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UTC 10 : 7 May 16, 2024
CEST 12 : 7 May 16, 2024
PDT 3 : 7 May 16, 2024
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Valkyries Life Matter
May 2, 2021, 03:45 (UTC)
1021 5
Last Edit : May 2, 2021, 03:45 (UTC)
# 1

PA you fuckin Kidding why the fuck -_-

She been nerf way too much...........

Valkyrie

● Flow: The stun effect of the rotating shield has been changed to apply only to the first hit.

Last Edit : May 2, 2021, 11:17 (UTC)
# 2
On: May 2, 2021, 03:45 (UTC), Written by Mideum87

PA you fuckin Kidding why the fuck -_-

She been nerf way too much...........

Valkyrie

● Flow: The stun effect of the rotating shield has been changed to apply only to the first hit.

Ehh, felt like that was bound to happen, shield throw was CC-ing like 4 times or so.

Now "The duration of all the hit rate increase effects of the Succession: Heaven’s Echo skill has been changed from 60 seconds to 10 seconds." is kinda messed up. Only applies to succession.
^Pretty shit change, unless its a precurser to opening up more skills to succession.

To me succession, was kind of boring, seemed like it was mainly shield throw, JoL, shining, cel spear, and grab to CC. SoJ is a hella good dmg dealer, but its unprotected. Divine power is good for catching rats. And... thats like the entire class in a nutshell.

I want to see them open it up more, like..
Adding float to charging slash (sounds dumb, but hotkey WW, could probably slip it in)
SA to righteous charge's movement with linkage to shining dash
Rework ultimate severing light to be usuable, like remove the wind-up, go into the hand slam from the mid of glaring, with better linkage to other skills
Rework skyward strike to have less wind up, be more reliable, bigger hit box
Aside from those, idk what else they really could do. Maybe make shield strike & shield push usable? Let prime counter do the counter-kick combo? Make forward slash>shield strike somehow more worth using than sharp light>just counter?

Last Edit : May 3, 2021, 02:12 (UTC)
# 3

Honestly, I thought this was gonna be about the accuracy nerf. The Shield Throw is understandable. Haven's Echo on the other hand is just weird for lack of a better word. Like, who's ever heard of a skill being downgraded by going succession. Doesn't that defeat the purpose?

1 8
Lv Private
Rastilana
Last Edit : May 4, 2021, 15:32 (UTC)
# 4

Succession already had a somewhat decen base accuracy on skills. compared to awak where every high dmg skill is literally 0% 
so succession would just sit around 20-30% base acc with buff up. i mean some classes are even more busted in terms of evasion shredding like guardian and sage which should honestly get nerfed in that regard. they can just build full ap not bother with acc accessoirs ever and still shred through 800 evasion as if its paper.  and dr classes get fucked either way

but anyway, thats my guess why they changed it. i dont understand why its such a huge cd for such a short time now. and as an ally buff its useless aswell until you actually engage the buff is gone.  this nerf defo has to be changed again. just nerf the accuracy amount for succession but give it more dp

shieldthrow was bound to happen. couldnt care less as awak. rather take this nerf and get something else more usefull

at least we finally got the fix on all the resetting cd's. what an absolute joke. how most classes had 1-2 useless skills that still had this mechanic. 
while we had like 8. 
 

first thing they need to do for this class is fix that terrible mobility
then do something so our shield doesnt blow up instantly nova and guardian can just sit un block for 20s and not care at all. and we have to run after 1 ranged hit because block dropped to 0. if our mobility at least would be protected we could actually weave in and out of fights without always risking to get cc'd it would be just half as bad having such a trash block. 

adding some SA to skills that are just there as filler dmg wouldnt hurt either, you can blow your entire sa rota in like 5 seconds. and then you cant rly do anything the next 10 seconds. 

Last Edit : May 6, 2021, 13:06 (UTC)
# 5

@

 i agree 
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