select few players in top guilds are playing while everyone else just quits. Because those top end guild forced everyone else out of the game. Easy grind spots and circle jerking. This is basically the MMO version of population control.
The potential PvE style of griefing is highly preventable by playing on a server with no PvE style of griefing system.#SurprisedPikichuFace
While the PK style of griefing is only preventable by not playing the game at all. Which now you guys are trying to add penalties for being PKed.
That is the difference, not that you are trying to see. I'll just keep pointing at Arche Age since it has a similar system to what you guys are asking for here. And also it has maybe 2 guilds running around on each faction now. Because of said system being abused by the top geared guilds.
Aren't you tired to be wrong?
Yes, the top 20% could decide to block the other players. That's a possibility in the game you chose BUT, hopefully, there are rules against that on the regular channels. Oh wait! Lul.
And there will be even more rules against that in the future. Oh wait! Lul.
And since when a server without rules will prevent someone from endlessly coming back?
See? You don't even get the problem, you're simply protecting a potential type of griefing.
But I can feel you're desperately uneasy when it comes to this discussion. Do you realize something, maybe?
BDO is exactly the type of game we're looking for. But if you don't accept that players may use owpvp against you, you may reconsider your presence on this game. Think about it.
One kind of channels, one kind of rules, the same for everyone.
There's nothing more logical than that, we simply don't support double standards.
Who are you again to say something as if you have any weight ?
Either you have a real valid justification about your worldwide fame in the BDO world, either know your place. as for now, i only read a random player opinion that have no more value than another one.
+ Seems like PA already show you otherwise with you with Olivia, arsha, season, incoming season pvp, incoming -personal server-
It appear the -we- already are totaly ignored. 🤷♂️
ignored for -karmabombing-
ignored for your -same rule for everyone-.
Well.
Damn, I take a month off and this topic is still going?
Damn, I take a month off and this topic is still going?
No its not still going.
The topic reached its conclusion, They get private progression channels like I predicted, End of story. I honestly didnt think it was going to happen..color me suprised. But like I typed, it was the only way for such a thing to function. Having a pure "channel" would be a disaster.
I actually really enjoy Olivia servers and the calm non PvP related content. PvP to me is Nodewars and Arena's. Having a split where half servers is PvP and other half is PvE makes a lot of sense to me and would probably make the game attractive to many who find the PvP for leveling spots a bit offsetting.
PS you don't need to kill people for a grind spot, you can just outclear them.