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UTC 9 : 5 May 17, 2024
CEST 11 : 5 May 17, 2024
PDT 2 : 5 May 17, 2024
EDT 5 : 5 May 17, 2024
Sage is broken OP
May 2, 2021, 03:36 (UTC)
4979 33
Last Edit : May 5, 2021, 15:11 (UTC)
# 11
On: May 5, 2021, 14:50 (UTC), Written by Seeryus

you know whats the difference between us? ill roast (and i have, and actually sent feedback and suggestions) succession casters (and unbalanced 1v1, bullshit enhancing system, rng jackpots etc) and point out bullshit there no problem. u cannot defend succ sage just because theres more other broken shit in the game. all these things need nerfing balancing or whatever u wanna call it. 

 Def agree, but you can't nerf one class bc shit will literally just shift to the other. Dozens of Succ Sages were Succ Casters. Nerf Succ Sage, they go right back to Casters. If you nerf Succ Witchards more, then more likely they'll reroll. Some to Sage some to others. Then you focus on the next class. All asucc Sage really needs is Riftchain distance to be cut in half, then he'd be completely fine. The #1 valid complaint is them nuking and running away, and it's only in small/larg scale they're an issue. Nobody is complaining about them in 1v1. It's the inability to easily track them that's the problem. Their damage is fair, their range is fair, lack of utility is fair and lack of protection is fair. They only need one nerf...whilst Succ Wichards get laughable changes that literally cause an uproar. The skills they nerfed literally strike twice the distance then succ sage and deal more damage. Priorities. Succ Sage has been a problem for a month, Succ Wichards...well over a year. Enhancing and the Karma Systems, well over 3 years...They literally are releasing a nerf on stamina and much more easy to track a month after release...and they're focusing on the main pain of the class. I still think it's the distance, but they're literally addressing Succ Sages #1 issue...whilst barely tapping the issue on Succ Casters or other issues in the game. I rather they focus on the outstanding issues, problems that have been around for years,  then diverting ppl to deal with a caster that when compared to the other Succ Casters, is bottom. 

This was deleted by the writer.
Last Edit : May 5, 2021, 22:12 (UTC)
# 13

.

Last Edit : May 7, 2021, 03:40 (UTC)
# 14

I hope they delete this stupid as hell class, the game is just so boring right now. A random guy appears in front of u and melt you to pieces, and ig u wanna grab it or sth they just iframe fucking away and can do so almost infinetly.... my god, they make more and more stupid classes

Last Edit : May 7, 2021, 11:54 (UTC)
# 15
On: May 7, 2021, 03:40 (UTC), Written by Leaves

I hope they delete this stupid as hell class, the game is just so boring right now. A random guy appears in front of u and melt you to pieces, and ig u wanna grab it or sth they just iframe fucking away and can do so almost infinetly.... my god, they make more and more stupid classes

Who gives a shit if you are bored or not? Get a life.

This was deleted by the writer.
Last Edit : May 8, 2021, 13:53 (UTC)
# 17

https://www.blackdesertfoundry.com/global-lab-updates-7th-may-2021/

 

seems like they will nerf succ and buff awaken sage after all. 

 

now succ sage might actually need to think about where to position with rift chain. :)

100 1800
Lv 64
Seeryus
This was deleted by the writer.
Last Edit : May 9, 2021, 19:27 (UTC)
# 19

From the gl notes it claims Sage averages a 2.5x higher KD ratio in large scale battles than the other classes.That is very significant and imo also raises a few questions.

 

Is the 2.5x including succ wiz? Since they have the stats to back up their claims unlike the playerbase claims then they likely do.

Since they are keeping track of these stats and making buffs and nerfs in regards to them are their personal stats disproving alot what the general playerbase believes?...I would love to see them but im sure wont happen.

Last Edit : May 10, 2021, 03:27 (UTC)
# 20
On: May 9, 2021, 19:27 (UTC), Written by Stealthe

From the gl notes it claims Sage averages a 2.5x higher KD ratio in large scale battles than the other classes.That is very significant and imo also raises a few questions.

 

Is the 2.5x including succ wiz? Since they have the stats to back up their claims unlike the playerbase claims then they likely do.

Since they are keeping track of these stats and making buffs and nerfs in regards to them are their personal stats disproving alot what the general playerbase believes?...I would love to see them but im sure wont happen.

Thing I feel really interesting is Succ Wiz was top 10 in over 80% of Node for almost a year straight. Glad they're balancing, but the fact that they're conveniently taking numbers now is kinda pointless given the past year. And we know they're aware because consistently provided play numbers at least in the Balls. If you've seen the Node screen shots recently, top 25 slots are all Succ Wiz/Succ Sage, only the Barcode one had a single Guardian in the mix in one. I genuinely believe succ sage was created as a scapegoat for those that like succ wiz gameplay to reroll too. Why they waited to release sage right at the time they finally addressed succ wiz but kind of ridiculous it took this long for them to actually address it. Very smart though from a financial perspective.  I don't think this is enough though, the distance of Riftchain travel needs the nerf, it's not as hard to catch as it is to keep track of them when they disappear into the distance. This nerf literally doesn't fix a single video I've seen, they preload and sneak up...the damage is there to nuke in two skills THEN they retreat. But is what it is, at least they're addressing the caster issues in one go.

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