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UTC 22 : 8 May 1, 2024
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#Others
Players Like To Optimize The Fun Out Of A Game
May 3, 2021, 20:56 (UTC)
1834 5
Last Edit : May 3, 2021, 20:56 (UTC)
# 1

Found this one interesting.  Reposting here.  Enjoy, gamers.

 

Annoyingly, Players Like To Optimize The Fun Out Of A Game

Designers should take precautions that encourage players to have a more enjoyable gaming experience and that save gamers from themselves.

This was deleted by the writer.
Last Edit : Jun 3, 2021, 00:31 (UTC)
# 3
On: May 18, 2021, 02:47 (UTC), Written by Eriane

This has become a hot topic lately because it pretty much is true and is in essence the very reason why the concept of procedural worlds came to be. Unfortunately, balancing this is easier said than done because you can't simply make every element fluctuate from player actions because players will find a way to balance it their own way or completely make it unbalance. Ultima Online is famous for having spent a full month developing an ecosystem where wolves eat rabbits but then bears eat wolves and so on... It was a big cycle of life and players ruined it almost immediately. Players started griefing certain animals to extinction which lead to a completely out of balance world.

 

Likewise, you can't create patterns either because players will use spreadsheets to game the system. Ooof!

 

Leading players to play a certain way dates back to Super Mario Bros 1 when the game itself was very intuitive but you can easily run into the risk of playing the game for the player which won't be a rewarding experience for the player in the end.

 

It's a cruel world when all you want to do is create an amazing game but then players exploit the fun out of it. We can even sit down and talk about how Pearl Abyss can move away from the numbers game but in the end it won't matter. You have to design the game from the ground up and even then you might not be able to trick players long enough from your deceit. :P

<3

Last Edit : Jun 11, 2021, 16:33 (UTC)
# 4

if you want your game to be casual then you need to curate your audience by banning overly competitive people. You can't have competition as a part of a game and not expect there to be winners. Devs themselves promote this when they introduce things that can be used as "gearscore" because it creates toxic discrimination inside of their game environment, by desgin. There are many other such similar issues. It's better for devs to just shut up and work on the game without trying to balance the players.

1 14
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WANTWOMAN
Last Edit : Sep 10, 2021, 06:13 (UTC)
# 5
On: May 3, 2021, 20:56 (UTC), Written by PeaceInChaos

This has never been a problem with BDO as the only real "fun", as its delivered in BDO, is the optimization - or, at the very least, the outcome of doing so. The world is extrordianrily safe, generic, and uninteresting after the first couple of hours. The "RPG" aspect of BDO is essentially non-existent for the majority of the playerbase. The main story is so corny and such a chore that the developers actually wrote in a method for skipping it entirely this season.

 

This leaves you with grinding and PVP. No one that functions in any acceptable capacity really likes grinding. It, like most things in BDO, are a chore. The price you pay to gain access to the only really potentially viable gameplay mechanics, PVP.

 

In both grinding and PVP you optimize. Thats it.

Last Edit : Oct 27, 2021, 22:20 (UTC)
# 6
On: Sep 10, 2021, 06:13 (UTC), Written by BDOForum

This has never been a problem with BDO as the only real "fun", as its delivered in BDO, is the optimization - or, at the very least, the outcome of doing so. The world is extrordianrily safe, generic, and uninteresting after the first couple of hours. The "RPG" aspect of BDO is essentially non-existent for the majority of the playerbase. The main story is so corny and such a chore that the developers actually wrote in a method for skipping it entirely this season.

 

This leaves you with grinding and PVP. No one that functions in any acceptable capacity really likes grinding. It, like most things in BDO, are a chore. The price you pay to gain access to the only really potentially viable gameplay mechanics, PVP.

 

In both grinding and PVP you optimize. Thats it.

You're entitled to your opinion.  But I find a contradiction.

 

Your claim is that BDO is all about grinding and PvP, and optimizing your methods specifically for those purposes.  This begs the question:  Why do this?  Why optimize your grind and PvP?  The answer:  The climb.  Players climb in gear and mechanical skill, for example, as they optimize grinding and PvP.

 

Since BDO is largely about "the climb", or progression (as like in practically every MMORPG out there), then logically, that would mean a lot of the "fun", or satisfaction comes from setting goals, achieving them, and enjoying the reward for your effort (tangible progression).

 

>> Now that that's established, let's analyze the quote you pulled from the OP:  "One of the most annoying things about us gamers is that we often find ourselves optimizing the fun out of the games we play"

 

The article I posted uses the example of fighting off zombie hordes in an epic battle.  A perfect time to use the hacksaw the devs spent time meticulously creating, I imagine: slick animations, cool sound effects, loads of zombie blood in your face as you mow down zombies -- but what do many players do?  Camp between a dumpster and a trashcan and just use an MP5 since it's safer.

 

In BDO, you can see a similar effect.  It's super pronounced on the forum -- Players asking for an easier method of obtaining BMC's for example.  Those players then request for easier / faster methods, which cut the "climb".  So if "fun" in BDO is derived from the steady effort and the big payoff after said effort, cutting down the climb objectively reduces that "fun".

 

The word "fun" is very, very subjective.  It changes from person to person, and you are no judge to determine what's "fun" for someone or not.  Or claiming that since someone likes the grind, that they're functioning below acceptible capacity (whatever you mean by that).

 

Personally, I find it very satisfying when achieving big goals.  My next one is a PEN Ogre Ring that I aim to get before 2022.  When I get that, I can already feel the immense satisfaction from it.  I'd then use that tangible reward for my efforts for better PvE and PvP performance.  And you best bet, when I'm 305 AP Kutum, I'm gonna have a lot of "fun". Much of the "fun" or satisfaction in BDO comes from attaining goals, and getting the tangible reward for it.  I mean, the game is still focused on "limitless" progression, is it not?  (obviously, there are hardcaps on some things, like gear, but those hardcaps are so high, only a few players are able to achieve them).

 

"No one that functions in any acceptable capacity really likes grinding. It, like most things in BDO, are a chore."

 

Grinding IS Black Desert Online though.  BDO is all about grinding, whether it be mobs, or the many lifeskills - heck, even PvP has a grind aspect to it -- IE: Gallantry Crystal Upgrades and RBF ranking.  So if someone doesn't like grinding, then uhh...why play BDO?  Grinding is a means to an end.  And I always see players making requests to reduce the grind and this "fun" article made me think of those players.

 

PS - Also, nice shade thrown to Blade_NZ there, bud.  One of the cooler streamers and who likes grinding.  Shame on you.

This was deleted by the writer.
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