Kunoichi pve is in a depressing state. Both awakened and succession versions of the class are lagging behind a majority of classes in the game by 20 or even 30% as measured in trash loot. In addition, the pve combos on the class are complicated, requiring many skills in quick succession. The latter would be fine if trash loot was equivalent to other classes, but the current state is basically master complicated combos so you can mak 20% less money or make 40% less money. Most of the kunoichi community has given up on doing pve on kunoichi for the above reasons.
Additionally, kunoichi lacks any role in combat with teams larger than 3vs3. Neither awakened nor succession kunoichi bring utility to group pvp. Additionally, awakened kunoichi has sufficient super armor and forward guard, but lacks high damage skills, high sustain, protected aoe debuffs and protected aoe CCs. Succession kunoichi has sufficient damage, but also brings minimal debuffs and CCs, along with very minimal super armor and forward guard.
If kunoichi was lacking in pve but good in large scale pvp, or was a good grinder, but bad at large scale pvp, that would be okay. Not every class should be great at everything. Currently though, kunoichi exists as a class that only does well in one area of the game. That's battle arena 1vs1s. I would really love to play this class more often, but it's really hard to justify when it is bad at so much of the game. Please look into buffing Kunoichis pve clear speed or give it utility and/or damage to have impact in large scale pvp.
Kunoichi pve is in a depressing state. Both awakened and succession versions of the class are lagging behind a majority of classes in the game by 20 or even 30% as measured in trash loot. In addition, the pve combos on the class are complicated, requiring many skills in quick succession. The latter would be fine if trash loot was equivalent to other classes, but the current state is basically master complicated combos so you can mak 20% less money or make 40% less money. Most of the kunoichi community has given up on doing pve on kunoichi for the above reasons.
Additionally, kunoichi lacks any role in combat with teams larger than 3vs3. Neither awakened nor succession kunoichi bring utility to group pvp. Additionally, awakened kunoichi has sufficient super armor and forward guard, but lacks high damage skills, high sustain, protected aoe debuffs and protected aoe CCs. Succession kunoichi has sufficient damage, but also brings minimal debuffs and CCs, along with very minimal super armor and forward guard.
If kunoichi was lacking in pve but good in large scale pvp, or was a good grinder, but bad at large scale pvp, that would be okay. Not every class should be great at everything. Currently though, kunoichi exists as a class that only does well in one area of the game. That's battle arena 1vs1s. I would really love to play this class more often, but it's really hard to justify when it is bad at so much of the game. Please look into buffing Kunoichis pve clear speed or give it utility and/or damage to have impact in large scale pvp.
Asking for kuno buffs is pointless PA stopped caring about this class the day they made it. And the community to stupid to realize kuno and ninja aren't the same class so their to stupid to realize the piss poor state kuno is in cause they just keep saying Ninja Kuno not ninja and kuno. Everyone treats kuno like she a female verison of a ninja. She not just the female verison of a ninja she the gimped underpowered unplayable trash version of a ninja thus why no one plays her.
get gud lol
Well let's finally reveal it:
Kuno is just a good looking fetish char for a farmer class.
Recently playing the Corsair of the Sage for level event I just saw how ridicolous easy it is to fight even against monsters which are higher AP areas just easy while even not having reached the needed amount. While on Kuno is still lacking even if the suggested AP/DP is reached...
-The Corsair don't ever get hit one single time because dodge skills elude on 100 meters together on all the mairmaid skills are all I-frames. In addition maybe no double jump, but her skills are about jumping around all over the world while attacking on a larger range and even having front guard... (besides the acrobatics are insane compared which a martial arts Ninjustsu class actually should be supperior than just a random brawler)
I think I don't need to say the grinding speed is automatically better since nearly every skill is a large AOE, too.
- Or the Sage is like a Witch- some skills are soo ridicolous powerful even if 60 mins cooldown, but if this hits there is nothing on this place anymore- in addition many skills having front guard. So don't let you get disturbed, just cast them. ö.Ö
Not to mention you are attacking the enemy on safe distance before they even can reach you...
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BUT HOLD ON! There is indeed one single thing which is good about the kuno!!!
If you're going after full evasion and having full Pen on everything which is giving evasion then you indeed will rarely ever get hit- just the thing again is, you're gonna sacreficing AP/Accuracy for that and can't kill anything then...