hi archer,
What do think about update incoming?
Archer
- The Glissade, Glide and Flow: Zephyr Leap skills have been improved to smoothly connect from Tactical Strike.
- The charging phase of the Piercing Light skill has been reduced.
- It has been improved so that it can fire faster after the charging motion when using the Piercing Light skill.
- The bug that the range where the knockdown effect on the Core: Piercing Light skill was applied was less than the range of the damage has been corrected.
- The PvP damage of the Righteous Smite skill has been increased by about 36% compared to the previous one.
- The animation speed before the attack of the Bolt of Radiance skill has been increased.
Let's see a little ... More damage on an unprotected skill, which has a long animation time and an even longer projectile travel time. If it hits, it's because someone doesn't see you or because it hits someone you weren't aiming for. No change to our resistances, we will still be unable to use most of our kit. A single speeded up animation, we will still be very vulnerable to area attacks, grabs etc. I'm losing hope of seeing a playable archer.
Let's see a little ... More damage on an unprotected skill, which has a long animation time and an even longer projectile travel time. If it hits, it's because someone doesn't see you or because it hits someone you weren't aiming for. No change to our resistances, we will still be unable to use most of our kit. A single speeded up animation, we will still be very vulnerable to area attacks, grabs etc. I'm losing hope of seeing a playable archer.
This is just the beginning of the global balance update.
This is one of the first games I've put so much money into and am being forced to grind on a class that I don't like in order to make the $$ to fund the upgrades I need... then on top of that to go on the forums and see that people who have top tier gear are saying my class is still screwed ..... sad.. like, why does everyone else get buffs and reworks where we are getting like ... 1 small change that does little to nothing. The best thing we got was an extra skill that has an iframe... so we can dodge once before getting grabbed and unable to dmg an opponent due to how crappy our accuracy base and modifiers are... I hope they fix it. I finally came back and just wanna leave again 😆
This is just the beginning of the global balance update.
Just because it is the beginning of a patch I was hoping to see good buffs to those classes that currently do little or nothing, and that need them more than others. I am referring to the archer, the musa and the maehwa. Instead you see buffs to the usual heavily played classes and almost nothing to these classes. The muse has received some buff but still has the same problem: a melee with no grab or iframe in awakening (same for maehwa), the archer receives a useless damage buff on a nearly unusable spell when they should focus on survivability. All this does not bode well ... and you should stop doing it, they will not change anything because they do not care, and we represent little money in income.